Dune: Awakening

Dune: Awakening

Player Counts
Lifetime Player Count Predictions;
Game start is 180,000
Week one down to 110,000
Week two down to 65,000
Week three down to 22,000

DLC at one month will bring the core player base to 30,000 give or take.

Month two 9,000
Month three 2,500

These are my predictions on the player counts over time, what are yours?
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Showing 1-15 of 21 comments
Mazaroth May 9 @ 10:52am 
Just using Conan Exiles as the closest similar title, you are probably way off for long term.
Steinaar May 9 @ 10:53am 
Originally posted by N3tRunn3r:
SteamDB | Dune: Awakening Beta Weekend
https://steamdb.info/app/3624190/charts/#max

SteamDB | Dune: Awakening Playtest
https://steamdb.info/app/2995470/charts/#6m

SteamDB | Dune: Awakening - Character Creator & Benchmark
https://steamdb.info/app/3151320/charts/#max

SteamDB | Dune: Awakening
https://steamdb.info/app/1172710/charts/#max

Beta Closed Testing 2800 Peak
Dune Benchmark Character Test 1600 Peak
Large Open Testing 11,000 Peak
Dune: Awakening Followers 175,000 Peak

This Game is super niche and will be DOA ded on arrival. Enjoy that first week or two because it's really all this game will ever have. Once the player base that does buy into it understands the game is shallow and not well put together they will fall off hard, this game will not even last a month. I suspect two weeks before a hard drop off in whatever the small player base they start with.

This starter zone the game is letting you test is the best the game has to offer, the entire game is nothing like the starting area. Please keep this in mind.

Hard numbers do not lie, ask Ubisoft.

Here are some hard numbers to get you started before you make your predictions.
Steinaar May 9 @ 10:54am 
Originally posted by Mazaroth:
Just using Conan Exiles as the closest similar title, you are probably way off for long term.
Conan Exiles also had modding support and private communities that kept it alive, this game has non of that.
SnapSh0t May 9 @ 10:54am 
In reality, the future of the game depends on how PVP it is and how focused it is in that sense. The vast majority of people want to play PVE and have a good time with their friends. If they decide to put a lot of effort into the PVP it will plummet much faster and in 4 weeks it will be at 20 thousand people perhaps less. The best thing they can do is listen to the GREAT majority that is PVE and put a lot of content in that aspect.
Steinaar May 9 @ 10:59am 
2
Originally posted by SnapSh0t:
In reality, the future of the game depends on how PVP it is and how focused it is in that sense. The vast majority of people want to play PVE and have a good time with their friends. If they decide to put a lot of effort into the PVP it will plummet much faster and in 4 weeks it will be at 20 thousand people perhaps less. The best thing they can do is listen to the GREAT majority that is PVE and put a lot of content in that aspect.
PvP is super watered down and I don't know why they are asking Shroud or Jynxzi to play test it. There is no base raiding in the PvP zone and when you PvP kill it only drops a very minimal stuff to not include any gear. PvP will be super limiting and boring for PvP players. It's going to be big walled off sections of the PvP zones. PvP towers with snipers, PvP bubbles can not be harmed so vehicles shooting you from inside the bubble in the area of operations outside the POI's in the PvP zones. Does this sound fun?

For PvE every will look the exact same. The bases will mostly be the same. For PvE players they hate looking the same and costumes is their end game. PvE is not even catered to. The AI mobs are unintelligent. No bosses or end game for PvE either. PvE guys also want mods and private server communities which will not happen.

Please keep this in mind before you make a guess on player counts.
SnapSh0t May 9 @ 11:35am 
Originally posted by Steinaar:
Originally posted by SnapSh0t:
In reality, the future of the game depends on how PVP it is and how focused it is in that sense. The vast majority of people want to play PVE and have a good time with their friends. If they decide to put a lot of effort into the PVP it will plummet much faster and in 4 weeks it will be at 20 thousand people perhaps less. The best thing they can do is listen to the GREAT majority that is PVE and put a lot of content in that aspect.
PvP is super watered down and I don't know why they are asking Shroud or Jynxzi to play test it. There is no base raiding in the PvP zone and when you PvP kill it only drops a very minimal stuff to not include any gear. PvP will be super limiting and boring for PvP players. It's going to be big walled off sections of the PvP zones. PvP towers with snipers, PvP bubbles can not be harmed so vehicles shooting you from inside the bubble in the area of operations outside the POI's in the PvP zones. Does this sound fun?

For PvE every will look the exact same. The bases will mostly be the same. For PvE players they hate looking the same and costumes is their end game. PvE is not even catered to. The AI mobs are unintelligent. No bosses or end game for PvE either. PvE guys also want mods and private server communities which will not happen.

Please keep this in mind before you make a guess on player counts.
--------------------
What I say, I say it because the majority of Streamers who are playing the game for more than 40 hours always talk about the same thing and emphasize 1 thing, THAT PVE PLAYERS WILL HAVE CONTENT WITHOUT PEOPLE TO DISTURB THEM AND WILL BE ABLE TO ENJOY "ALL" THE CONTENT. Taking that into account, it is obvious that first they are paid to talk, second that they are not 100% honest and 3 that NO ONE knows the game in its entirety, but the VAST MAJORITY who are PVE, are going to reach a point where they are going to be forced to go to PVP areas and that is when the big problem is going to begin.
Originally posted by Steinaar:
Originally posted by SnapSh0t:
In reality, the future of the game depends on how PVP it is and how focused it is in that sense. The vast majority of people want to play PVE and have a good time with their friends. If they decide to put a lot of effort into the PVP it will plummet much faster and in 4 weeks it will be at 20 thousand people perhaps less. The best thing they can do is listen to the GREAT majority that is PVE and put a lot of content in that aspect.
PvP is super watered down and I don't know why they are asking Shroud or Jynxzi to play test it. There is no base raiding in the PvP zone and when you PvP kill it only drops a very minimal stuff to not include any gear. PvP will be super limiting and boring for PvP players. It's going to be big walled off sections of the PvP zones. PvP towers with snipers, PvP bubbles can not be harmed so vehicles shooting you from inside the bubble in the area of operations outside the POI's in the PvP zones. Does this sound fun?

For PvE every will look the exact same. The bases will mostly be the same. For PvE players they hate looking the same and costumes is their end game. PvE is not even catered to. The AI mobs are unintelligent. No bosses or end game for PvE either. PvE guys also want mods and private server communities which will not happen.

Please keep this in mind before you make a guess on player counts.
how can you say no end game when the beta only has the first 20 hours of content in it???
you literally dont even know what the end game is
Steinaar May 9 @ 12:33pm 
Originally posted by SomeStoner:
Originally posted by Steinaar:
PvP is super watered down and I don't know why they are asking Shroud or Jynxzi to play test it. There is no base raiding in the PvP zone and when you PvP kill it only drops a very minimal stuff to not include any gear. PvP will be super limiting and boring for PvP players. It's going to be big walled off sections of the PvP zones. PvP towers with snipers, PvP bubbles can not be harmed so vehicles shooting you from inside the bubble in the area of operations outside the POI's in the PvP zones. Does this sound fun?

For PvE every will look the exact same. The bases will mostly be the same. For PvE players they hate looking the same and costumes is their end game. PvE is not even catered to. The AI mobs are unintelligent. No bosses or end game for PvE either. PvE guys also want mods and private server communities which will not happen.

Please keep this in mind before you make a guess on player counts.
how can you say no end game when the beta only has the first 20 hours of content in it???
you literally dont even know what the end game is
PvP in Dune: Awakening;
-No base Raiding
-Limited item drops, no gear
-Huge Walled off sections by guilds
-Sniper towers outside POI
-Vehicles shooting inside shields to outside
-Base shields can not be harmed
-Funcom can't police or admin all servers
-False mass reports to get enemy banned
-Insider/Moles PvE/PvP empty generator, take over bases
PvE in Dune: Awakening;
-All players look the same
-All bases will look the same
-Unintelligent AI mobs
-No bosses for end game PvE
-Friendly Fire
-PvP DD will have best gear, forced PvP
-Funcom can't police or admin all servers
-False mass reports to get enemy banned
-Insider/Moles PvE/PvP empty generator, take over bases

This is how I see the game, by all means change my mind. I don't think it's worth my time or money. I do think Dune: Awakening could be a good game but falls short the more I seem to learn about the game. Again since you seem to have more logic and understanding about it all, let me know how my concerns are invalid and the game is perfect.
Steinaar May 9 @ 11:10pm 
Large Beta Testing Weekend is now at 17,000 peak.
Only 12,000 are currently playing.
Many Bugs Found.
Great Test Guys!
Good Work.
Record #'s
Either way just happy the game seems to be doing well and being made of good quality.
Steinaar May 10 @ 8:04pm 
I think this beta has upset more people than the beta has impressed, thoughts?

How do you think the beta will effect the player counts come full release?
Manchine May 10 @ 8:12pm 
Originally posted by Steinaar:
I think this beta has upset more people than the beta has impressed, thoughts?

How do you think the beta will effect the player counts come full release?


I think your high on drugs but a hater gonna hate.
Steinaar May 11 @ 4:02pm 
Originally posted by Manchine:
Originally posted by Steinaar:
I think this beta has upset more people than the beta has impressed, thoughts?

How do you think the beta will effect the player counts come full release?

I think your high on drugs but a hater gonna hate.
Why are you mad though? Is it not okay people don't like the game after trying it? Mostly what's been expressed everywhere I look. Even more so you seem to be mad at me for whatever reason, rent free.

Have you ever seen or heard of a movie called The Giver? Is this the type of echo chamber you vie for? You know opposing views is how humans grow right? Without other view points humans would stagnate and never be innovative or grow.

If you're going to haveth an opposing view at least back it up with something substantial vs being toxic and throwing shade. If you think the game is going to be the next biggest Steam hit with xPlayerBase on release, let us know. If you're going to white knight at least learn how to back the game properly.
You don’t have to agree with Steinaar’s conclusions, but at least challenge his points with something more than childish name-calling. Disagreement isn’t hate, it’s called discussion
Honestly, Steinaar's concerns are fair, especially from a systems design perspective.

If PvP lacks risk/reward and base building is mostly aesthetic, you're going to lose both competitive players and creative PvE builders fast. And if the PvE endgame is just repetitive AI and cookie-cutter bases, people won't stick around unless there's real progression or meaningful sandbox tools.

It’s not “hate” to point this out. it’s what betas are for. The whole point is to test, evaluate, and talk about what works and what doesn’t. If anything, this kind of critique is a gift to the devs. Better to hear it now than after launch.

Curious if anyone who’s played 20+ hours has seen anything that suggests PvE or PvP systems will deepen significantly late, happy to be proven wrong if there’s more we haven’t seen yet.
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