Dune: Awakening

Dune: Awakening

Fully Immerse Yourself in Dune: Awakening with NVIDIA DLSS 4
We are proud to announce that Dune: Awakening will be one of the first games to feature NVIDIA’s DLSS 4 technology with Multi Frame Generation, along with Razer’s next-gen Chroma and Haptics integration.

Can't wait for all these fake frames provided I'm guessing the game runs like sandpaper without DLSS?
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Based on promo videos the game goes from 60 FPS to like 300 FPS with fake frames. Then again, most people will buy it anyway even if they play it in 30 FPS.
Frame Generation isn't just a number added to the framerate counter. It gives a real perceivable effect of a higher framerate, at a cost of some added input lag and stutters.
Last edited by Captain Worthy; Jan 14 @ 12:53am
Originally posted by Captain Worthy:
Frame Generation isn't just a number added to the framerate counter. It gives a real perceivable effect of a higher framerate, at a cost of some added input lack and stutters.
It's a placebo which stacks on input latency and corrupts the whole point of having proper optimizations in games, and worst of all laziness in pursuing what matters most. Raw performances.
Originally posted by Quagimus Decimus:
Originally posted by Captain Worthy:
Frame Generation isn't just a number added to the framerate counter. It gives a real perceivable effect of a higher framerate, at a cost of some added input lack and stutters.
It's a placebo which stacks on input latency and corrupts the whole point of having proper optimizations in games, and worst of all laziness in pursuing what matters most. Raw performances.

No, it's not a placebo effect. That would be the case if it only added numbers to the fps counter and nothing else.

The input lag & stutters are the cons, but the pros are worth it on PC's which can't otherwise run the games at playable framerates.
Bjørn Jan 14 @ 3:34am 
Yes, even the 'fake frames' as I've seen people call them (both for frame gen and upscaling) are generated by the GPU, same as the 'real' ones that are generated by 'brute force' (although it's just mathematics like the 'fake' frames).

Using tech to increase performance in any way is valid and smart, but some seem to think it's cheating or something. Old nerds like me are in awe of what AI can do now :rufussmile:


Regarding input lag and stutters with frame gen, in Cyberpunk 2077 I don't notice this, but that game is pretty optimized now, I guess. Nvidia Reflex is designed to help with input lag, I believe, which CP77 also has.

On their website (CDPR) they mention at least 60 fps as a base frame rate for frame generation, though, or there will be issues.

Note that the article is from when FSR3 was introduced to the game, but this part is about frame generation:

Minimum FPS: It’s recommended to run the game at a baseline of minimum 60 FPS before enabling Frame Generation for it to work properly. At lower frame rates visual artifacts might be more prominent, you might also experience frame pacing issues.

Monitor refresh rate: It’s strongly advised to play on a high refresh rate monitor (120 Hz and above). Using a lower refresh rate monitor can lead to frame time issues.

https://support.cdprojektred.com/en/cyberpunk/pc/sp-technical/issue/2728/amd-fidelityfx-super-resolution-3
Originally posted by Captain Worthy:
Originally posted by Quagimus Decimus:
It's a placebo which stacks on input latency and corrupts the whole point of having proper optimizations in games, and worst of all laziness in pursuing what matters most. Raw performances.

No, it's not a placebo effect. That would be the case if it only added numbers to the fps counter and nothing else.

The input lag & stutters are the cons, but the pros are worth it on PC's which can't otherwise run the games at playable framerates.
That's exactly what it's doing though. You're not getting more native frames you're getting a placebo effect. This is just an inversion of frame skipping a a scene. You use an AI tensor core to do it.

This just means the 30 series was about the last generation where raw throughput meant anything. Went from 3090's stacking SLI, to weak single cards focusing on imaginary frames. Maybe Nvidia will rethink their gimmicks by the 60 series.
Bjørn Jan 14 @ 6:12am 
Originally posted by Quagimus Decimus:
Originally posted by Captain Worthy:

No, it's not a placebo effect. That would be the case if it only added numbers to the fps counter and nothing else.

That's exactly what it's doing though. You're not getting more native frames you're getting a placebo effect.

More frames are coming from your monitor, so it's not placebo. If the frames were simply repeated twice, it would also still be easier on the eye. I think they do this with movies, which are still mainly shot in 24 fps (although they might also be using AI-generated frames by now).

But with the AI generating new images, it keeps the motion more fluid, and our eyes and brain are nice and relaxed :steamsunny:

Anyway, no matter what you call it, it is what it is, and it works. I like it. AI algorithms are getting pretty incredible... Also a bit scary, of course... :rufusscared:
All frames are fake when you think about it. The only problem with the AI tech is there is increased blur and/or input delay right now. Ya'll need to not drink the YT Kool-Aid. The main problem is they going to keep doing less and less raster improvements and try to shift to AI uplifts only to cut cost but still charge you an arm and a leg but anyway the dlss 4 features will come to older cards just not the multi FG that is 5000 series thing.
Sir Ippo Jan 18 @ 1:58pm 
What about amd cards?
Originally posted by Sir Ippo:
What about amd cards?

The game has FSR3 and frame generation is part of that. These work on older Nvidia cards too.
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Date Posted: Jan 10 @ 9:39pm
Posts: 10