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Let's assume the game is a terrible success at launch. Funcom has their pokets puking coins so they will focus on DLCs development to fill the "season pass" with no worries. They won't need more founds so they won't poke Steam to promote the product better. Any offer, special price or whatever won't be needed. So getting what you still miss will ask time as they won't send out offers on your "missing" items so soon. Could be even 8 months/1 year.
Let's now assume the game is a terrible failure at launch. Funcom has not even a coin left in their pockets as mainly everybody asked for refunds and they have to pay server mainteinance, taxes, bills and even fulfill the season pass even if the founds won't cover the effort. May be that due to this reasons they will push Steam to promote the product insistently to recover enough founds to at least fulfill the season pass thing. This, may be, will make offers spring out like mushrooms after the rain, giving you the options to get your full edition step by step. be sure that this won't happen earlier then 2 or 3 months from launch anyway.
Mind that both those scenarios could not happen, nor as described above nor having the thought consequences.
So now the question is: how long can you wait?
-LOL I kinda like building up all those if/then things... It reminds me of programming with basic. Damn I'm old.
But yeah your issue is more of a social thing, the best thing to do would be to say to your friend "hey man im going to refund this game because i want to get a higher edition"
And then you can negotiate and ask if he can send you money equal to the cost of the normal edition of the game. just my thoughts on that matter
With the base game, as for what I know about how Steam and Games in here work, you can proceed to "upgrade" by buying the DLCs as soon as they are available.
If you wish to have the exclusive content of the "special editions" the only way is refund and buy what you wish the most.
May be there will be a "total superduper full-optional non-plus-ultra definitive" edition but well... that could require quite some time (years?) to pop up.
I remember programming on Atari 800XL, in basic, which had whopping 64kB of memory. Fun times, when I tried to make text based game with a lot of ifs and thens to present choices, and that memory ran out very fast, and had to butcher narration to actually fit it in the memory.