Dune: Awakening

Dune: Awakening

This game will be an industry changer.
I keep seeing a lot of doom and gloom about the game, but the game looks good to me.
As a primarily MMO player, I can already see Dune: Awakening as a successful title, feature-wise.

All they need to do now to avoid the great flop MMOs like to do is:
Temptation for easy sales: Price the game around or below the price of Conan Exiles.

A reason to spend more: Use a seasonal battle-pass tied to the player's most supported NPC faction with the option to buy it more than once for other factions.

A reason to fight: and leaderboards with rewards for competitive play/expansion on Arrakis.

If this goes anywhere near AAA or AAAA's price for an MMO, it will fail since too many MMOs are priced low or free. Those prices are for immersive SINGLEPLAYER experiences unless you got a strong IP attached. Dune ain't it.

Games like New World, $60, had years long ad campaigns as a rust style game to trick us into the casual lie that it became. The game can be assassinated pretty easy rn.
then we have games like Elder Scrolls Online, a $20 theme park MMO that makes at least $100 million every year just expanding the map. Dune can do it too!

Lets see the light people, Dune WILL BE BETTER! (we'll see how this ages.)

Lets NOT be New World: Aeternum. How about some longevity? :steamhappy:

Lets wage war on our neighbors in the great storm and steal their SPICE! :praisesun:
< >
Viser 1-15 af 46 kommentarer
SUDTIN 11. feb. kl. 20:16 
I'm 100% with you and I think DA is the GOTY.

New World is a "zombie" mmo at this point only because it's AGS. It died several times over but got more and more brain tissue then entered an amazon cocoon and was reborn ascended undead... That DLC that removed an entire region of the game world if you didn't buy it ontop of no further expansion north was the last straw for me. I bought it, completed it and uninstalled it. I later completed the main story questline and hit max level on a new character for Aeternum console launch and yeah final uninstall. Finally being able to swim after losing my first characters not to mention all of the mandatory transfer bs. Nope.

Nightingale did the full player character database wipe too so no thanks on that either...

Enshrouded is expanding that world and it has been fun to revisit when updates expand the map. Still alot of room left and red zone barriers still block the zones north west.

Star Citizen can rot idgaf anymore.

Conan Exiles is just so cheesy now and I'd only play it in SP if ever but no.

ARK no.

Rust no.

All of these games wiping my original character and losing my hundreds of hours of progress can stay dead.

Only game that I actually like right now is Fallout 76. Playing my original first character with over 1,750 hours and every shop item and crafting plan I've ever learned. Fallout 76 is a game I don't regret buying. I'm willing to subscribe to FO First and shop the Atom Shop ONLY because it has stood the test of time and I've never lost anything to it.
Sidst redigeret af SUDTIN; 11. feb. kl. 20:26
Rincewind 12. feb. kl. 1:32 
Oprindeligt skrevet af BSCCadiz Hexus:
I keep seeing a lot of doom and gloom about the game, but the game looks good to me.
As a primarily MMO player, I can already see Dune: Awakening as a successful title, feature-wise.

All they need to do now to avoid the great flop MMOs like to do is:
Temptation for easy sales: Price the game around or below the price of Conan Exiles.

A reason to spend more: Use a seasonal battle-pass tied to the player's most supported NPC faction with the option to buy it more than once for other factions.

A reason to fight: and leaderboards with rewards for competitive play/expansion on Arrakis.

If this goes anywhere near AAA or AAAA's price for an MMO, it will fail since too many MMOs are priced low or free. Those prices are for immersive SINGLEPLAYER experiences unless you got a strong IP attached. Dune ain't it.

Games like New World, $60, had years long ad campaigns as a rust style game to trick us into the casual lie that it became. The game can be assassinated pretty easy rn.
then we have games like Elder Scrolls Online, a $20 theme park MMO that makes at least $100 million every year just expanding the map. Dune can do it too!

Lets see the light people, Dune WILL BE BETTER! (we'll see how this ages.)

Lets NOT be New World: Aeternum. How about some longevity? :steamhappy:

Lets wage war on our neighbors in the great storm and steal their SPICE! :praisesun:

Must be one of these crystall balls from the better versions...
Sidst redigeret af Rincewind; 12. feb. kl. 1:32
Oprindeligt skrevet af SUDTIN:
I'm 100% with you and I think DA is the GOTY.

New World is a "zombie" mmo at this point only because it's AGS. It died several times over but got more and more brain tissue then entered an amazon cocoon and was reborn ascended undead... That DLC that removed an entire region of the game world if you didn't buy it ontop of no further expansion north was the last straw for me. I bought it, completed it and uninstalled it. I later completed the main story questline and hit max level on a new character for Aeternum console launch and yeah final uninstall. Finally being able to swim after losing my first characters not to mention all of the mandatory transfer bs. Nope.

Nightingale did the full player character database wipe too so no thanks on that either...

Enshrouded is expanding that world and it has been fun to revisit when updates expand the map. Still alot of room left and red zone barriers still block the zones north west.

Star Citizen can rot idgaf anymore.

Conan Exiles is just so cheesy now and I'd only play it in SP if ever but no.

ARK no.

Rust no.

All of these games wiping my original character and losing my hundreds of hours of progress can stay dead.

Only game that I actually like right now is Fallout 76. Playing my original first character with over 1,750 hours and every shop item and crafting plan I've ever learned. Fallout 76 is a game I don't regret buying. I'm willing to subscribe to FO First and shop the Atom Shop ONLY because it has stood the test of time and I've never lost anything to it.

I understand the loop of wiping progress can be painful in the survival genre. I think Funcom may have found a good way to get that Enshrouded feel and the thrill of possibly losing everything in one game.

To be fair, I'm kinda proud of where Rust & Conan Exiles have gotten. Neither have a game loop worth much but the private servers born on them have been great. PvE, PvP, and RP servers have been so creative. I like games that let the community do most of the lifting because the project feels like a collaboration and Funcom has been studying us.

I hope they take some things from Once Human too. I didn't expect that game to be so good.
Turican76 15. feb. kl. 21:42 
no.

this game is medicore.
animations are really bad
Mick Savage 16. feb. kl. 6:29 
Calling DA an MMO was the first mistake, by their definition every single video game is an MMO. And there are many games with the exact same game mechanics and overall design, none of them worked.

Definitely waiting a few months post release for this title, we'll see how it holds up to actual scrutiny.
Oprindeligt skrevet af Mick Savage:
Calling DA an MMO was the first mistake, by their definition every single video game is an MMO. And there are many games with the exact same game mechanics and overall design, none of them worked.

Definitely waiting a few months post release for this title, we'll see how it holds up to actual scrutiny.

This is dishonest.
I don't even have to brainstorm for successful server instanced survival titles marketed as MMOs:
RUST, Minecraft, Ark, DayZ, Once Human, Conan Exiles... Everyone had their patch work to do and are successful.

I started MMOs during the WoW clone era and am well aware what an MMO is, many may not like it but when I started, 60+ a world/map/instance was enough to be considered an MMO so long as those players can INTERACT, they do NOT have to be in the same instance. I'll stick to that.

Waiting is fair and scrutiny for an MMO is important, which is also fair.
Oprindeligt skrevet af Turican76:
no.

this game is medicore.
animations are really bad

Have faith!
My hope is that the loop they make can set the standard for survival games that want some aspect of PvX since a lot of these survival games can't float because of the great divide created by PvE only players.
Mick Savage 16. feb. kl. 13:50 
Oprindeligt skrevet af BSCCadiz Hexus:
Oprindeligt skrevet af Mick Savage:
Calling DA an MMO was the first mistake, by their definition every single video game is an MMO. And there are many games with the exact same game mechanics and overall design, none of them worked.

Definitely waiting a few months post release for this title, we'll see how it holds up to actual scrutiny.

This is dishonest.
I don't even have to brainstorm for successful server instanced survival titles marketed as MMOs:
RUST, Minecraft, Ark, DayZ, Once Human, Conan Exiles... Everyone had their patch work to do and are successful.

I started MMOs during the WoW clone era and am well aware what an MMO is, many may not like it but when I started, 60+ a world/map/instance was enough to be considered an MMO so long as those players can INTERACT, they do NOT have to be in the same instance. I'll stick to that.

Waiting is fair and scrutiny for an MMO is important, which is also fair.

WoW is an MMO, FF and Dark Age of Camelot are MMO's. There are plenty of examples of MMO's, this game is not one of them.

Game studios are changing the definition to attract more players, and you fell for it ...lol
Captain Worthy 16. feb. kl. 23:41 
Oprindeligt skrevet af Mick Savage:
Oprindeligt skrevet af BSCCadiz Hexus:

This is dishonest.
I don't even have to brainstorm for successful server instanced survival titles marketed as MMOs:
RUST, Minecraft, Ark, DayZ, Once Human, Conan Exiles... Everyone had their patch work to do and are successful.

I started MMOs during the WoW clone era and am well aware what an MMO is, many may not like it but when I started, 60+ a world/map/instance was enough to be considered an MMO so long as those players can INTERACT, they do NOT have to be in the same instance. I'll stick to that.

Waiting is fair and scrutiny for an MMO is important, which is also fair.

WoW is an MMO, FF and Dark Age of Camelot are MMO's. There are plenty of examples of MMO's, this game is not one of them.

Game studios are changing the definition to attract more players, and you fell for it ...lol

Planetside 2 is also an MMO, has been from the start.

You are using MMORPG's as examples, and not realising that's a specific subgenre of MMO's.

A video game company could develop a game of American football as an MMO without having a single mechanic from games like WoW in it, and it would still be an MMO as long as it were an online game with large enough servers. It would not be an MMORPG though.

Dune Awakening is an MMO of the open world survival crafting game subgenre, but it's not an MMORPG like WoW.

In the common language of gamers MMO and MMORPG are often used interchangeably, but that is where the changing of the definitions happen and you fell for it too without realizing it.
Oprindeligt skrevet af Mick Savage:
Oprindeligt skrevet af BSCCadiz Hexus:

This is dishonest.
I don't even have to brainstorm for successful server instanced survival titles marketed as MMOs:
RUST, Minecraft, Ark, DayZ, Once Human, Conan Exiles... Everyone had their patch work to do and are successful.

I started MMOs during the WoW clone era and am well aware what an MMO is, many may not like it but when I started, 60+ a world/map/instance was enough to be considered an MMO so long as those players can INTERACT, they do NOT have to be in the same instance. I'll stick to that.

Waiting is fair and scrutiny for an MMO is important, which is also fair.

WoW is an MMO, FF and Dark Age of Camelot are MMO's. There are plenty of examples of MMO's, this game is not one of them.

Game studios are changing the definition to attract more players, and you fell for it ...lol

The definition hasn't changed. The expectation you have is a connotation born from MMORPG players elevating the genre because those require the most to feel alive.

You picked MMOs of a different genre than the one were judging but thats okay since Dune: Awakening has already given us a general idea of server setup. We'll be able to travel between instances, which are portions of the map, and those instances will support close to the same limit as a WoW layer. Might be less come launch but the fact that those players will be able to interact in the same world across instances is more than enough for MMO status.

Survival or Survival Craft games don't have the same player requirements to feel alive as an MMORPG and have the option of falling into the RPG scene if players chose to play them that way. :praisesun:
Sassy 19. feb. kl. 12:41 
You guys are in for a rude awakening. lol Guess you've never played a Funcom game before?
perry.bad 19. feb. kl. 17:25 
Really? I gave up after an hour because it literally felt like Conan but in Dune universe. Which is just essentially what it is. Nothing ground breaking. Just another average game to throw into the void.
Dicehunter 20. feb. kl. 8:09 
I got to play the closed beta on a friends computer, It was really good. Those who want to spread doom and gloom because their lives are empty will do so regardless of a game, These creatures are best ignored.
Oprindeligt skrevet af Dicehunter:
I got to play the closed beta on a friends computer, It was really good. Those who want to spread doom and gloom because their lives are empty will do so regardless of a game, These creatures are best ignored.

it's true, people gotta understand that complete freaks are allowed to use the forums because it's free to access and shove out any insane opinion or make sh*t up all the time, it's a true hell
Oprindeligt skrevet af Sassy:
You guys are in for a rude awakening. lol Guess you've never played a Funcom game before?

look at my library.
< >
Viser 1-15 af 46 kommentarer
Per side: 1530 50

Dato opslået: 11. feb. kl. 18:16
Indlæg: 46