Dune: Awakening

Dune: Awakening

Those who played the BETA, what are your thoughts?
For me, this game faithfully embodies the cinematic universe, and expands on it. I was enjoying the game-play, all the way from melee/ranged to the survival grind. The NPC AI is better than most I've seen, where they will seek cover, self-heal, and generally do unexpected things. Good mix of exploration, building and combat. Didn't get to harvest any Spice Plumes, but the mechanic was there. Plently of untouched content waiting to be discovered and manufactured... and it was a rush barely escaping a drive-by Shai-Hulud! (a terrifying, brick-dropping moment if there ever was one).
Definitely investing, as I had alot of fun during this play-through.
5 out of 5 stars
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Showing 1-15 of 123 comments
Natjur May 12 @ 3:45pm 
-Loved the sand worm and the storms
-Base building was OK
-Story was good
-The vehicles were good
-Not too many bugs

-Seems TOO easy to get resources, but I guess that's needed when you can lose all to the sandworms.

-Combat......needs a lot of improvement, mostly the NPC AI
-All POI were cut and pasted (they were all the same, they need to add more random to that, cause you knew exactly how many NPC and what loot you were getting before even entering a POI if you did one of those types already) (only about 6 different types)
-PVP...was just stun lock the other player until they are dead but I read dev are already working on that.

But not a bad 'early access game', but they say its a full launch in a few weeks...but it feels like early access. So much needs more polish but good bones.
Last edited by Natjur; May 12 @ 3:50pm
Dazo May 12 @ 3:46pm 
Honestly i came into the beta with a somewhat critical mindset and i must admit that im leaving the beta being a lot more optimistic about the game. (Actually bought it now)
Martin May 12 @ 3:49pm 
Must have been playing a different game to me, every poi was different in my server. Don't think I saw an identical poi in the entire game, some of the smaller camps were close, but not the same.

The combat animations need some work, to improve the gameplay. But overall the combat is supreme compared to any other game in the same genre.
Skull_Fukt May 12 @ 3:50pm 
I enjoyed it, looking forward to the full release. Yes you can pick flaws in the combat but with the ranged, sword and abilities to switch between it is still enjoyable. I like the base building but wish you could upgrade over the top instead of having to demolish and rebuild. With some imagination you can create some cool bases. I liked the immersion, the radio stations were pretty cool. The decay if not powering your base and the tax on bigger bases is good cause it offers a way to clear the clutter of abandoned buildings in a fair way. Without much trouble I had 18 days worth of protecting on my base. The journey and skill trees looked to offer an incentive for me to grind at things. I like that pvp and pve is a choice for people. I think it's a good game, understand others don't like it though and that's fine. Impossible to keep everyone happy.
Last edited by Skull_Fukt; May 12 @ 3:52pm
Zeithri May 12 @ 3:51pm 
I didn't know about the BETA until I only had two hours fo playing it.
After 35 min I had to turn it off because a sudden Thunderstorm came rolling by.

I find it ironic that I kept waiting for an email for that Beta-invite, and I never got one, and I just happenstanced across the beta test solely because I was curious if there's been any update :toal: ... Just my typical luck..

Well aside from my computer probably being on the lower end with graphics which was annoying, I enjoyed the little I got to try. But it was not enough to form a solid opinion. Having already made my character before in the Character Creator benchmark, it still took me 5 solid minutes to find "Import" which was right infront of me @_@ I do like the character creator though. I'm very satisfied with my character looks. Though baffling how Black hair isn't an option, hah!
I totally agree that this game does a great job bringing the universe to life. It's absolutely beautiful, and the gameplay loop is fun. I really like that there are all the little pois as something fun to do apart from the resource grind.
had a full writeup, but i cant find it anymore.. maybe they cencor things?!

https://steamcommunity.com/app/3624190/discussions/0/599652366068811546/
I did have fun :D put in about 15 hours.
Combat is JANKtastic... Maybe this gets better with more level ups and better weapons (Likely does) Will be interesting to see how this pans out for PvP.

Looks nice and managed to get a stable 60FPS on an old Nvidia 3090Ti @Native resolution (3840x1080 32:9 super ultra wide, Basically 2k)

Sand worm got me once and I leaned to walk with out rythm = Worms not an issue

Maps seems pretty big and have lots to explore even in the desert :D

Building seemed to be ok but could do with more structures (will likely have more in the full game but this is just a guess)

In the beta it was pretty quick to grind the resources and get going pretty quick (I hope this is the way it stays)

It is just another copy paste generic survival game with Dune all over it.
I don't think It is the genre defining game that Funcom advertise it as being
I am a little salty over the price tag for what seems like a mid game

Was fun to play = YES I had a good time

Will I keep my deluxe edition pre order = I think so yes.

I played with
AMD 3900x
Nvidia 3090Ti
32GB 3600Mhz DDR 4
NVME = Samsung 970pro
monitor = Samsung CHG90 3840x1080
Jawny May 12 @ 3:57pm 
Honestly a very decent game, but it felt like I'm playing Alpha more than Beta test.

The gameplay (movement, fighting, enemies, abilities, overall feel, ...) is very decent, but feels like it needs some work at certain parts, mostly the melee combat.
Progression also feels pretty fast with solid content to support it and the class system is pretty well done too. (I just didn't like the trainers personally)

The world itself is probably the biggest strenght, it's beautiful and has some cool mechanics. You can also get virtually anywhere you see, because of the climbing and some tech.
Raising your base upon the world is also very good and you get tons of options for your builds.

Story is there and like... it's there :D Very neutral experience, at least for the part of the story I could play.

But the performance was really bad for me, even tho I'm running a decent rig, I've heard some people having troubles with AMD, even the higher tier so yea. Fingers crossed that's gonna get fixed.

Overally very solid experience that is very rough around the edges and deffo needs more work than a month before it releases.

But yea, I liked it when it worked, so I remain hopeful :heart_eyes_yeti:
Last edited by Jawny; May 12 @ 4:00pm
Shame the discussions forum for the Beta Weekend had to be closed...
Lots of people shearing experiences and reporting issues.

Was a good place to stop for a read and see what others were thinking both negative and good. for the most part people seemed to be sharing legit information with very minimal trolling and hating (this is amazing in these forums today, just about never happens)
After 35 hours in game: I'd say a solid 6.5/10. Good solid base game with a few janks here and there. IF they can build on it it could be epic.
Silvarsson May 12 @ 4:17pm 
Originally posted by DeathStroke:
For me, this game faithfully embodies the cinematic universe, and expands on it. I was enjoying the game-play, all the way from melee/ranged to the survival grind. The NPC AI is better than most I've seen, where they will seek cover, self-heal, and generally do unexpected things. Good mix of exploration, building and combat. Didn't get to harvest any Spice Plumes, but the mechanic was there. Plently of untouched content waiting to be discovered and manufactured... and it was a rush barely escaping a drive-by Shai-Hulud! (a terrifying, brick-dropping moment if there ever was one).
Definitely investing, as I had alot of fun during this play-through.
5 out of 5 stars


Graphics :

They are incredible. The colors, the light effect management, the sandstorm... Everything is really beautiful. You're really in for incredible sceneries.

Building :

Here you can see the conan exiles's trace, but they improved it and made it really really nice. You can build really nice buildings with it, being really creative. You're not lacking space whatsoever, and you have a lot of different building pieces (In the beta, I assume there may be more afterwards).

Ressources gathering :

It is really nice. Many survival games have tedious gathering mechanics (conan exiles had in example), and you had to grind so much to have a little feel of progression.

Here, you quickly gain ressources, enough to actually progress, without having to spend hours doing so.

Plus the laser stuff to gather granit / metal / copper and other is a nice idea.
The fact that you aswelll have to go to specific places to find specific components is actually nice.

Exploration :

The exploration is enticing. You've got a lot to gain to explore, may those be research points, find rare crafting plans or find a nice place to build your home.

Fighting - Melee :

It's special, but it felt nice. I mean, youv'e got a lot of different skills and have to chose between 3 (2 during the beta), which forces you to makes choice on what you should have, depending on what type of fighting gameplay you aim for, which is really great. People may come fighting with really different sets of skills.

Fighting - Guns :

Guns are fun. It's not something hardocre, it's really arcade, but it feels really fun and in place with the melee.

Skills :

Skills are really really good. Each one bring something noticeable and different and give you something really specific. Like the hook to let you climb faster or to use on enemies to stagger them. You've got the "charge" like that, that is like a gape closer, and many others.

Plus another really good point, despite the fact you have to chose a "class" when creating your character, you're not bound to it. You can unlock the others with quests, which makes your gameplay potential "unlimited" so to speak.

Progression :

It's really good and you really feels the progression. At first, you struggle for your basic water needs, and to gather granit.

Then, you'll find a way to gather water more or less consistently, and then, you'll be drawning under a hudge mass of water, which brings your attention elsewhere (finding outposts to find other ressources, searching spice, pvp to gather special ressources, searching for rare plans etc).

And as said, you really feel the progression of your character at each steps. It's not a "you won a level.. YEY, now you can do it again, you've got more stamina, agi, str, but enemies are stronger aswell" like we see in many mmos or "rpgs". Here, the stakes grow bigger, as the rewards grow bigger aswell.

Sandworm :

Hudge, Threat, Apex.

It is really good we can't do anything about them.


The "only" bad point I may find is that the bases may feel really empty if we can't "populate them" with npcs, even if it's more or less cosmetic.

TLDR : The beta shown a really good potential for the game and let me thirsty for more. Really good game.
personally, i had fun and can't wait for full release. I'm a PVE player at heart and could care less about the PVP aspect. I loved the thrill of hunt when a sandworm is driving towards you and you can see the safety of the rocks........and sometimes don't make it. I like the visuals and love the bike. The melee combat was meh.....but expected that going in. ranged combat.....i really liked using darts vs normal ballistic rounds (i realize there really isn't a difference but just liked the thought of it.) I wish / hope that you can tinker and mod weapons and armor as the game matures. Overall i'm excited to see what comes on full release. Thank you Funcom.
alan0n May 12 @ 4:30pm 
For a Funcom game it was quite good. It had some bugs though, some of them quite bad (cant shoot bug, skills do no damage bug and power doesnt recharge bug).

Im looking forward to launch.
Need to add food, weight limit, decrease the resources gained and fix the melee combat something as simple as a soft lock would help/fix melee combat imo.
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