Dune: Awakening

Dune: Awakening

Bloodsmith The Dragon Feb 20 @ 9:02am
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$50 price tag is a big mistake
They should have went for $30 and added some deluxe edition with cosmetics for a higher price.

Paying $50 for a PvP focused MMO won't bring a lot of players, and players is what you need to keep MMO alive.
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Showing 31-45 of 136 comments
It's an incredibly fair price considering the price of games these days. This isn't some 1 year in development 2 hour slop game.
Originally posted by Max Kayoss:
It's an incredibly fair price considering the price of games these days. This isn't some 1 year in development 2 hour slop game.

How many new survival games do you know that cost more than $30?

If you expect it to be more than an early access quality game, you'll be disappointed. Conan Exiles is a bugfest to this day and this game will be far from it.

The only reason this game has a $50 price tag is simply because of hype.
Last edited by Bloodsmith The Dragon; Feb 20 @ 6:17pm
lol what?
Jinxster Feb 20 @ 6:39pm 
Originally posted by Sardaukar:
You are funny. Clown? (Also game is not PvP focused. PvP is optional. Do some research before post. And I love PvP/PvE. Also 50 bucks is good price for a legendary game.)
u need to get into pvp zones to get spice so pretty sure its pvp focused
shacram Feb 20 @ 10:25pm 
Originally posted by Jinxster:
Originally posted by Sardaukar:
You are funny. Clown? (Also game is not PvP focused. PvP is optional. Do some research before post. And I love PvP/PvE. Also 50 bucks is good price for a legendary game.)
u need to get into pvp zones to get spice so pretty sure its pvp focused

You can avoid pvp by trading spice. PvP is important aspect in every MMO.
They have to add costs from the IP license to the price of the game. If this were their original creation and Dune didn't exist in any form at all until now, they could get away with charging 30-40 bucks for this game.
Terra Feb 21 @ 12:46am 
agree, also dune isnt good sci fi.
Drifty Feb 21 @ 5:14am 
*coughs* Rust.. orrrrrrrrrrrrrr you're just broke
Originally posted by Drifty:
*coughs* Rust.. orrrrrrrrrrrrrr you're just broke

Most Rust players are playing on private PvE servers.
Psyclops Feb 21 @ 6:30am 
No, it's not a mistake. There are BILLIONS of dim-witted gamers out there who will play any pos that hits the market!
$30 or $50 is all the same to me.
Originally posted by Bloodsmith The Dragon:
They should have went for $30 and added some deluxe edition with cosmetics for a higher price.

Paying $50 for a PvP focused MMO won't bring a lot of players, and players is what you need to keep MMO alive.

I wont say its a mistake. So long as they aimed below the US standard price of $60USD and screamed in crippling fear at the $70+ AAAA garbage, $50 is good.
$30 would have been more competitive for an MMO and $40 would have been more integral, showing some consistency with their survival titles.

I say $50 is okay but it is pushing it a little bit cause announcing the price 3 months out might be too long for some to wrap heads around making a decision. Its enough time for another studio take the money+time first. The trailer should've just opened EA so impulse buys leave our system at $30 with a $50 deluxe edition and release 3 months later at $50 but no deluxe edition. That way every DLC can have 2 editions and follow the same pattern going forward.

Its not that $50 is expensive but were also conscious of who else is willing to buy into a new MMO game IP. If week one or two isn't big enough, it'll scare regular MMO players away initially and because its collaborative PvX, it's already scared the weak away.

Mortal Online 2 for example. A $40 box price for a full-loot MMO was very unreasonable for a subscription model game. No one wants to pay and stick around for a bad experience UNLESS it is cheap/free to git gud or populated enough to scratch a different itch.
Last edited by [BSC]Cadiz Hexus; Feb 21 @ 7:57am
Originally posted by BSCCadiz Hexus:
Originally posted by Bloodsmith The Dragon:
They should have went for $30 and added some deluxe edition with cosmetics for a higher price.

Paying $50 for a PvP focused MMO won't bring a lot of players, and players is what you need to keep MMO alive.

I wont say its a mistake. So long as they aimed below the US standard price of $60USD and screamed in crippling fear at the $70+ AAAA garbage, $50 is good.
$30 would have been more competitive for an MMO and $40 would have been more integral, showing some consistency with their survival titles.

I say $50 is okay but it is pushing it a little bit cause announcing the price 3 months out might be too long for some to wrap heads around making a decision. Its enough time for another studio take the money+time first. The trailer should've just opened EA so impulse buys leave our system at $30 with a $50 deluxe edition and release 3 months later at $50 but no deluxe edition. That way every DLC can have 2 editions and follow the same pattern going forward.

Its not that $50 is expensive but were also conscious of who else is willing to buy into a new MMO game IP. If week one or two isn't big enough, it'll scare regular MMO players away initially and because its collaborative PvX, it's already scared the weak away.

Mortal Online 2 for example. A $40 box price for a full-loot MMO was very unreasonable for a subscription model game. No one wants to pay and stick around for a bad experience UNLESS it is cheap/free to git gud or populated enough to scratch a different itch.

The standard price for quality survival titles is $30. $60 is AAA price range.
Rhoklaw Feb 21 @ 9:06am 
Originally posted by Bloodsmith The Dragon:
Originally posted by BSCCadiz Hexus:

I wont say its a mistake. So long as they aimed below the US standard price of $60USD and screamed in crippling fear at the $70+ AAAA garbage, $50 is good.
$30 would have been more competitive for an MMO and $40 would have been more integral, showing some consistency with their survival titles.

I say $50 is okay but it is pushing it a little bit cause announcing the price 3 months out might be too long for some to wrap heads around making a decision. Its enough time for another studio take the money+time first. The trailer should've just opened EA so impulse buys leave our system at $30 with a $50 deluxe edition and release 3 months later at $50 but no deluxe edition. That way every DLC can have 2 editions and follow the same pattern going forward.

Its not that $50 is expensive but were also conscious of who else is willing to buy into a new MMO game IP. If week one or two isn't big enough, it'll scare regular MMO players away initially and because its collaborative PvX, it's already scared the weak away.

Mortal Online 2 for example. A $40 box price for a full-loot MMO was very unreasonable for a subscription model game. No one wants to pay and stick around for a bad experience UNLESS it is cheap/free to git gud or populated enough to scratch a different itch.

The standard price for quality survival titles is $30. $60 is AAA price range.

The only sandbox survival game worth it's price was Conan Exiles. ARK was always a horrible mess. Conan Exiles had it's fair share of problems, but was still a better designed game. So besides ARK and Conan, what other sandbox survival games were even worth $30? Dark and Light? Hell no. Citadel of Fire? Nope. There are no other sandbox survival games in the genre to even compete against and THAT is why they are going to get $50.
Originally posted by Bloodsmith The Dragon:
Originally posted by BSCCadiz Hexus:

I wont say its a mistake. So long as they aimed below the US standard price of $60USD and screamed in crippling fear at the $70+ AAAA garbage, $50 is good.
$30 would have been more competitive for an MMO and $40 would have been more integral, showing some consistency with their survival titles.

I say $50 is okay but it is pushing it a little bit cause announcing the price 3 months out might be too long for some to wrap heads around making a decision. Its enough time for another studio take the money+time first. The trailer should've just opened EA so impulse buys leave our system at $30 with a $50 deluxe edition and release 3 months later at $50 but no deluxe edition. That way every DLC can have 2 editions and follow the same pattern going forward.

Its not that $50 is expensive but were also conscious of who else is willing to buy into a new MMO game IP. If week one or two isn't big enough, it'll scare regular MMO players away initially and because its collaborative PvX, it's already scared the weak away.

Mortal Online 2 for example. A $40 box price for a full-loot MMO was very unreasonable for a subscription model game. No one wants to pay and stick around for a bad experience UNLESS it is cheap/free to git gud or populated enough to scratch a different itch.

The standard price for quality survival titles is $30. $60 is AAA price range.

This game doesn't cost $60, but $50. And it's a AAA survival crafting game compared to what's on the market.
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Date Posted: Feb 20 @ 9:02am
Posts: 136