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That said, I think you’re being pretty generous on the combat. Ranged is passable, sure, but saying melee “isn’t as bad as I expected” kind of highlights how low the bar was to begin with. The shield mechanics are lore-accurate, but the whole “wait for the enemy to finish shooting before you can fight back” loop just doesn’t feel good in actual game play.
And melee… yeah, even when it works as intended, it feels stiff, slow, and unrewarding. I get that some of it’s by design, but bad on purpose is still bad.
Glad you enjoyed the beta overall, and I respect your take, but for a game that claimed it wanted to “set a new benchmark for survival combat,” what we got feels more like a pre-alpha experiment.
Note: I haven't played the game and didn't watched streamers either.
Some of this gets more nuance once you have groups playing together, since someone can be drawing fire to let someone else shoot, and then there's the damage types that bypass shields altogether that we haven't tried.
But yes, they really need to take a hard look at the melee combat. They're not going to fix it on time for launch, there's no way. It needs a complete revision.
With the way its currently implemented, you can't block and move away from an enemy, a running attack from both you and enemies can just completely miss because of the janky 360 movement combined with the attack animations.
I'm not sure lock on would help, or fix it, but no lock on is also feeling pretty bad.
But I prefer no lock mechanics.
Lock-on isn’t a crutch, it’s a tool. Especially when your combat animations have commitment and hitboxes that clearly aren’t forgiving. Right now, it feels like they want Souls-style tension but gave us PS2-era precision.
I'd like to know your source sine we don't get orni in the beta. Are you just assuming that the costs of crafting skyrocket as the game progresses?
I mean I guess things can get more expensive, but as the game progresses the ammount of materials you get per literal 1 second shooting a beam at a scanned rock also increases. Like I said, I got double mats with my MK2 Laser.
I never spent more than 10 minutes farming a material unless it was something that required me to go to a shipwreck or an imperial station. If it did, I only needed to run it once and I had everything I needed.
That was playing solo, by the way.
If this becomes a problem later, I wouldn't like it either. But right now you have no evidence that the game won't keep this pace of material farming which seems to be the intention.
If you call this game a grind, you have no idea what a grind actually is. If anything resource yeilds need to be massivly decreased, you get way to much from everything imo. The materials rates also could be massivly increased for the beta so people can test things, for all we know, resource yeilds could be halfed or even cut to 25% in the final game. I honestly hope it is, as its way to easy to get a massive amount of most things.
The resources needed for crafting increase later on as you advance through the tech tiers. That's when the grind increases.
So far the way the cost of things has increased has been with the addition of new materials than just ore that require you to do other activites than just mine rock to get materials.
And you still get a lot of them assuming you have the tech for it.
Ore yields also increase with tech. So right now I'm at the point where I'd start mining carbon. I can't see the recipe, but I assume I'd be using carbon and iron to make steel.
I get increased yields on steel because of my upgraded mining laser, I'd only get lower yields from Carbon.
Once I upgraded my mining laser again I'd be getting even more yields across the board with everything.
See how even if they increase the ammount of materials required you still end up -not grinding all that much- especially when compared to -other survival games-?
The guy you're replying to is even telling you he'd rather they dropped the ammount of resources you get. I don't think they will because that would mean the early game would be hell because of how much time you need to dedicate to dealing with your low water supply.
THIS holy god the melee combat sucks. I can't even believe this is the state it's in. How did they let it get this far???