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Báo cáo lỗi dịch thuật
This is actually such a big problem, that it gives me hope that we're getting something awesome. Varied landscape is such an obviously important aspect to a game, and so completely impossible on Arrakis. There's no way Funcom doesn't know this, which I'm hoping means they have a cool solution. What could it be? Well, the game is tagged as an MMO. A lot of developers incorrectly put that tag on games that aren't actually MMOs, but as far as I know Conan Exiles doesn't use that tag, which means to me that Funcom actually understands what it means. How are they going to make a survival game massively multiplayer? Anything with base building and destruction needs a lot of space for players to spread out into. They could just make the map bigger (or infinite, with procedural generation or something) but that seems inelegant. My hope is on this game including space travel.
Allow for any number and variety of planets that can be built on. Those more lawful planets could even be PvE only. Arrakis would essentially be a PvP zone, where players go to fight over access to spice, a resource only found there, but essential (and therefore valuable) to the operation of the rest of the universe. Arrakis base building would be more temporary, more similar to camps. They mentioned a storm that would wipe out sections of the desert, changing the geography and resources, which suggests that long term base building isn't practical.
This is all absolutely wild speculation and fantasy, but it solves a lot of the concerns. Problems with full PvP, lack of biome diversity, even lack of character customization (wear what you want on your home planet) all go away with space travel.
The are the areas of civilisation, such as Arrakeen and Carthage, the quant villages on the edges. Those have date palms and grasses (specially adapted versions, mind you, that still take more water in a day, than a poor Arrakeen family uses in a year)
Then there are the basic desert zones (ones where general spice mining takes place) such as the ones near the Shield Wall.
Then you have the Deep Desert and the Salt plane, the southern polar regions (marked 'forbidden' on the maps) and the northern polar cap where ice is extracted by the water sellers (and the Smugglers lol)
Yeah....its all desert. But there are slight changes.
The standard survival game rout of 'punch tree/collect sticks + collect stones = make stone tools = kill wildlife = leather gear' does not work as Arrakis does not have anything large enough to give you leather.
Donkeys and mules were tried at first (from the dune encyclopaedia, so grain of salt/sand lol) but fitting them, or ANY domesticated animals with custom crafted stilsuits was cost prohibitive.
So its pretty much hares/bats/birds of prey/mice and a few insects.
That's likely why the Fremen developed 'Spice Fiber' for cloth, furnishings and clothing.
Wood is super rare, and handed down among families in the tribes.
Metal is also rare, though less so than wood.
Glass and plastics (again, spice based plastics) are common.
If they (funcom) are going to go the 'naked and alone' starting route, the only option I can see, if they are restricting us to Arrakis itself... Well, that would be something House Harkonnen would do.
You might start in one of the cites (Arrakeen probably, unless you were connected to the Harkonnen, then it would likely be Carthage) with your basic kit
(Fremkit, Stiltent, stilsuit and maybe a bottle of water and some dried rations)
If you were driven into the desert, or might be sent there by the faction you started with....that might work.
you did not got the news did you, they royaly Fed conan survival game, by adding a battlepass and crom coin shop. funcom does what funcom does and that's killing IPs slowly.
And space, many fremen were promised showers and wealth in merc/smuggler work off world.
I would love if they used the tech Star Citizen use to make planet, and gave is an Arakis that is literaly thousand of km large.
Hire workers (or enslave?) to work for you — you need people to operate your harvesters and ornithopters, produce spice fiber, make clothes and stilsuits, food, weapons etc.
Here we go again — hunt for better thralls, craftsmen and fighters.
Any base must be underground, sietch-like. With windtraps, water reservoirs etc.
Means IF they screw it up, we leave negative feedback.
Dune is the perfect setting for an open PVP game.
Have you actually read the books? Forget even that Arrakis is an unnaturally barren wasteland that doesn't actually have anything useful to forage. Forget the worms, even. You know the desert isn't actually a no man's land, right? It's Fremen territory, and they *thrive* in it. A big part of why they're so successful is their secrecy, which they maintain by, among other things, murdering the ♥♥♥♥ out of anyone who comes close. This is why Dune is such a terrible setting for an MMO, survival or no: thousands of randos ♥♥♥♥♥♥♥ around in the desert could only do so with the Fremen's permission, and that's just absurd.
I don't even think Funcom is that bad.
Every pub/dev has made mistakes in the past.
We dont have many info on the game, so it could be good or bad. Survival dont mean gathering every rock and tree you see, many survival dont have these kind of things.
It certainly wont be 1:1 to the book, but it could be a good adaptation. I at least hope it will not be an Amazon tier adaptation.