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2. You can solo everything.
3. Yes, see livestreams.
4. Its just that.
5. Depends what you lose to. Worm, lose all, NPC/Environment lose durability, PvP, lose durability and resources carried. Full loot PvP decree for a week in the Deep Desert, says itself.
PvE vs PvP: It leans toward PvE in the early zones, but PvP becomes a bigger deal in the Deep Desert (the “endgame” area). That zone resets weekly and is full loot PvP, so high risk, high reward.
Solo Play: You can play solo, but the game definitely nudges you toward cooperation. Gathering resources, defending territory, and sustaining a base long-term are all much easier with a group.
Endgame Info: From what we saw, the Deep Desert is the main endgame focus(disclaimer: no ones seen it yet). it’s where the best resources and PvP happen. There's talk of faction warfare and economy stuff too, but it wasn’t fully implemented or clear in the beta.
Base Building: Right now, it’s mostly a hub, crafting, storing, respawning, etc. You can build pretty elaborate stuff, but functionally it doesn’t go much deeper (yet). Some expect territory control mechanics later.
Survival Mechanics: Yes, it has survival elements, thirst, etc. Death usually just means respawning, but you can also revive yourself, if you have water. and item loss (especially in PvP zones), not permanent character loss. In PvE areas, the penalty is lighter unless you get eaten by the worm, then you lose all your gear.
The game is heavily PVP focused, with all the top end resources only obtainable through pvp.
Overall: It has potential, but it’s also got rough edges right now (bugs, jank, balance issues). If you’re expecting a polished MMO or survival sandbox at launch, temper those expectations.
if you are interested in some of the issues I and other players faced, I direct you here:
https://steamcommunity.com/app/1172710/discussions/0/603030272975309365/
You did not play the beta. Stop pretending you did.
2-If you're playing swordmaster, get a shield ASAP or friends. I tried on of the run-down camps solo and got slaughtered.
3-Endgame is spice harvesting PVP or the Landsraad, which is political guild influence.
4-Just a place to call home.
5-Yes, survival. Death isn't very punishing however, unless Shai-hulud claims you.
While you can acquire the resources needed to progress from other places, it is far more efficient to get them from the PvPvE areas.
Im not saying its not possible, just that its less efficient. Which would push you towards the PvPvE area.
If I had the money, I'd have already bought the game.
To answer your questions :
1. Game focus : PvE or PvP
- The game has double focus, but it depends on when. The endgame is mostly PvP (deep desert is a PvP zone). While you level or explore, you'll find some pvp places, but mostly (at the beginning at least) PvE zones, with sites to discover, dungeons and caves to explore, unique plans to find.
2. can I play solo or does the game force cooperation ?
- As I saw, we don't need to play with other people, unitl of course we'd like to venture in a pvp zone (being a group may help to survive). Otherwise, you can do almost everything on your own. You can find people all around aswell, which means that while you'd play solo most of the time, you also have the possibility to join some of your neighbours for some activities aswell.
3. Endgame :
- Not much. We know that there are several zones, including pvp ones, like deep desert and giant sandworms, other than that no.
4. The building (if you played conan Exiles for example) is really nicely made. I mean there are more building possibilities than there were on conan. You use it for ressources and crafting, but aswell to be safe from storms, to admire the view on the desert, to place your vehicles, your gears etc. I don't know what you mean by wider use.
5. It has a bit. I mean, not directly on your character (as of week-end open beta), you may lose some gear depending on how you died, or lose your backpack's content. Other than that I don't know if there are other mechanics related to that on the mid / endgame.
That being said, let's meme.
1. In the starting area where the beta was focused, it is mostly PvE, with small pockets of PvP zones, which will warn you if you enter them. The one zone that is fully PvP is the "Deep Desert", and that is quoted to be 50 to 100 hours down the line. So, I'd probably say this is mostly focusing on PvE. Pass on the other areas, as we don't know about them yet, other than the fact there's more zones out there.
2. There's two known factions you can pledge to, and there are talks of voting over particular game changing matters, such as making the Deep Desert full loot PvP for a week, rather than just dropping a share of your backpack items on death, but you can certainly play solo.
3. As stated, the Deep Desert is sounding like the endgame areas, though I've not touched the dev videos much. It certainly involves finding and mining spice.
4. As with most games like this, your base is mostly for housing your crafting machines, storage and as a respawn point. There are decorative items to be unlocked and used, and there's nothing stopping you from stepping away from the glorious Box, but so far it's mostly for show. There is something to be said about sandstorms, though you can use anywhere that has the "Sheltered" status if you're caught out in the open. There's is a tent as well, but that's deeper in the tech tree.
5. As I mentioned, dying usually will drop some materials from your backpack. You keep your equipment, though it suffers some damage I think, and you can choose to respawn at a settlement, a respawn beacon you've placed, or back at one of your bases. This is for PvE or PvP.
There is a but, however. If you are killed by a sandworm, you lose EVERYTHING you've got on your person at that point in time. I imagine that this would also be the case if full loot is voted in through the Landsraad, or faction voting, as well.
So uh... If you're doing a lot in open sands, maybe have backup gear at home in case of worm regards.
Despite this, I think I'll give this game a chance