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Raid Shadow Legends youtube ads call it an MMO.
The problem is MMOs only definition any more with this current gen is just mass people. So what defines "Massive"? Who ever is making the game. That's it. There's nothing more to this label than that and perceived expectation. Warframe is called an MMO but you play in squads of 4.
This allows them to be in more categories for awards, taxes, and other things to help them as a studio but it's not actually useful for defining a game any more.
The world MMO has no meaning any more.
Plus, mandatory PvP implies that there is nothing else you can do without having PvP forced on you at every step, which just isn't true for this game. "PvP with a reason" is not mandatory. PvE that supports a PvP gameloop is an option afaik with this game.
The mandatory PvP game you seem to be describing is what I considered bad attempts at sand-box PvP with lots of missing potential to make it better. That is what I'm hoping Dune: awakening does—makes it better and fills that potential.
Also, I don't play open-world PvP games because I want every fight to be a fair 1v1 duel. I like that some fights are unfair and you have to find ways to overcome them or avoid them. If I want 1v1 or fair rule-sets, I'd play a Moba or match based game.
*Yes, Dune: Awakening has player-versus-player combat. You can do it individually, or you can band together with other players. *
**ARE YOU FORCED TO PVP?**
*No, the game world has specific regions for PvP. While outside of these regions, you are not an eligible target nor combatant for PvP. *
Just pointing out that according to their FAQ there is not forced PVP in this game, but we shall see when the game launches if it holds to that
I for one am looking forward to this game and all that you can do in it and getting to explore all of the game with my friends
CoD is a battle royal not an MMO
Warframe is a hub match maker not an MMO
Games that allow more then 6 players but less then 1000 should use LMO Largely Multiplayer Online because claiming a game that only up to 32 people can play together an MMO is a joke. 32 players is roughly 3 parties in a lot of true MMO's that have thousands of players logged into the same world, that you can see each one of them.
I'm not hating on you Sam, I just wanted to point out and correct things in your comment. If we are going to call games MMO's just because it has online access and a lot of people play it, I guess farmville 1 is an MMO from the olden days on facebook or neopets.
It would be smart to allow fans of the hardcore survival PvP genre to have a few titles in which they can just be themselves, seeing as how they have very few choices because most games on the market already cater predominantly to the PvE crowd. But the financial pressure to cave to the loudly-complaining forum and social media majorities ensures that most games that are ostensibly made for the hardcore market come out pre-nerfed, shallow, and impotent, but not quite enough to retain the interest of the people who were complaining in the first place.
It's impossible to appease both of these groups at the same time, and companies really shouldn't try.
Those games exist. It's just that they are... VERY unpopular and therefore unprofitable.
Looking at you: Last Oasis, Mortal Online 2, The Front, etc.
The games I'm talking about are more along the lines of old-school Ultima and EVE Online, and classic survival games like DayZ during its first few years. Such games don't get made anymore, even though there's demand for them, because massive social pressure to change their PvP-centric core gameplay is present in every single one.
If a hardcore PvP game came out that actually had proper balancing and a compelling gameplay loop (many contemporary survival games have neither), it would be popular and profitable, because there's clearly demand for games like that from players like me.
I'm not even saying that this particular title needs to be like that (although I'd personally prefer it). I'm saying that any time anyone tries to make a game like that, they're shamed into making concessions that soften the experience. More casual-minded gamers are simply unwilling for us to have even a single game like that to enjoy.