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"The Dune IP is pretty weak" lmfao not worth reading past that level of ignorance hahahaha.
But I'm curious what makes you think Dune is indeed an IP strong enough to carry games? Then how come "Spice Wars" the first Dune game in 2 decades sold significantly worse than Shiro Game's selfmade IP "Northgard" even though they are very similar products done by one and the same studio?
I think they should do something out of the box like NFT/Crypto. NFT rewards should attract at least some players?
That means I am biased.
If many others pay and the system proves effective, then that could actually shape the game in a way that such s system make sense: free to play + payed seasonal battle passes.
And then it fails only for you and me but succeeds overall to those who pay and to Funcom as well.
All his posts are all about game XXX is going to fail because YYY.
Everyone just block him now and save yourself the grief and headache.
You have absolutely no idea what hard SF is.
There is a 'wishlist calculator' that was a bit interesting, but how accurate it is I've no idea... Fun anyway!
It bases day 1 sales at 5% of wishlist numbers, which I've seen is common to use on other statistics sites as well.
https://impress.games/steam-wishlists-sales-calculator
There isn't an MMO category, but when setting RPG and a price of 50 dollars (rest default), it shows a lifetime revenue of 50 million.