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For PvE players (myself included) any notion of PvP is unacceptable and should be either full optional or ignored completely.
For PvP players (strangely enough myself included) when PvP is optional it takes all the thrill and the reason from the PvP game,
Lastly if a game has PvE elements, it almost always become a PvE oriented game in the end, but because of the PvP elements in it PvE players willl never be happy and PVP players will have an unfinished game,
This is a very delicate situation and can easily make or break a game, best course of action would be in my opinion, having dedicated servers and singleplayer/co-op like Conan Exiles to satisfy each side. Even then this game will end up being PvE oriented just like Conan Exiles but at least i believe that formula will succeed.
Though for pure PvP players, sadly, rarely a game comes out with the actual PvP elements prioritised. I know well, my friend is a pure PvP player (especially full loot drop games like Rust, Albion online etc.) and i know how he is disappointed by every PvP game release ending up being a PvE game with PvP flavour.
I myself enjoy PvE more than PvP so i would like this game to be just like Conan Exiles, but i also know that there is rarely a pure PvP game out there that i dont think i have right to ask for this game to be just another PvE game.
We will see in time...
The problem is that PVE is more accessible than PVP and by proxy, more people get into PVE than PVP. People will point out things like that the most played games time-wise are PVP games, but ignore that the most profitable games every year without fail are PVE games. And that's ignoring that in truth on the international stage, IE, if you factor in Korean MMOs and mobile games, the market is overwhelmingly dominated by PVE experiences, playtime AND profit.
Normies just don't typically go for PVP, and if they do, they're going to go for a game that, like you said, is built around PVP from the ground up. The actual audience for the PVPxPVE hybrid model is in truth very niche. Hence why whenever a PVP mode does get popular amidst a hybrid experience it typically gets expanded into its own genre instead of the original retaining popularity (Prime example being the Black Zone in The Division basically spawning the Extraction Shooter genre).
True PVP players will ultimately always gravitate towards a game that is PVP focused because they want to PVP without the baggage of PVE. PVE players are completely uninterested in PVP and will typically avoid it like the plague. In the end, trying to appeal to both sides pleases neither and only attracts the much, much smaller in-between crowd.
Fortunately, it's not going to be a full PVP MMO. Because you're right, it would fail.
Your other posts are also exceedingly bad examples. Mortal Online was a PVP MMO, and in spite of being exceedingly niche, it didn't die until its sequel came out, which is doing fine, about as niche as the original was. The other games you mentioned fell off for the same reason 99% of PVE MMOs died off very quickly: They were inferior offerings to the dominant game(s) in the genre. IE, Last Oasis was just a significantly, significantly worse version of Rust/ARK.
If you do not account for mobile, all of the most prominent live service/actively played consistently games in the world are PVP. DOTA, League, CoD, Apex Legends, Fortnite, PUBG, Valorant, CS:GO/Now CS2. PVE games that are not live services are more popular, IE, Hogwarts Legacy, Elden Ring, and the like. And there are a much smaller handful of live service games that are PVE focused and still highly successful, like Warframe, Destiny 2, Genshin Impact and themepark MMOs like WoW and XIV. But most continually updated games are still indeed PVP.
But that's the thing, they're focused on PVP. Games that are hybrids between the two have largely begun to fall off, because the two sides of the game inevitably conflict. There are plenty of exceptions, but even the most popular exceptions (which usually have wholly segregated PVP and PVE elements ala Black Desert, Warframe, Destiny 2, etc) are utterly dwarfed by the titans of PVP.
Its like I said in my previous post. PVP players want PVP focused experiences. PVE players don't want to PVP. End result, if you make a game that has both, you end up pleasing nobody. Games need to get back into the mentality of being willing to not capture every single player in the market. There's nothing wrong with preferring PVP or PVE, and there should be games that cater to both, and even some games that do it at the same time for that smaller niche that likes it. But games need to be focused on one or the other overall, and games that are trying to do both are going to inevitably have a very difficult uphill battle to fight, and that's assuming they don't just go the Conan Exiles route of forgetting PVP is a notable factor and being a 90% PVE game with some PVP servers. There's a reason everyone cheered when Arrowhead stated last week that Helldivers 2 would never implement a PVP mode.
they are plain and simply all Dead.
I cant even really think of a pvp MMO esque game that has thrived. That's not personal opinion, that's just fact. Meanwhile, PvE survival games are winning all the time. Even Rust added PvE and keeps adding more of it and this devs conan exiles game basically swapped to a PvE focus because they learned PvP does not stick.
I am not even personally against PvP games, I adore them. But pretending full on PvP games do not rarely if ever succeed is just naive.
Best way to handle this IMO, PvE servers. or whats better, pvp zones.