Dune: Awakening

Dune: Awakening

Why the 1 Month delay at this point?
Honestly, I’m just confused. The game mostly works right now, and a one-month delay isn’t going to magically fix performance issues—especially when even 40-series users are being told to use DLSS, which feels like a band-aid for poor optimization. Melee combat and other core elements still need work too.

Why not just launch in Early Access, unlock the full game and available zones, and let players give feedback as it develops? Slapping on a reasonable EA price would make sense too. Delaying for a month only risks losing momentum—first impressions are already out there. Just look at GTA 6: another delay and people are already doubting whether it can live up to the hype. Same thing could happen here.
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Showing 1-5 of 5 comments
VDmitry May 10 @ 11:56pm 
Need more time for end game content?
Schlaefer May 11 @ 12:00am 
Aren't there quite a lot of crashes and bugs?
While I don't like waiting, I often lose interest in games before they even leave Early Access. So it might be better to play when it is "finished" (and then lose interest).
Originally posted by VDmitry:
Need more time for end game content?

No, three weeks is not enough time to create any meaningful level of new gameplay content.

It can only be about squashing a few unpleasant bugs at most. Big enough to warrant the delay.
VDmitry May 11 @ 12:08am 
Not to create but to polish it?
Shintai May 11 @ 12:11am 
DLSS is the standard, it wont go away.

Both AMD, Intel and Nvidia have little to no progress without using these and now framegen on top.

The delay is likely more to do with hosting infrastructure due to tariffs.
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