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Also what if you die 10 times in a row and your equipment is broken beyond repair, then what, quit?
We have very easy material access instead.
PvP can be full loot for a week if the decree is selected and available. But the much bigger worms there is a tactic as well to wipe :P
The real punishment isn't losing everything, as standard equipment is quite simple to remake. The real punishment is losing every unique piece of equipment, because we don't have a map showing where we found these plans.
Also, I don't think the sand worm was threatening enough. It was easy to avoid encountering it outside the sea of sand between the first and second zones.
However, in the sea of sand, we would most likely lose everything on the first attempt to cross it. And that's an issue.
I think the worm should come out more often to threaten us, but we should also have the option to escape it. Perhaps a slower pursuit speed?
All start territories are PvE zones, you don't have run around in your best gear. Plus, there is no "fatigue scale" in the game, I ran endlessly.
Plus, resources are extracted very easily.
Weren't you on a bike?
I was.
But starting from the wrong point, in the middle of the sand worm territory, is a death sentence. You're not fast enough to outpace the worm, which will catch you before you reach safety.
It's only a matter of ~50 to 100 meters.
When he appeared out of the sand, it was closer than I expected. I thought I would have enough time to reach the safe zone. But it was too late by the time it finished going back into the sand. It caught me in a cinematic.