Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Video game based on same series: You know what's awesome? DOING THAT THING. Now YOU TOO can DO THAT THING and FEEL GOOD about DOING IT!
Tech Company: At long last, we have created The Torment Nexus from the classic sci-fi novel "Don't Create the Torment Nexus"
It's also like the people who watch/read Fight Club and think Tyler Durden is a hero. Point just sails over their heads.
The post is the irony...
right, because a game set in that universe should be about doing that thing. because doing that thing is what the characters in that universe were created for. if they don't do that thing, you don't get the intended cautionary tale, and the universe loses all meaning.
your point is only valid if funcom is attempting to bring the books to life in the real world. doesn't seem like something they're likely to attempt.
Besides, Paul's still "in the game". He's the framing device, after all. We're all just some extremely trippy Spice dream to him.
Or they could just have the players be average people directly having to deal with the repercussions of said powerful nearsighted figurehead's actions. Instead of glorifying the rise to power through any means necessary, show how that rise is directly responsible for the player character's own suffering and struggle to survive.
It could probably even be the same game, mechanically speaking. Just some changes to the narrative. But they know their audience...
Fingers crossed, eh?
And I doubt you become one even ingame.
Cautionary tale does not = they're all bad.
ok, I see now. this is either a troll post, a well done one if that is the case, or you just don't understand the point of games like this. if I want to be an average person trapped under the boot of "nearsighted figurehead" with delusions of grandeur, I don't need to shell out $50 to $100 for a video game, I can just live my real life.
moreover, you're making assumptions about the end of a story we've only seen the beginning of based on tag lines the marketing team came up with to sell the game. the ultimate path of the story could end up surprising you. look at the opening cut scene. paul says that every path he has seen leads to destruction except this one, this one leads to us. certainly seems to imply that the path this story takes isn't going to be what you're expecting.
Nope, none of our characters in this game ever become leaders who rally millions of people into an interstellar holy war that kills billions and destroys multiple planets.
If you take up the mantle of a leader in this game, you get to run a small spice harvesting guild competing against other small spice harvesting guilds, with each guild either siding with House Harkonnen or Atreides as part of a greater conflict between them.
Small scale skirmishes and ambushes over the resources on Arrakis can occur, but no wars are started by players.
TL;DR
This is not a cosmic jihad simulator.