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Not all games that run on servers (like this one) can be adapted to have single player. The game would need fundamental changes (might not play even close to the same) to make it single player. It is designed to run with multiple servers "seamlessly" connected. You can't run that on someone's PC.
This is not like there Conan game in how the servers work (with a single server for Conan), so seems very unlikely this will ever be like Conan Exiles.
I would hope at some point it could run on private servers, but that is probably the closest it will get to Conan Exiles in how it works.
Because it IS absolutely necessary. The gameplay experience they're aiming for isn't a singleplayer one. They're aiming for the PVP conflict to carry the game. For that, you need a system that is always online. The player marketplace will also service PVE players and force them to grind instead of downloading mods and cheat engine. But since this can only detract from player agency, it serves no purpose if this were to be a singleplayer game. Elden Ring is another game that discourages mods and bans those trying to play online with them, but that's because once again the target gameplay experience involves PVP.
??? Conan Exiles got battle pass too
wrong
Ok, i agree with you when you tell me how OP can play in single player of offilne mode as it was in Conan Exiles because he ask for exactly that, go.
Yes, and do that im reffering to, you said that to OP, so please tell me how op can play game in way he likes.
And please, give pc back to your older sibling because in both topics you "discuss" with me you act like my 5yo sister.
Actually no, she's way smarter.
The current best case for private servers as Funcom talked about is to rent a a Hagga instance that is private in the sense only you and your friends can use it. But still connected to a global deep desert and running generic rules etc.
boring, mods adds a lot to survival games, Conan, Ark, Vallheim
Well, depends.
CE has a multi player game, especially co-op PvE, or clan PvP is amazing even now.
The issue is, public/open server multiplayer, and player run servers, which get a weird rep.
Funcom didn't dump a bunch of capital into having MMO administration for CE like it did on Age of Conan, for good reason, it wasn't an MMO. But, with regard to multiplayer, a large number of people expected that, demanded that. Was a lot of player entitlement issues with it as well, wanting all the public servers to be this way or that. On top of that, exploiters who don't understand that making a game unplayable, is not winning, it is being a vandal, made public servers also not that great of an experience.
Plus, will just say it, the idiocy of the community for not embracing player run serves. No really, the community by and large is to blame on this one, rightfully so, it is just cope, sophistry, and polemics, not to say they were stupid and never appreciated what they were offered here cause they were too caught in the mindset of micromanaged central administated MMOs. Can only say, been playing Neverwinter Nights in all it's additions for the last 20 plus years, and player run servers, are the best option for finding a server that tunes a great game's experience to something you'll love for years. And CE has had that, but seen it criminally under utilized, because loud idiots in the community, who seem to think they are better of having no fun battling exploiters in a stupid race to the bottom, over being civil, appreciative, and communal on a private run server. No really, community completely sucks here and have gotten what they deserve. I hope they always rot in this grave they dug themselves, because CE has deserved so much better a reputation and legacy for its multiplayer.
I feel that Dune Awakening is going to surpass a lot of CE's issues, and also limits for co-op play, PvE, and also PvP. Funcom has been at it a while, and I hope, like a lot of the great volunteer devs on Neverwinter Nights they've realized, loud idiot voices in the community that make disproportionate noise on social media are best ignored. Dune Awakening does not need to be hard core, it needs to be a challenge. It does not need to hamster wheel away time, it needs to be worth people's limited gameplay hours. And it does not need pay to win, but it does need worth it to pay for content in a complicated but much more fair to them and players both monetization model.
From what I have seen, I bought the game, first pre release pay on a title I have ever done. Because from the closed beta YouTubes, and dev journals I have seen, this game will be getting everything that has had me playing Conan Exiles as a huge Robert E. Howard fan, now also in the Dune universe as a Herbert fan as well.