Dune: Awakening

Dune: Awakening

Funcom struggles with a much simpler game like Conan Exiles, how will this end up?
I'm kind of expecting the game to flop pretty hard. Bethesda level jank, ♥♥♥♥♥♥ netcode, poor servers.

Feels like they should have made Conan Exiles good before turning to a new game.
They put a castle in a desert with some npc's and literally had to remove it because their game is so poorly optimized it created issues for players.

Just oof.
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Showing 1-6 of 6 comments
Lyote May 9 @ 7:41pm 
Different build systems.

As far as I know for Dune, you place a specific thing to gain control over a certain radius.

Conan gives ownership in a radius from a Foundation block.
Too many foundations in an area give the servers a heart attack because of this.
That's why you see in many private servers a warning to minimize Foundation use.
That Fortress they put in was built using player blocks, simce the goal was for plauers to siege it.
So it was effectively a player structure (Foundation included) over a thousand individual pieces.
For context, Private servers usually limit Clans to 400ish total pieces across their whole clan.

Theoretically, Dune won't run into similar issues because the land claim operates differently.
Not saying it'll run flawless, But they should at least avoid one of the bigger hammers on performance.
Last edited by Lyote; May 9 @ 7:43pm
Originally posted by Lyote:
Different build systems.

As far as I know for Dune, you place a specific thing to gain control over a certain radius.

Conan gives ownership in a radius from a Foundation block.
Too many foundations in an area give the servers a heart attack because of this.
That's why you see in many private servers a warning to minimize Foundation use.
That Fortress they put in was built using player blocks, simce the goal was for plauers to siege it.
So it was effectively a player structure (Foundation included) over a thousand individual pieces.
For context, Private servers usually limit Clans to 400ish total pieces across their whole clan.

Theoretically, Dune won't run into similar issues because the land claim operates differently.
Not saying it'll run flawless, But they should at least avoid one of the bigger hammers on performance.
Yeah and the PvE areas are going to be flooded with bases. This will not be a new player friendly game. Just like Conan Exiles. Curious how they plan on fixing that issue.
8964 May 9 @ 7:57pm 
I've enjoyed a number of Funcom games, TSW, Age of Conan and Conan exiles but where they fall short is not being able to deliver on their ambition and promises, usually re PvP. I loved the TSW but its strength was in the single player and the story but the tacked on PvP was really poor. In my opinion Totalbiscuits review was really unfair and probably went a long way to its demise.

AoC over promised on organised PvP and it didn't deliver. Conan Exiles is a good game but like ASE the PvP was brutal. A bit of game theory here could go a long way.

In my view Funcom games have never quite lived up to their potential. They have some awesome talent and ideas. Or maybe I'm just expecting too much.

I'll leave them with this re PvP: You can sheer a sheep many times but you can only skin it once.
Lyote May 9 @ 9:35pm 
Originally posted by 8964:
I've enjoyed a number of Funcom games, TSW, Age of Conan and Conan exiles but where they fall short is not being able to deliver on their ambition and promises, usually re PvP. I loved the TSW but its strength was in the single player and the story but the tacked on PvP was really poor. In my opinion Totalbiscuits review was really unfair and probably went a long way to its demise.

AoC over promised on organised PvP and it didn't deliver. Conan Exiles is a good game but like ASE the PvP was brutal. A bit of game theory here could go a long way.

In my view Funcom games have never quite lived up to their potential. They have some awesome talent and ideas. Or maybe I'm just expecting too much.

I'll leave them with this re PvP: You can sheer a sheep many times but you can only skin it once.

Half the problem with Funcom is:
Good idea, Terrible execution.
Pandrax May 9 @ 10:26pm 
Originally posted by 8964:
I've enjoyed a number of Funcom games, TSW, Age of Conan and Conan exiles but where they fall short is not being able to deliver on their ambition and promises, usually re PvP. I loved the TSW but its strength was in the single player and the story but the tacked on PvP was really poor. In my opinion Totalbiscuits review was really unfair and probably went a long way to its demise.

AoC over promised on organised PvP and it didn't deliver. Conan Exiles is a good game but like ASE the PvP was brutal. A bit of game theory here could go a long way.

In my view Funcom games have never quite lived up to their potential. They have some awesome talent and ideas. Or maybe I'm just expecting too much.

I'll leave them with this re PvP: You can sheer a sheep many times but you can only skin it once.
As a Beta tester for Age of Conan and one who played it on it's release.. Over promising didn't kill the game, it was Funcom making the game look like the beginner zone was how the game was across the board. Clearly this was so far from the truth that it immediately blew up in their face on release.

As soon as you hit level 40 or so in Age of Conan back on release, you had 0 content and there was literally nothing to do, so the game died. The game was awesome but it never recovered from that initial facade.
Originally posted by Lyote:
Different build systems.

As far as I know for Dune, you place a specific thing to gain control over a certain radius.

Conan gives ownership in a radius from a Foundation block.
Too many foundations in an area give the servers a heart attack because of this.
That's why you see in many private servers a warning to minimize Foundation use.
That Fortress they put in was built using player blocks, simce the goal was for plauers to siege it.
So it was effectively a player structure (Foundation included) over a thousand individual pieces.
For context, Private servers usually limit Clans to 400ish total pieces across their whole clan.

Theoretically, Dune won't run into similar issues because the land claim operates differently.
Not saying it'll run flawless, But they should at least avoid one of the bigger hammers on performance.
The block thing was just one of many issues. It's not like solving that one was impossible, they simply chose not to deal with it. We've seen games rework more complex systems (look at stellaris, not afraid to ditch a faulty system, even if it can brink jank that needs patching).

It's more that Funcom is just inherently not a very competent studio overall.
They have grand ideas, but they do not possess the skillset to carry it out like say, Expedition 33.

I do hope they'll prove me wrong but I think it's fair to say one should go in very skeptical, expect little to no endgame content, jank, shoddy animations, silly balance and just overall a clown fiesta.

But least there's worms so that's something.
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