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Also if a gun person cant pop a shield, then what? We all play melee? :P
And it's actually something interesting.
It mainly means (canon) that if you are shielded in the desert you are marked worm's food ("nearest" I guess in the game will mean some worm will rezz nearby giving you no hope).
Or this could be used as tactic in Deep Desert? I mean instead of using a "thumper device" to call a "Grandfather of the Desert", somebody can just activate a shield? May be dieing in the action but at least making a spot being devastated and swallowed in a few seconds?
And this means that in the Deep Desert anybody could be 1-shot-sniped by anybody anytime?
I got swordmasters will have some deflection (not reflection) capabilities but sounds very inadequate to hope to survive even in a 1vs1 scenario.
I fear this will make Deep Desert a spot for vehicles only: ornitopters in the sky, harvester on ground and stop.
They probably made them act that way to stop the game from turning into melee combat all the time in the endgame. Slap on a shield and ignore all ranged combat.
As for the sand worms, with a shield on then I suspect that the vibrations you generate just from walking or travelling will be amplified and attract a worm faster.
The weapons are called dart guns for a reason. Darts are lower velocity projectiles in this game thus fit into the game logic.
Yes, I'm understand all about that. And I'm actually not asking how exactly it works :)
Rather, I'm trying to draw attention to the discrepancy between books and games. Why I'm see how npc shooters destroy player shield in two seconds (and what will be if there no npc but another player with gun?). Why is it necessary to slay an enemy shooter with four to five daggers (which will take about five seconds), and to shoot the same shooter it will take two to three shots (which will take about three seconds in the worst case)? Is there a thoughtful balance here? If so, I have no questions, but if not, I ask to pay attention to it and make balance between classes before release.
With best regards, Igorock.
I'm totally agree with you! And maybe there no subatomic explosion in game, but two died men in combat?..
With best regards, Igorock.
Not all in one time, just how lore working in books. If you in a location where you can wear shield, you can be better then shooters. If you in a location where you can't wear shield (like desert sands) shooter have an advantage over melee. Just like rock, paper, scissors. But now on livestreams I'm see how shooters has advantage before melee in all situation.
With best regards, Igorock.
The devs said that they were changing some things from the books to make the game better for people to play. They have removed all the named characters from the books and put this game into an alternative universe where people like Paul weren't born.
I suppose it's similar with the weapons.
And shooting a shielded player or NPC takes more than just a few shots to take down their shield in the combat livestream. And that is a simple balancing change that they can do before release.
I want to disagree for some moments. I am not a huge fan of this Universe. But I started to look into it a few days ago. And even I understand that the gun can penetrate (destroy) shields is ridiculous.
When I saw that your personal shield turned off when you start firing..I caught a thought that it is incredibly perfect. And how innovative and in a new way PVP/PVE shooter part can become. It will be more exciting, addictive and fresh than all last games like this. I have no some complaints about current combat animations cause it is MMORPG, it is always a bad part of this games. But devs want to improve it. However if we have this ranged "balance", there will be no point in swordsmaster. It is a shame.
Thats the perfect part of Dune Universe. It is sci-fi middle age with hierarchy and combat style. I have no complaints about removal a nuke cause of lasguns to shields. I have no complaints about removal a special moving in desert. Cause yeah..this will be weird a bit. But ♥♥♥♥♥♥♥ personal shields. It's like..I don't know.. in Star Wars a lightsaber wouldn't deflect blasters at all.
That's how Dune Universe combat works. This is not an ordinary shooter. This is basically not a shooter in its direct sense. Troopers can become "supports" in this game. Cause they can fast kill unshielded enemies, repel shielded enemies and fast mark shielded enemies for their team. Cause MMORPG is about team. And it would be perfect and special in this genre (as a shooter too).