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번역 관련 문제 보고
Yeah he's totally wrong, games like Rust and Conan Exiles are always niche and poorly designed because they don't have to be.
Games where PvE and PvP are both viable options are usually very popular, like in Dark Age of Camelot and a few others. Players can do both or just one, and neither have an impact on the other.
World of Warcraft is a bad example because they tried to force players to PvE so they could get PvP gear, it made NO sense at all forcing them to PvE for no reason. The RvR in Dark Age was a perfect reason and gave players something to fight for instead of just random ganking.
So it really comes down to the implementation, there is no doubt a strong demand for PvP, but it hasn't really been implemented well in MMORPG's except for the ones I mentioned.
You put pvp into this game, with no propper anticheat & digital ID .. then your game will be swarmed with cheaters in no time, it happens to CS, fortnite, battlefield, COD, rainbow six and many more pvp games .. So that would be a bad choice, perhaps cooperative pve, similar to Star ship troopers would be a greater idea ? Yeah I think that would be a greater experience ..
That is just my oppinion on it
PvP games all die in this genre its facts. You can cope all you would like brother. No company is able to balance any PvP game and prevent zerging / chinese hackers also facts. For this genre to be successful you need to a well rounded PvE game with optional PvP that serves no purpose so the majority can enjoy the entire game yah know? Not the 5%...
Actually PvP can still serve a purpose in that scenario, look at Dark Age of Camelot, the RvR was a huge PvP zone with objectives and rewards set apart from PvE.
That game is pretty much dead tho...
It lasted more than 20 years ...lol
Lol same people playing just like WoW doesn't mean it isn't dead...
Agree PvP is the best challenge but few games have merged it PvE in the right way.
That's what we're talking about here, try and keep up.