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MMO only means it has large persistent servers where players can influence each other. Planetside 2 is an MMO too.
The actual genre is open world survival crafting, like Conan Exiles. It's got multiple smaller servers per branch and then a huge endgame PvP enabled map from where players from all those smaller servers can travel to and be hosted there at the same time, hundreds of them.
Even if the resources for the final tier of gear end up only being on the PvP map, these resources & gear can be traded through the trade systems in the game as well.
The PvP fights can get costly, so those players might end up selling a lot of stuff to quickly replenish depleted vehicle pools etc.
If they lock us out, it will probably be something that makes people leave the game.
In a way, that's what happened to Secret World, they made End Game Gear to hard.
So the average players who keep Subscriber income flowing, left.
Funcom can make great games, just hope they learn from their mistakes.
https://www.youtube.com/watch?v=BjbMvfe7nqg
I never played the Division games, but I think those maps are tiny compared to what the PvP Deep Desert map is in Dune Awakening. It's 500 square kilometers in size.
$50 to grind for pvp players.
It's not that excessive, if someone said so on some youtube video then their opinion was wildly exaggerated.
Even the PvP goals of taking over control points at the Deep Desert have PvE alternatives to grind points towards that goal(the competition is between supporters of House Atreides and House Harkonnen).