Dune: Awakening

Dune: Awakening

can you have multiple bases?
can you have multiple bases?
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Showing 1-14 of 14 comments
~T~D~ May 21 @ 3:14pm 
3
S-D N R May 21 @ 3:16pm 
ty
Æsir May 21 @ 3:19pm 
Yessir. You can even unclaim a base from the map UI which is kind of cool and convenient.
~T~D~ May 21 @ 4:07pm 
So 2 medium (outposts) and 1 huge with the use of extenders, haven't tried them yet tho.
Æsir May 21 @ 4:59pm 
Originally posted by ~T~D~:
So 2 medium (outposts) and 1 huge with the use of extenders, haven't tried them yet tho.

How do you obtain the extenders?

I'm surprised there's not a post explaining more about the building aspects of the game. I know I have a few questions about it.
Originally posted by Æsir:
Originally posted by ~T~D~:
So 2 medium (outposts) and 1 huge with the use of extenders, haven't tried them yet tho.

How do you obtain the extenders?

I'm surprised there's not a post explaining more about the building aspects of the game. I know I have a few questions about it.
Likely part of the NDA as even the Devs wouldn't go into detail during the Livestream #3 when talking about that very thing during the building segment.
Artarian May 21 @ 5:34pm 
Probably because it involves the taxation system which we don't have the full details for, or whether it involves standing of some kind.
Æsir May 21 @ 6:04pm 
Originally posted by DeLindsay:
Originally posted by Æsir:

How do you obtain the extenders?

I'm surprised there's not a post explaining more about the building aspects of the game. I know I have a few questions about it.
Likely part of the NDA as even the Devs wouldn't go into detail during the Livestream #3 when talking about that very thing during the building segment.

Well shoot.

Hm, interesting though, I guess they have some surprises considering keeping the building elements under lock and key. What could possibly be different late game? Guilds houses? "Worm" house for our pet worms? 😆
Originally posted by Artarian:
Probably because it involves the taxation system which we don't have the full details for, or whether it involves standing of some kind.

According to the developers themselves, the taxation system is purely tied to the base "shielding" system. If your base is shielded, you pay tax, if it's not shielded it's not taxed. Shielded bases are invulnerable, unshielded ones can be destroyed by storms over time, and maybe players in the pvp zone. (That part hasn't been clarified on yet.)
Last edited by Valhalla Awaits; May 21 @ 6:52pm
extenders are purely from research and requires steel to make them. I actually managed to make one during the beta with some luck from sand treasure hunting.
Vindred May 21 @ 10:15pm 
Originally posted by Valhalla Awaits:
According to the developers themselves, the taxation system is purely tied to the base "shielding" system. If your base is shielded, you pay tax, if it's not shielded it's not taxed.

The last time I heard anything about this, my understanding was that you can still have a shielded base tax-free as long as it is constructed on only the basic sub-fief console. With taxation being required starting with the Advanced Sub-Fief Console.
Shintai May 21 @ 10:55pm 
Correct, basic fief never gets taxed. The area of the basic one is rather limited tho.

Taxation isn't bad anyway. At least not until you go crazy base sizes.
Originally posted by Shintai:
Correct, basic fief never gets taxed. The area of the basic one is rather limited tho.

Taxation isn't bad anyway. At least not until you go crazy base sizes.
Yeah loot one chest and you have for 24 hours taxes, its no biggie atleast for base 2 that starts as a mid size base.
Shintai May 21 @ 11:31pm 
My second base in the beta costed about 440 Solari per 14 days as reference. Just a small 4x4 box. And at that time I think I had 25000 Solari or so.
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