Dune: Awakening

Dune: Awakening

Boomerang May 13 @ 9:02am
2
The WORM
The worm will be a huge negative for many people early game. Losing everything needs to be a later game mechanic. Perhaps post level 25-30. At that point, yes it will still suck to lose everything, but it is not devastating to the point you are basically starting over.

My friend I was playing with, died to a worm at lvl 18. He bluntly told me that had I not been there to help him with all new gear, he would have quit. He died again to a worm at 21. (It was hilarious to me lol) But at that point he was done and logged out. I made him new gear.. and got him back in the game. He is an MMO person. Not a survival person. Total loss mechanics are not something those people are used to.

My point of that is... for more a casual player, especially solo, FUNCOM will lose a LOT of people due to early worm death. Keep people playing until they are better able to deal with losing everything they are carrying. Get people to a point where everything they carry is not also everything of value that they own.

FUNCOM: Please check your metrics. How many people in Beta immediately quit after a worm death and never came back? Don't lose large amounts of people over something that is easily correctable.
Last edited by Boomerang; May 13 @ 9:04am
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Showing 1-15 of 71 comments
arras May 13 @ 9:04am 
Personally, I loved the risk and the challenge. Yes, it was devastating, but that is part of the risk vs reward system in the game. I, for one, hope they keep it as it is.
Moosegun May 13 @ 9:06am 
Genuinely interested to find out how people die to the worms early game, there is a big meter which tells you when it is coming
Shintai May 13 @ 9:06am 
With all respect, then you picked the wrong game. Many games have these penalties. Dont wear and use what you cant lose is the term. What else, should the worm just pad you and say please dont enter my area? :P

Also what if you die 10 times in a row and your equipment is broken beyond repair, then what, quit?

We have very easy material access instead.
I dont know man...seriously its not that big of a threat! I didnt die a single time to the worm in the beta weekend - just play with strategy....its not that hard....
alan0n May 13 @ 9:10am 
Is the last zone full loot PvP? If it is he might punch a hole in his wall there.
Shintai May 13 @ 9:11am 
Originally posted by alan0n:
Is the last zone full loot PvP? If it is he might punch a hole in his wall there.

PvP can be full loot for a week if the decree is selected and available. But the much bigger worms there is a tactic as well to wipe :P
Will May 13 @ 9:19am 
80s gamer here, this kind of stuff makes me laugh. Try spending an entire afternoon playing a game with no saves and 3 lives and if you jump on the floor to hard the game won't load.
Eldarion May 13 @ 9:32am 
I should mention that the sand worm was too punitive when it ate us; there was little chance of escaping once it was on our tail.

The real punishment isn't losing everything, as standard equipment is quite simple to remake. The real punishment is losing every unique piece of equipment, because we don't have a map showing where we found these plans.

Also, I don't think the sand worm was threatening enough. It was easy to avoid encountering it outside the sea of sand between the first and second zones.
However, in the sea of sand, we would most likely lose everything on the first attempt to cross it. And that's an issue.

I think the worm should come out more often to threaten us, but we should also have the option to escape it. Perhaps a slower pursuit speed?
Spak May 13 @ 9:38am 
Well, all you have to do is stay out of where you shouldn't be.
All start territories are PvE zones, you don't have run around in your best gear. Plus, there is no "fatigue scale" in the game, I ran endlessly.
Plus, resources are extracted very easily.
Last edited by Spak; May 13 @ 9:40am
Xarko May 13 @ 9:41am 
boo hoo
You can run across the entire desert in the starter area and not get a single glimpse of the worm aside from a breach. I know, cause I did it. If people don't learn about the dangers of the worm, it's simply because they became complacent with it offering no real challenge in the tutorial zone.
Moosegun May 13 @ 9:47am 
Originally posted by Eldarion:
I should mention that the sand worm was too punitive when it ate us; there was little chance of escaping once it was on our tail.

The real punishment isn't losing everything, as standard equipment is quite simple to remake. The real punishment is losing every unique piece of equipment, because we don't have a map showing where we found these plans.

Weren't you on a bike?
Eldarion May 13 @ 10:13am 
Originally posted by Moosegun:
Weren't you on a bike?


I was.

But starting from the wrong point, in the middle of the sand worm territory, is a death sentence. You're not fast enough to outpace the worm, which will catch you before you reach safety.
It's only a matter of ~50 to 100 meters.

When he appeared out of the sand, it was closer than I expected. I thought I would have enough time to reach the safe zone. But it was too late by the time it finished going back into the sand. It caught me in a cinematic.
This is incredibly punishing if you haven;t started as Bene Gesserit and get sprint. Even at the start area we died multiple times trying to across the large expanse to the first major quest, punishing for those who can;t move fast.
De Vilks (Banned) May 13 @ 10:31am 
I never died to a worm tbh. But, farming new set of weapons and armor is really easy and fast, at least during the beta. It will be mandatory to have more than 1 set for backup, or materials to get a few of them.
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