Dune: Awakening

Dune: Awakening

skipping game (coop)
I'm giving up on the game because the co-op system is underdeveloped. You only run around each other not cooperating, all players have quest lines for themselves, you dont even see each player name like the coop wasnt made whatsoever...
Last edited by Raider; May 31 @ 2:38am
< >
Showing 1-9 of 9 comments
Yhtill May 31 @ 2:41am 
Originally posted by Raider:
I'm giving up on the game because the co-op system is underdeveloped. You only run around each other not cooperating, all players have quest lines for themselves, you dont even see each player name like the coop wasnt made whatsoever...

If that's enough for you to not like the game, valid point. Personally I wouldn't think it's enough since many aspects are still a 'work in progress' but we all have our own metrics and break points.

Best of luck
⭐T⭐D⭐ May 31 @ 5:38am 
Originally posted by Raider:
I'm giving up on the game because the co-op system is underdeveloped. You only run around each other not cooperating, all players have quest lines for themselves, you dont even see each player name like the coop wasnt made whatsoever...

Not true, and this is not an airport, and your probably not a Captain?
Tasolth May 31 @ 6:03am 
I don't understand why people feel the need to announce their departure... unless they are seeking attention as some sort of stunt. In which case we need to see your credentials. oh... you don't have any? then GTFO.
Chaon May 31 @ 7:32am 
Originally posted by Raider:
I'm giving up on the game because the co-op system is underdeveloped. You only run around each other not cooperating, all players have quest lines for themselves, you dont even see each player name like the coop wasnt made whatsoever...

The only thing I agree with is the fact that we can't see character names of players unless we are close enough to interact.

The game was never marketed as being a co-op type game where you can complete quests together so don't know why you would be upset at that not being part of the game.
I personally found the co-op wonderful during the beta. I joined my brother later so I followed him to his base to complete the base building quest (just had to interact with his sub-fief console and build a couple walls.) We did dungeons together, me melee, him ranged. It was far better than some co-op experiences I've had.
Didn't try the COOP, but according to the tool-tips, you share quest progress and what not when you're in a party, so. . . seems basic but workable.
ff1065 May 31 @ 8:45am 
that's fine with me. i don't plan on joining a guild and as much as possible, will ignore other players. {may even minimize chat box if possible}
Yhtill May 31 @ 8:47am 
Originally posted by ff1065:
that's fine with me. i don't plan on joining a guild and as much as possible, will ignore other players. {may even minimize chat box if possible}
Not sure how that works, tbh. I hope we can hide it and toggle if desired. There are times I dont mind chat and times I like to focus without distraction.
Originally posted by Dark_Mage09:
I personally found the co-op wonderful during the beta. I joined my brother later so I followed him to his base to complete the base building quest (just had to interact with his sub-fief console and build a couple walls.) We did dungeons together, me melee, him ranged. It was far better than some co-op experiences I've had.

Yep, co-op works just fine for the game. There are some solo instances for the story quests but most quests can be done as a group.

You can build bases together as a guild too, and harvesting many resources together is more effective in a group as well.

Endgame activities are highly dependent on cooperation; you can ride vehicles together and do such things as players piloting carryalls, hauling harvesters to the spice fields with other players driving the harvesters and others acting as worm scouts in ornithopters telling the carryall pilots when to swoop in and pick up the harvesters before a worm comes. The PvP is also all about cooperation too.
Last edited by Captain Worthy; May 31 @ 9:12am
< >
Showing 1-9 of 9 comments
Per page: 1530 50