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Rapporter et oversættelsesproblem
New World is a "zombie" mmo at this point only because it's AGS. It died several times over but got more and more brain tissue then entered an amazon cocoon and was reborn ascended undead... That DLC that removed an entire region of the game world if you didn't buy it ontop of no further expansion north was the last straw for me. I bought it, completed it and uninstalled it. I later completed the main story questline and hit max level on a new character for Aeternum console launch and yeah final uninstall. Finally being able to swim after losing my first characters not to mention all of the mandatory transfer bs. Nope.
Nightingale did the full player character database wipe too so no thanks on that either...
Enshrouded is expanding that world and it has been fun to revisit when updates expand the map. Still alot of room left and red zone barriers still block the zones north west.
Star Citizen can rot idgaf anymore.
Conan Exiles is just so cheesy now and I'd only play it in SP if ever but no.
ARK no.
Rust no.
All of these games wiping my original character and losing my hundreds of hours of progress can stay dead.
Only game that I actually like right now is Fallout 76. Playing my original first character with over 1,750 hours and every shop item and crafting plan I've ever learned. Fallout 76 is a game I don't regret buying. I'm willing to subscribe to FO First and shop the Atom Shop ONLY because it has stood the test of time and I've never lost anything to it.
Must be one of these crystall balls from the better versions...
I understand the loop of wiping progress can be painful in the survival genre. I think Funcom may have found a good way to get that Enshrouded feel and the thrill of possibly losing everything in one game.
To be fair, I'm kinda proud of where Rust & Conan Exiles have gotten. Neither have a game loop worth much but the private servers born on them have been great. PvE, PvP, and RP servers have been so creative. I like games that let the community do most of the lifting because the project feels like a collaboration and Funcom has been studying us.
I hope they take some things from Once Human too. I didn't expect that game to be so good.
this game is medicore.
animations are really bad
Definitely waiting a few months post release for this title, we'll see how it holds up to actual scrutiny.
This is dishonest.
I don't even have to brainstorm for successful server instanced survival titles marketed as MMOs:
RUST, Minecraft, Ark, DayZ, Once Human, Conan Exiles... Everyone had their patch work to do and are successful.
I started MMOs during the WoW clone era and am well aware what an MMO is, many may not like it but when I started, 60+ a world/map/instance was enough to be considered an MMO so long as those players can INTERACT, they do NOT have to be in the same instance. I'll stick to that.
Waiting is fair and scrutiny for an MMO is important, which is also fair.
Have faith!
My hope is that the loop they make can set the standard for survival games that want some aspect of PvX since a lot of these survival games can't float because of the great divide created by PvE only players.
WoW is an MMO, FF and Dark Age of Camelot are MMO's. There are plenty of examples of MMO's, this game is not one of them.
Game studios are changing the definition to attract more players, and you fell for it ...lol
Planetside 2 is also an MMO, has been from the start.
You are using MMORPG's as examples, and not realising that's a specific subgenre of MMO's.
A video game company could develop a game of American football as an MMO without having a single mechanic from games like WoW in it, and it would still be an MMO as long as it were an online game with large enough servers. It would not be an MMORPG though.
Dune Awakening is an MMO of the open world survival crafting game subgenre, but it's not an MMORPG like WoW.
In the common language of gamers MMO and MMORPG are often used interchangeably, but that is where the changing of the definitions happen and you fell for it too without realizing it.
The definition hasn't changed. The expectation you have is a connotation born from MMORPG players elevating the genre because those require the most to feel alive.
You picked MMOs of a different genre than the one were judging but thats okay since Dune: Awakening has already given us a general idea of server setup. We'll be able to travel between instances, which are portions of the map, and those instances will support close to the same limit as a WoW layer. Might be less come launch but the fact that those players will be able to interact in the same world across instances is more than enough for MMO status.
Survival or Survival Craft games don't have the same player requirements to feel alive as an MMORPG and have the option of falling into the RPG scene if players chose to play them that way.
it's true, people gotta understand that complete freaks are allowed to use the forums because it's free to access and shove out any insane opinion or make sh*t up all the time, it's a true hell
look at my library.