Dune: Awakening

Dune: Awakening

The irony.
Rise from survival to greatness and challenge the power of an Imperium in Dune: Awakening

The author, Frank Herbert, considered the story of Paul Atreides (and the Dune series more generally) to be a cautionary tale against the idea of messiahs, strong leaders, and so-called “great men.”

Talk about failing to understand the assignment.
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Showing 1-15 of 17 comments
Xarko May 21 @ 11:04am 
???
Zertea May 21 @ 11:07am 
Originally posted by Xarko:
???
Creator of series: Don't do this thing. Here's thousands of pages on why you should not do this thing.

Video game based on same series: You know what's awesome? DOING THAT THING. Now YOU TOO can DO THAT THING and FEEL GOOD about DOING IT!
Zoomba May 21 @ 11:17am 
Sci-Fi Author: In my book I invented the Torment Nexus as a cautionary tale

Tech Company: At long last, we have created The Torment Nexus from the classic sci-fi novel "Don't Create the Torment Nexus"

It's also like the people who watch/read Fight Club and think Tyler Durden is a hero. Point just sails over their heads.
PickleRick May 21 @ 12:27pm 
Originally posted by Zertea:
Rise from survival to greatness and challenge the power of an Imperium in Dune: Awakening

The author, Frank Herbert, considered the story of Paul Atreides (and the Dune series more generally) to be a cautionary tale against the idea of messiahs, strong leaders, and so-called “great men.”

Talk about failing to understand the assignment.
This statement is false "Charismatic Leaders" like JFK are what it warns of. Propaganda and Sheep is the lesson.
The post is the irony...
Last edited by PickleRick; May 21 @ 12:28pm
Nex May 21 @ 12:53pm 
Originally posted by Zertea:
Originally posted by Xarko:
???
Creator of series: Don't do this thing. Here's thousands of pages on why you should not do this thing.

Video game based on same series: You know what's awesome? DOING THAT THING. Now YOU TOO can DO THAT THING and FEEL GOOD about DOING IT!

right, because a game set in that universe should be about doing that thing. because doing that thing is what the characters in that universe were created for. if they don't do that thing, you don't get the intended cautionary tale, and the universe loses all meaning.

your point is only valid if funcom is attempting to bring the books to life in the real world. doesn't seem like something they're likely to attempt.
Last edited by Nex; May 21 @ 1:05pm
SirusTheMadDJ (Banned) May 21 @ 3:55pm 
If you give a gamer a button that kills a metric butt-ton of people, they'll get a device to keep pressing it.

Besides, Paul's still "in the game". He's the framing device, after all. We're all just some extremely trippy Spice dream to him.
Originally posted by SirusTheMadDJ:
If you give a gamer a button that kills a metric butt-ton of people, they'll get a device to keep pressing it.

Besides, Paul's still "in the game". He's the framing device, after all. We're all just some extremely trippy Spice dream to him.
Kinda, Dune chapters are prefaced as an account of events after the fact. Thats what i think about the Dunc movies. Leto II is watching the movie in his genetic memory. Hence no Count Fenring. But..All paths he doesn't take still occur manyworld theory wise, viewing probabilitys in the sci-fi lens works also. :er_uwu:
Zertea May 21 @ 4:55pm 
Originally posted by Nex:

right, because a game set in that universe should be about doing that thing. because doing that thing is what the characters in that universe were created for. if they don't do that thing, you don't get the intended cautionary tale, and the universe loses all meaning.

your point is only valid if funcom is attempting to bring the books to life in the real world. doesn't seem like something they're likely to attempt.

Or they could just have the players be average people directly having to deal with the repercussions of said powerful nearsighted figurehead's actions. Instead of glorifying the rise to power through any means necessary, show how that rise is directly responsible for the player character's own suffering and struggle to survive.

It could probably even be the same game, mechanically speaking. Just some changes to the narrative. But they know their audience...
Last edited by Zertea; May 21 @ 4:56pm
SirusTheMadDJ (Banned) May 21 @ 4:58pm 
Hey. My dumbassery in game might give him a brain aneurysm....

Fingers crossed, eh?
It might be shocking to you... but this is still only a game. You don't actually become a messiah if you play the game.
And I doubt you become one even ingame.
Originally posted by Zertea:
Rise from survival to greatness and challenge the power of an Imperium in Dune: Awakening

The author, Frank Herbert, considered the story of Paul Atreides (and the Dune series more generally) to be a cautionary tale against the idea of messiahs, strong leaders, and so-called “great men.”

Talk about failing to understand the assignment.

Cautionary tale does not = they're all bad.
The real irony is that we’re all here aiming to be great in a video game, when Frank had warned us about chasing power all along!
Nex 19 hours ago 
Originally posted by Zertea:
Originally posted by Nex:

right, because a game set in that universe should be about doing that thing. because doing that thing is what the characters in that universe were created for. if they don't do that thing, you don't get the intended cautionary tale, and the universe loses all meaning.

your point is only valid if funcom is attempting to bring the books to life in the real world. doesn't seem like something they're likely to attempt.

Or they could just have the players be average people directly having to deal with the repercussions of said powerful nearsighted figurehead's actions. Instead of glorifying the rise to power through any means necessary, show how that rise is directly responsible for the player character's own suffering and struggle to survive.

It could probably even be the same game, mechanically speaking. Just some changes to the narrative. But they know their audience...

ok, I see now. this is either a troll post, a well done one if that is the case, or you just don't understand the point of games like this. if I want to be an average person trapped under the boot of "nearsighted figurehead" with delusions of grandeur, I don't need to shell out $50 to $100 for a video game, I can just live my real life.

moreover, you're making assumptions about the end of a story we've only seen the beginning of based on tag lines the marketing team came up with to sell the game. the ultimate path of the story could end up surprising you. look at the opening cut scene. paul says that every path he has seen leads to destruction except this one, this one leads to us. certainly seems to imply that the path this story takes isn't going to be what you're expecting.
Last edited by Nex; 19 hours ago
Originally posted by Zertea:
Originally posted by Xarko:
???
Creator of series: Don't do this thing. Here's thousands of pages on why you should not do this thing.

Video game based on same series: You know what's awesome? DOING THAT THING. Now YOU TOO can DO THAT THING and FEEL GOOD about DOING IT!

Nope, none of our characters in this game ever become leaders who rally millions of people into an interstellar holy war that kills billions and destroys multiple planets.

If you take up the mantle of a leader in this game, you get to run a small spice harvesting guild competing against other small spice harvesting guilds, with each guild either siding with House Harkonnen or Atreides as part of a greater conflict between them.

Small scale skirmishes and ambushes over the resources on Arrakis can occur, but no wars are started by players.

TL;DR

This is not a cosmic jihad simulator.
Last edited by Captain Worthy; 19 hours ago
The Devs stated that they changed the narratives so that players could (in theory) rise to a greatness that would have been heavily overshadowed had the 'Ultimate Being' been in the game. Few people want to be the sidekick IF they have the choice to be 'The One.' Which is why so many stories whether written in books, animations, live movies take the form of the little/unknown entity becoming all powerful or at least a long cut above the rest.
Last edited by Yhtill; 18 hours ago
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