Dune: Awakening

Dune: Awakening

So what is this going to be?
I recall this being announced as an MMO. And whilst the features look cool with the PVE, PVP and crafting etc. It now looks more like a rust/Conan/Ark clone than a real MMO. Maybe I've totally misunderstood. Any beta testers or clued up followers that can help me understand what this game is going too be?
Last edited by Kylestyle; Feb 24 @ 3:07am
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Showing 1-15 of 105 comments
Casey Feb 24 @ 3:18am 
Whatever it is it's not a Dune game, it's just a game based loosely on the Dune universe.

I mean, no Fremen for a start because the game 'lore' suggests they've all been eradicated.

No mention of great houses, only sardukar and a reverend mother mentioned.

I expect this to be as you say a rust/conan type multiplayer...limited number of people per server, otherwise if it is a true MMO with the intended graphics and all the mechanics calcs behind the scenes it'll be a stutterfest.
Kyutaru Feb 24 @ 3:50am 
I'm expecting something like Once Human. But to note, this is also kind of what World of Warcraft was. You'll adventure through a storyline and mingle with players in instanced zones, which even WoW did with clever transition spots that seemlessly integrated chunks together as you approached their borders. Once you get to high level and finish adventuring through the content, you end up in the big wide endgame zones, like the Plaguelands in vanilla WoW were. There, PVP is rampant and max level players travel in zergs.

I expect story missions in instanced caves, bases with shields you recharge to prevent PVP attacks, and players running around trying to kill/gather/loot stuff then booking it back to their base shields before the zerg catches them. It'll be nothing like Rust or Conan because those are essentially private server games with far too few players per map, while this one aims for giant PVP zones with hundreds or thousands of players roaming the final Desert.
Jerry Feb 24 @ 4:02am 
Rust/Conan/Ark type of game. It's definitely not an MMORPG like WoW or something.

There is a faction system where you can gain standing for the great houses which will let you unlock certain things I imagine.
Found that info on reddit; https://www.reddit.com/r/duneawakening/comments/1iw6zpj/faction_serverwide_buffs_and_landsraad_voting/
Originally posted by Jerry:
Rust/Conan/Ark type of game. It's definitely not an MMORPG like WoW or something.

There is a faction system where you can gain standing for the great houses which will let you unlock certain things I imagine.
Found that info on reddit; https://www.reddit.com/r/duneawakening/comments/1iw6zpj/faction_serverwide_buffs_and_landsraad_voting/

So solo / singleplayer creative mode is going to be possible (like with conan exiles)?
Jerry Feb 24 @ 4:31am 
Originally posted by MACIOREX:
Originally posted by Jerry:
Rust/Conan/Ark type of game. It's definitely not an MMORPG like WoW or something.

There is a faction system where you can gain standing for the great houses which will let you unlock certain things I imagine.
Found that info on reddit; https://www.reddit.com/r/duneawakening/comments/1iw6zpj/faction_serverwide_buffs_and_landsraad_voting/

So solo / singleplayer creative mode is going to be possible (like with conan exiles)?
Solo, in this game, is playing by yourself. You'll still be with players in the open world. Afaik there will be no custom lobbies at launch. May change, may not. But you can safely make your base in the starting zone and progress from there. The pvp zone is the deep desert which is later on.
Banz Feb 24 @ 4:38am 
You do know what mmo means right?
Staxxius Feb 24 @ 4:45am 
An MMO means a Massive Multiplayer Online video game, therefore it is an MMO.
Kylestyle Feb 24 @ 4:46am 
Originally posted by Banz:
You do know what mmo means right?

MMO stands for Massively Multiplayer Online, referring to games that support a large number of players interacting in a shared virtual world. However, having limited-sized servers contradicts the 'massively' aspect, as it restricts the number of concurrent players, reducing the scale and immersion typically associated with MMOs.
Kylestyle Feb 24 @ 4:55am 
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Its 2025 and people still don't know what an MMO actually is, but are so confident in using the phrase, wrongly.

Survival Games Like Rust, Ark, and Conan Are NOT MMOs – Here’s why! because there seems to be some confusion about whether survival games like Rust, Ark, and Conan Exiles qualify as MMOs (Massively Multiplayer Online games). Let’s break it down logically shall we chaps?

What is an MMO?
An MMO (Massively Multiplayer Online) game is typically defined by:
- A persistent world where thousands (or more) of players interact.
- A single shared game world or interconnected servers forming a unified experience.
- Large-scale player interaction beyond just one limited custom server.

Examples of actual MMOs: World of Warcraft, EVE Online, Guild Wars 2, Final Fantasy XIV, planetside 2 etc.

Why Games Like Rust, Ark, and Conan Exiles Are NOT MMOs
- Limited Server Sizes
Survival game servers usually cap at 100-500 players (often less).
MMOs allow thousands of players in a single, connected and PERSISTENT world.

- No Persistent, Evolving World
Servers wipe regularly (weekly/monthly resets), resetting all player progress.
MMOs have permanent worlds where progress and history persist over years.

- Not a Single, Seamless World
Survival games split players across separate, independent servers.
MMOs have one giant world (or interconnected instances) where all players coexist.

Survival Games = Large Multiplayer sure, server depending, NOT MMO

Survival games like Rust, Ark, and Conan Exiles fall into the category of “Large-Scale Multiplayer Survival” or “Persistent World Survival Games”—but they are not MMOs.
Sassy Feb 24 @ 6:05am 
Funcom doesn't know what they want their game to be. PvP is hidden behind a 50 hour grind wall of ♥♥♥♥♥♥ PvE content and you can only PvP in designated zones. You can only raid bases in PvE zone as well so it entirely lacks the raiding mechanics of the survival games you mentioned.
Game is bare bones and boring. Combat uninspired. They'll sell a lot of copies because of the IP and the game will be so buggy and ♥♥♥♥♥♥♥♥ it will die two weeks after release and be stuck at a sub 10k player count of people so high on copium they can't smell the ♥♥♥♥ they're eating.
Jinkaru Feb 24 @ 6:27am 
Originally posted by Casey:
Whatever it is it's not a Dune game, it's just a game based loosely on the Dune universe.

I mean, no Fremen for a start because the game 'lore' suggests they've all been eradicated.

No mention of great houses, only sardukar and a reverend mother mentioned.

I expect this to be as you say a rust/conan type multiplayer...limited number of people per server, otherwise if it is a true MMO with the intended graphics and all the mechanics calcs behind the scenes it'll be a stutterfest.

As someone who has done alot of world-building projects, in my opinion, that's a better way because you are right it is not Dune. Dune lore can not be replicated in a video game format (like this anyway) where you get spoon-fed lore piece by piece at random. It would make a carefully designed puzzle look like a partial picture and, not alot of people are going to appreciate it side for people like us who are into those kind of details and deeply seeded lore.
It's best reserved for another medium.
Originally posted by Kylestyle:
I recall this being announced as an MMO. And whilst the features look cool with the PVE, PVP and crafting etc. It now looks more like a rust/Conan/Ark clone than a real MMO. Maybe I've totally misunderstood. Any beta testers or clued up followers that can help me understand what this game is going too be?

Yes, you have totally misunderstood what the definition of an MMO is.

Planetside 2 is an MMO, while it's not from the same subcategory of MMO's as games like WoW.

Dune Awakening is simply an MMO of a different subcategory as well.
Originally posted by Captain Worthy:
Originally posted by Kylestyle:
I recall this being announced as an MMO. And whilst the features look cool with the PVE, PVP and crafting etc. It now looks more like a rust/Conan/Ark clone than a real MMO. Maybe I've totally misunderstood. Any beta testers or clued up followers that can help me understand what this game is going too be?

Yes, you have totally misunderstood what the definition of an MMO is.

Planetside 2 is an MMO, while it's not from the same subcategory of MMO's as games like WoW.

Dune Awakening is simply an MMO of a different subcategory as well.

If it is going to be any kind of ark/rust/conan clone, its not an MMO, sorry.
Originally posted by Sassy:
Funcom doesn't know what they want their game to be. PvP is hidden behind a 50 hour grind wall of ♥♥♥♥♥♥ PvE content and you can only PvP in designated zones. You can only raid bases in PvE zone as well so it entirely lacks the raiding mechanics of the survival games you mentioned.
Game is bare bones and boring. Combat uninspired. They'll sell a lot of copies because of the IP and the game will be so buggy and ♥♥♥♥♥♥♥♥ it will die two weeks after release and be stuck at a sub 10k player count of people so high on copium they can't smell the ♥♥♥♥ they're eating.

Wow, you must be really fun at parties.
Piderman Feb 24 @ 8:11am 
Originally posted by Casey:
Whatever it is it's not a Dune game, it's just a game based loosely on the Dune universe.

I mean, no Fremen for a start because the game 'lore' suggests they've all been eradicated.

No mention of great houses, only sardukar and a reverend mother mentioned.
Because alternate timeline to have more freedom. I see no issues there.
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