Dune: Awakening

Dune: Awakening

Bloodsmith The Dragon Feb 20 @ 9:02am
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$50 price tag is a big mistake
They should have went for $30 and added some deluxe edition with cosmetics for a higher price.

Paying $50 for a PvP focused MMO won't bring a lot of players, and players is what you need to keep MMO alive.
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Showing 46-60 of 136 comments
Originally posted by Sardaukar:
Also 50 bucks is good price for a legendary game.)
This will age like milk :steammocking:
Rhoklaw Feb 21 @ 9:48am 
Originally posted by charliefigurefantasy:
Originally posted by Sardaukar:
Also 50 bucks is good price for a legendary game.)
This will age like milk :steammocking:

Conan Exiles average daily player count on Steam is around 6000 to 7000 players and peaked at over 53,000. I'm sure Dune: Awakening will do just fine.
The first 30 seconds of this video tells a lot about the state of the game. If you still think that this early access game is worth $50, then you sure like to spend money on low quality games.

It will need 2 years of polish and content to be worth anything close to $50 and by that time will be 70% off on sales.

https://youtu.be/rffBlnJV4B8
Last edited by Bloodsmith The Dragon; Feb 21 @ 10:24am
Originally posted by Bloodsmith The Dragon:
Originally posted by Sardaukar:
You are funny. Clown? (Also game is not PvP focused. PvP is optional. Do some research before post. And I love PvP/PvE. Also 50 bucks is good price for a legendary game.)

It is a PvP focused MMO because to get the most out of the game you will need to engage in PvP battles. And even if the game had no PvP content, the base price would still be too high.

Also, many survival players want a game that allows host their own servers and play with friends without having to deal with all the mess on official servers. The $50 price tag and no private servers will hurt the game a lot.
Nobody cares what you want, devs made a game they wanted to make.
Originally posted by Bloodsmith The Dragon:
The first 30 seconds of this video tells a lot about the state of the game. If you still think that this early access game is worth $50, then you sure like to spend money on low quality games.

It will need 2 years of polish and content to be worth anything close to $50 and by that time will be 70% off on sales.

https://youtu.be/rffBlnJV4B8

In two years it'll probably have enough DLC that buying it all costs 130€.
robulosity Feb 21 @ 11:19am 
It's ok to admit your broke my dude
OwiHH Feb 21 @ 11:43am 
for you now it cost 89.99 €
Don't get me wrong, guys, I want the game to succeed. But at this price point and knowing the quality of Funcom games, it's going to be a hard sell for many players.

The devs should have launched it as an early access release for $30 and added some cosmetic packs for people who want to support the game.

At a lower price point, the game would attract a lot more players, and expectations wouldn’t be too high for an early access release. This would allow the devs to keep improving the game without facing backlash and losing potential players.
Last edited by Bloodsmith The Dragon; Feb 21 @ 12:15pm
Originally posted by Bloodsmith The Dragon:
Don't get me wrong, guys, I want the game to succeed. But at this price point and knowing the quality of Funcom games, it's going to be a hard sell for many players.

The devs should have launched it as an early access release for $30 and added some cosmetic packs for people who want to support the game.

At a lower price point, the game would attract a lot more players, and expectations wouldn’t be too high for an early access release. This would allow the devs to keep improving the game without facing backlash and losing potential players.

They could have made the price lower if if was their IP like Conan Exiles is, but in this case they have to pay license fees for the IP. While those are probably not as high as Marvel or Star Wars licenses would be, I'm sure the recent Dune movies have driven up the value quite a bit.
i know i'm not spending 50 dollars for a damn mmo lol. I never did and never will. Guess Ill stick with the secret world legends. its free.
Vulture Feb 21 @ 3:55pm 
Originally posted by ProVegaGamer:
i know i'm not spending 50 dollars for a damn mmo lol. I never did and never will. Guess Ill stick with the secret world legends. its free.
Go play mario dude. Save the princess.
--- Feb 21 @ 4:14pm 
"$50 price tag is a big mistake" no... it's not.
I mean, I'm pleased it's not £70, which I'm sure they could have done with such a well known I.P as Dune, so I'll take 50 all day.
Although I think the game will eventually be good, I feel like initial impressions are going to be mixed at best. I think the delay was needed, but it's going to also hurt some of the sales. Overall I think by the end of the year they'll have moved 1 Million units, and might have a daily concurrent around 140k...what was the budget for this? If it was below 20 Million, yeah they likely will make a profit, if it was over 50 Million, they might break even eventually...just my thoughts.
Originally posted by LooseCipher:
Although I think the game will eventually be good, I feel like initial impressions are going to be mixed at best. I think the delay was needed, but it's going to also hurt some of the sales. Overall I think by the end of the year they'll have moved 1 Million units, and might have a daily concurrent around 140k...what was the budget for this? If it was below 20 Million, yeah they likely will make a profit, if it was over 50 Million, they might break even eventually...just my thoughts.

If the daily peaks of concurrent players were around 140k by the end of the year, the launch peak would have to be pretty big, maybe around half a million players with the game selling millions of copies. But it would have to be a huge hit like Valheim for that to happen.
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Date Posted: Feb 20 @ 9:02am
Posts: 136