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When Starship Troopers extermination changed from Unreal 4 to Unreal 5 the performance fell off a cliff for absolutely no graphical quality increase (that I noticed). However, I believe it allowed persistent bug corpses. One might hope that there will be similar gameplay reasons here.
As many games show, gameplay is more important than graphics. Funcom have lots of experience with Conan Exiles. Fingers crossed.
UE5 is not the problem the problem is the vast majority of consumers these days seem to have very little idea how to optimise their PC's.
On that note. I ran the benchmark. 1440p max settings with FSR3 disabled and Frame Gen disabled I got average 80fps with 100+fps peaks. With FSR3 on balanced preset and Frame Gen enabled, I was getting 280fps average with 340fps peaks.... this system? 7800x3d + 7900xtx. Top of the line.
I am sure someone with a lower end system, running FSR3 in balanced will still get decent frames. I saw someone online post their low end system getting 60fps easy with balanced mode. And it WAS a low end system.
As far as AVX2.... intel cpu's support AVX2 since 2013 and ALL of AMD Ryzen processors since the first generation supports AVX2. Basically anyone gaming today should not have an issue. And if your CPU doesn't support AVX2, then your GPU probably isn't strong enough to play modern games anyway since your CPU is also old as dirt.
https://x.com/i/grok/share/gPCJ4WRugMWUsOL4msctH57FD
The game is very compute heavy, and AVX2 helps with that a lot. So people with 8-9 year old PC's can still run this game well.
My own PC is 6 years old though I've upgraded the CPU twice(from 3600X to 5600X, then to 5800X3D), and most recently upgraded the cooling & undervolted the CPU. And I can run the game with decent frames at quite high resolutions ultra settings when using FSR3 balanced and FG enabled.
Its a sandbox survival game that you play with other people. Its multi-player online for sure, but "massive"? The addition of social hubs doesn't make it an MMO, but maybe that is a pointless distinction.
I would hesitate to describe it as an MMO, because then it will be judged as an MMO. When it doesn't get hundreds of thousands of simultaneous players it will be called a failure. A failure, a dead game,etc. Believed a failure even as it might have been considered a success if described as a survival game.
The framework should allow both story and cosmetic packs to be sold. World building through story telling was something Funcom were good at. Hopefully they still are.
The problem is that woke people don't tell good stories. They never let the people in the stories be themselves. They intrude too much upon the characters and so those characters never live.
So, we go back to the vitiligo. It seems unlikely that vitiligo was put in because someone at Funcom investigated sun caused medical complaints and added it in for realism. That is utter rationalisation.
For whatever reason its a woke thing. Which doesn't bode well.
Making their own engine would require them to add another team or two dedicated specifically to that. Which would result in significant increase in development time and cost.
Why even bring up stuff like this? We are two months out from a release. Nothing major is going to change.
You seem to be replying to me in the wrong thread here.
OK. So it was a pointless, impossible, hypothetical comment. Got it! :)