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Also... people start new games all the time. Years after they went live. They still catch up and partake in endgame stuff.
But it anyway 5 days ahead deep desert and release day deep desert after all there other servers there do it like THRONE AND LIBERTY you can join early server but you dont have.
was the system there used good not really was it bad only after transfers open ^^
will that happen in dune dont think so after all there want a buy2play game + dlc and not be a pay2win game but we will see ^^
I guess they should just give up lol
yeah there are separete same of the dev team post samethink like that on twitter/x
after all the desert has a cap of 1k and there will not put to much players in a cluster of 1 deep desert server or you have to queue and who want wait till same one leave the area
If there was such an advantage of 5 days, 1 month, or 1 year, with no possibility to catch up to the rest then any player who has not bought a game on day 1 basically would have no point playing the game.
Many mmos have done pretty well over the years with the influx of new players, never heard anybody complaining about "I joined the server 1 year later, it is impossible for me to enjoy pvp".
Wouldn't the power eventually plateau to the max you can regardless? Meaning you'd be able to catch up eventually by playing enough time (if you care enough to be upset my guess is that you'd put in the time).
There will be a AH so you can sell stuff and buy everthing if a player sells it ever BP of buildings made by player or there map scan date if there sell it so you can catch up or invest less time if you dont like doing it