Dune: Awakening

Dune: Awakening

Is Base deteriation rumor real????
I read that your base will deteriorate over real time if you don't login enough. Is this true??? If so, I'm out.
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Showing 1-15 of 49 comments
imadot Apr 3 @ 1:03pm 
Bye then, because over time without upkeep and shielding your base will deteriorate over time. Shielding costs resources I read, so not having shields functional by not logging in enough can cause this as well.
Last edited by imadot; Apr 3 @ 1:05pm
Originally posted by carlm10:
I read that your base will deteriorate over real time if you don't login enough. Is this true??? If so, I'm out.

As far as I remember from the dev stream, the base shield lasts 20 or 21 days. Only then does your base start to deteriorate.
imadot Apr 3 @ 1:26pm 
What I read too watchdog79. So, over time without shielding your base will deteriorate. Keeping the shields working (with some form of resources for the shields) takes time.
Its regular mechanic for survival mmo just to clean space for active players. Otherwise you would end up with bunch of buildings just standing there with players who own them long gone. Adding some maintenance cost will stop players logging once every few weeks just to keep them sustained forever. Its a good thing as long as rebuilding base won't be prohibitively costly.
PoohPus Apr 3 @ 1:29pm 
Originally posted by carlm10:
I read that your base will deteriorate over real time if you don't login enough. Is this true??? If so, I'm out.

In addition you have to pay taxes to the Emperor for keeping a base running. You can choose not to pay taxes, in which case Sardukar comes collecting. Although we don't know what that actually entails.
Chaon Apr 3 @ 1:32pm 
From what I got from the various videos I watched on YT, you have about 21 days before your base's shielding deteriorates enough that it starts to take damage and can be raided by other players and maybe NPC's.

I didn't see exactly how much the taxes will be but I don't expect them to be so high that a casual player can't keep their base going with at least minimal playing.

And by that I mean a couple hours per week of playing.
PoohPus Apr 3 @ 1:45pm 
Originally posted by Chaon:
From what I got from the various videos I watched on YT, you have about 21 days before your base's shielding deteriorates enough that it starts to take damage and can be raided by other players and maybe NPC's.

I didn't see exactly how much the taxes will be but I don't expect them to be so high that a casual player can't keep their base going with at least minimal playing.

And by that I mean a couple hours per week of playing.

Note that the shield/raid mechanics are different from the Basin to the DD. There is no PvP at the base locations in the basin, and so raids are never an issue there.

In the DD you're safe from raiding as long as your shields are up, but under certain conditions the shields will fail. That's when you're vulnerable to raids from other players.

I haven't heard anything about being raided by NPCs being a thing, but that doesn't really mean there aren't. Have you heard otherwise?
Originally posted by carlm10:
I read that your base will deteriorate over real time if you don't login enough. Is this true??? If so, I'm out.
Ark Survival has timers and works.
Pax Dei doesn't and devs need to delete player's plots to make room for new players.
Originally posted by Menzagitat:
Originally posted by carlm10:
I read that your base will deteriorate over real time if you don't login enough. Is this true??? If so, I'm out.
Ark Survival has timers and works.
Pax Dei doesn't and devs need to delete player's plots to make room for new players.

Pax Dei? That seems to be like a lot of manual work that will end up being unappreciated, with a bunch of people being unhappy with it, because of "why my stuff got deleted, and this guy's not". Personally I loved the solution from V Rising. You just had to farm blood to keep your castle away from decaying.
(J) Apr 3 @ 2:15pm 
Sometimes it is so much easier to let AI do the work for me.

Have you never played a survival game before?

Here are some survival games where your base deteriorates over time if you don’t maintain it:

7 Days to Die – Structures degrade from zombie attacks, weather, and structural integrity.

Rust – Bases decay if not maintained with resources in the tool cupboard.

Valheim – Wooden structures deteriorate in the rain unless covered.

The Forest – Structures can be destroyed by cannibals and require repair.

Green Hell – Structures weaken and decay over time without upkeep.

Conan Exiles – Buildings decay if left unattended and can be damaged by enemies.

Mist Survival – Fortifications need repairs after zombie or bandit attacks.

Project Zomboid – Barricades and walls weaken over time and from zombie damage.

SCUM – Bases decay if not maintained with materials.

Don’t Starve Together – Certain structures deteriorate over time or due to weather effects.
123 Apr 3 @ 4:38pm 
Good bye then...
Kyutaru Apr 3 @ 4:56pm 
Originally posted by (J):
Here are some survival games where your base deteriorates over time if you don’t maintain it:
Most of those games stop deteriorating when you close the game. They're singleplayer/coop adventures that only decay if you're actively playing, affording you time to gather the resources to keep them occupied.

Dune wouldn't be one of those games. You'd be forced to log in even if you're taking a break, and depending on the resource cost, you can be sacrificing a fair bit of daily progress to the upkeep cost effectively giving the game daily quests just to stay alive. Many an MMO player plays once a week or periodically disappears for a few months. This game appears to be for the no-lifers instead.
see ya like anyone cares
(J) Apr 3 @ 5:37pm 
Originally posted by Kyutaru:
Originally posted by (J):
Here are some survival games where your base deteriorates over time if you don’t maintain it:
Most of those games stop deteriorating when you close the game. They're singleplayer/coop adventures that only decay if you're actively playing, affording you time to gather the resources to keep them occupied.

Dune wouldn't be one of those games. You'd be forced to log in even if you're taking a break, and depending on the resource cost, you can be sacrificing a fair bit of daily progress to the upkeep cost effectively giving the game daily quests just to stay alive. Many an MMO player plays once a week or periodically disappears for a few months. This game appears to be for the no-lifers instead.

jfc...

YOU ALL KNOW WHAT YOU ARE BUYING HERE STOP TRYING TO MAKE IT SOMETHING IT IS NOT.

Rust – Bases decay over time if not maintained with resources in the tool cupboard.

Conan Exiles – Structures decay if left unattended, even while offline.

SCUM – Bases deteriorate unless maintained, even when the player is offline.

7 Days to Die (Multiplayer servers) – Zombies and natural decay can weaken structures while you’re offline.

Valheim (Multiplayer servers) – Weather effects continue to damage wooden structures even if the player is offline.
Originally posted by PoohPus:
Originally posted by Chaon:
From what I got from the various videos I watched on YT, you have about 21 days before your base's shielding deteriorates enough that it starts to take damage and can be raided by other players and maybe NPC's.

I didn't see exactly how much the taxes will be but I don't expect them to be so high that a casual player can't keep their base going with at least minimal playing.

And by that I mean a couple hours per week of playing.

Note that the shield/raid mechanics are different from the Basin to the DD. There is no PvP at the base locations in the basin, and so raids are never an issue there.

In the DD you're safe from raiding as long as your shields are up, but under certain conditions the shields will fail. That's when you're vulnerable to raids from other players.

I haven't heard anything about being raided by NPCs being a thing, but that doesn't really mean there aren't. Have you heard otherwise?
I think you have your zones mixed up here.
The deep Desert will be exclusivley a PVP zone with a small PVE area where people build temporary structures as staging areas for the larger scale conflict. then weekly the DD will be wiped clean by a massive coronal sand storm which will also change the terrain.

Hagga Basin is a PVE area with small PVP zones suxh as large crashed ships with valuable resources. Bases build in HG will be immune to an PVP action by other players. However unless the shield generators are fuelled regularly they will fail and the buildings will start to take damage from the harsh sun and smaller sand storms over time until they are destroyed.
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