Dune: Awakening

Dune: Awakening

Does anyone else think a weekly wipe feels a bit fast?
For some people that is only a day or 2 game play. hardly feels like enough time.

Maybe fortnightly would be better?
< >
Showing 1-15 of 43 comments
Shintai May 29 @ 4:31pm 
More than a week and you start to get established setups. The point of the weekly reset of the deep desert is to keep the dynamics. Including schematics rotation etc.
Chaon May 29 @ 4:35pm 
It's to try and make players play more and feel rushed to accomplish things.

To complete Landsraad House objectives it needs a lot of players all working together to get their votes. But even solo players can contribute to that and get rewards.
bourland May 29 @ 4:44pm 
I had a serious pet peeve with the game Enshrouded because I felt the Planet was spinning too fast and daytime / night time was happening way too fast for me.
Maybe a new DLC will consider moving an outpost somewhere so we can stash our sht.
Vindred May 29 @ 4:55pm 
It looks very easy to pack up a base and bug out. And even easier to set them up, really. You can just scan the building before you take it apart at week's end and then drop it in place next week with the solido projector.

Edit: And that's if you even bother taking it apart. Building materials are easy to gather.
Last edited by Vindred; May 29 @ 4:56pm
mss73055 May 29 @ 5:30pm 
You can enjoy a good lot of this game by staying in the Haggis Basement.
If this game becomes a success indeed then gold farmers from low wage countries will control the deep desert.
Say you can only play one day. You hop into the DD and explore until you find a wreck. You loot what you can and unazz the place with your goodies. End of session.

You hop on a few days later, dive into the DD, explore a different zone until you find something of interest. Complete it and log until next time.

Your game loop will not change much even if the DD does between your play sessions.

And if you are in a guild then when you hop on it really does not matter if the DD has changed or not since your last time on since you will most likely be assisting guildmates who are already established in the DD.
Vindred May 29 @ 5:42pm 
Originally posted by mss73055:
You can enjoy a good lot of this game by staying in the Haggis Basement.
If this game becomes a success indeed then gold farmers from low wage countries will control the deep desert.

Actually attempting to block off the deep desert in any meaningful sense would be an exercise in futility. They may capture popular spots or perhaps whole rock islands, but we're talking about an area of 357 square miles. There's always going to be a place where there's nobody.

Edit: My mistake, it's more like 222 square miles. But still. 222 square miles occupied by 1,000 concurrent players max.
Last edited by Vindred; May 29 @ 5:45pm
I think weekly sounds great. The design seems to be the deep desert is a mystery for exploration and scouting with constant change. I support that!
Originally posted by ICStarz:
For some people that is only a day or 2 game play. hardly feels like enough time.

Maybe fortnightly would be better?
I think its perfect, one week seems to be just right IMO, if it dosnt work they said in their last and final dev stream several times that its a live game, they will continue to improve things, tweak things and so on, i think they said this like 7 times if not more.

Edit with link to the live stream.
https://www.youtube.com/live/2XSo4SPH3nA?feature=shared
Last edited by 🐺UnholyVeinWolf🐺; May 30 @ 7:41am
Yhtill May 30 @ 7:41am 
It is only weekly in the Deep Desert. It resets the map for ONLY the DD. The last Dev stream mentioned Tuesday or Wednesday night (seemed to be leaning towards Tuesday, based on historical low points for server populations).
lukas May 30 @ 7:42am 
I think that if they didn't invented perfect parametric formula for creation of this segments in some time they will make wipe less often. People will also be playing less so weekly rotation would not be needed
Originally posted by Vindred:
Originally posted by mss73055:
You can enjoy a good lot of this game by staying in the Haggis Basement.
If this game becomes a success indeed then gold farmers from low wage countries will control the deep desert.

Actually attempting to block off the deep desert in any meaningful sense would be an exercise in futility. They may capture popular spots or perhaps whole rock islands, but we're talking about an area of 357 square miles. There's always going to be a place where there's nobody.

Edit: My mistake, it's more like 222 square miles. But still. 222 square miles occupied by 1,000 concurrent players max.
In Shroud's interview with Alex and Ola from the dev team, it was clarified that because of the DD consisting of 9 meshed servers in a 3 by 3 grid, each with a capacity of up to 100 players, the total pop cap in the DD is 300.
This is to avoid someone going deep (north), doing activities and then getting stranded over the sands when attempting to egress to the world map in the south. With a total pop cap of 300, even if the other 2 servers in the meshed cluster next to the world map are full, you still have one way out to the world map.
It was further clarified that a queue system would prevent anyone else from joining the DD map until someone left, and a barrier system similar to what blocked exploration in the open beta would be dynamically raised or lowered around one of the 3 by 3 grids when their individual population reached 100 players to prevent people from entering that part of the grid (but not stopping them from leaving), with a per-faction limit of around 50, and a few slots for unaligned players.
ChopSuey™ May 30 @ 8:04am 
For THIS game with what they are looking to achieve in the way that they want to achieve it... I honestly think that the weekly wipe of the Deep desert is absolutely on point.

Having played a TON of exiles ... a TON of ark... and a TON of rust over the years I've gotten used to all kinds of wipe cycles.

I cant say how its all going to work in practice but they are doing a great job of trying to set up something new utilising a lot of what is already out there and seeing how the player base reacts to and uses and abuses it. I for one am completely keen by what I am seeing so far. Knocks on wood.
Fang May 30 @ 8:04am 
Originally posted by ICStarz:
For some people that is only a day or 2 game play. hardly feels like enough time.

Maybe fortnightly would be better?

Yeah weekly seems a bit much tbh, they might need to change that.
Originally posted by Certitude:
Originally posted by Vindred:

Actually attempting to block off the deep desert in any meaningful sense would be an exercise in futility. They may capture popular spots or perhaps whole rock islands, but we're talking about an area of 357 square miles. There's always going to be a place where there's nobody.

Edit: My mistake, it's more like 222 square miles. But still. 222 square miles occupied by 1,000 concurrent players max.
In Shroud's interview with Alex and Ola from the dev team, it was clarified that because of the DD consisting of 9 meshed servers in a 3 by 3 grid, each with a capacity of up to 100 players, the total pop cap in the DD is 300.
This is to avoid someone going deep (north), doing activities and then getting stranded over the sands when attempting to egress to the world map in the south. With a total pop cap of 300, even if the other 2 servers in the meshed cluster next to the world map are full, you still have one way out to the world map.
It was further clarified that a queue system would prevent anyone else from joining the DD map until someone left, and a barrier system similar to what blocked exploration in the open beta would be dynamically raised or lowered around one of the 3 by 3 grids when their individual population reached 100 players to prevent people from entering that part of the grid (but not stopping them from leaving), with a per-faction limit of around 50, and a few slots for unaligned players.

Total pop cap would be 900 if in a 3 by 3 grid of 9 servers with each having a cap of 100?
< >
Showing 1-15 of 43 comments
Per page: 1530 50