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But I actually want to.
Time to hit the liquor store. And I don't even drink!
I miss the Game Genie days. 😆
DDOS attacks? I mean there is some things you could do once the attack happens. Other then that well, you got us.
If the meteor thing or the dinosaur thing happens then we are hard screwed.
BattleEye won't stop anything just look at Escape from Tarkov which also uses it, yet cheaters are everywhere.
https://www.youtube.com/watch?v=p5LfGcDB7Ek
https://www.youtube.com/watch?v=OMu_ZfNVn-o&t=282s
I asked ChatGPT to help break this down because I wanted a clearer, unbiased picture of what BattleEye actually does. There’s a lot of strong opinions flying around, but here’s the reality based on public data and past developer statements:
BattleEye does ban a large number of players across multiple games. For example:
Escape from Tarkov banned over 9,000 players in a single wave in April 2023 (per Battlestate Games).
Arma 3 and PUBG have seen hundreds of thousands of bans since BattleEye was implemented. PUBG reported over 1 million BattleEye bans in one month alone back in early 2018.
Rainbow Six Siege has used BattleEye alongside other systems and credited it with banning hundreds of thousands of cheaters over time.
The catch is, BattleEye isn’t “set and forget.” It’s not magic. It requires active developer support, frequent updates, and server-side tools to stay effective. When devs just plug it in and walk away, cheat developers adapt fast.
Tarkov in particular has major problems due to its black market economy and real money trading (RMT). These attract organized cheat sellers, especially from Russia’s black hat scene, which is large and well-established. On top of that, China has historically been the largest single source of game cheats globally — both in player usage and cheat distribution (see Valve’s VAC ban trends and PUBG region data).
Even games like Conan Exiles faced massive cheating issues, including teleport/fly hacks and server desync exploits. Funcom used BattleEye, but it wasn’t enough alone — they had to enforce stricter rules, issue manual bans, and fix server-side vulnerabilities to make real progress.
So yeah, I get the skepticism — but the claim that “BattleEye does nothing” just isn’t backed by the data. It’s a tool. It works when devs actually use it right and stay on top of things.