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To complete Landsraad House objectives it needs a lot of players all working together to get their votes. But even solo players can contribute to that and get rewards.
Maybe a new DLC will consider moving an outpost somewhere so we can stash our sht.
Edit: And that's if you even bother taking it apart. Building materials are easy to gather.
If this game becomes a success indeed then gold farmers from low wage countries will control the deep desert.
You hop on a few days later, dive into the DD, explore a different zone until you find something of interest. Complete it and log until next time.
Your game loop will not change much even if the DD does between your play sessions.
And if you are in a guild then when you hop on it really does not matter if the DD has changed or not since your last time on since you will most likely be assisting guildmates who are already established in the DD.
Actually attempting to block off the deep desert in any meaningful sense would be an exercise in futility. They may capture popular spots or perhaps whole rock islands, but we're talking about an area of 357 square miles. There's always going to be a place where there's nobody.
Edit: My mistake, it's more like 222 square miles. But still. 222 square miles occupied by 1,000 concurrent players max.
Edit with link to the live stream.
https://www.youtube.com/live/2XSo4SPH3nA?feature=shared
This is to avoid someone going deep (north), doing activities and then getting stranded over the sands when attempting to egress to the world map in the south. With a total pop cap of 300, even if the other 2 servers in the meshed cluster next to the world map are full, you still have one way out to the world map.
It was further clarified that a queue system would prevent anyone else from joining the DD map until someone left, and a barrier system similar to what blocked exploration in the open beta would be dynamically raised or lowered around one of the 3 by 3 grids when their individual population reached 100 players to prevent people from entering that part of the grid (but not stopping them from leaving), with a per-faction limit of around 50, and a few slots for unaligned players.
Having played a TON of exiles ... a TON of ark... and a TON of rust over the years I've gotten used to all kinds of wipe cycles.
I cant say how its all going to work in practice but they are doing a great job of trying to set up something new utilising a lot of what is already out there and seeing how the player base reacts to and uses and abuses it. I for one am completely keen by what I am seeing so far. Knocks on wood.
Yeah weekly seems a bit much tbh, they might need to change that.
Total pop cap would be 900 if in a 3 by 3 grid of 9 servers with each having a cap of 100?