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Who knows where the line between a Multiplayer Online Game and a Massively Multiplayer Online Game actually is, but it's certainly more than 100. I'm not sure how anybody could consider 100 people "massive".
Will this game be an MMO? Who knows. Plenty of developers put that tag on games that aren't actually MMOs, so it's possible they've done that here, but there's nowhere near enough information available yet to say that's the case. It's not impossible for a survival game to be an MMO, it's just not the normal design. As far as I know, Conan Exiles does not have the MMO tag, which indicates to me that Funcom does basically understand what that tag means, and their use of it to describe Dune suggests it may actually be a real MMO. It would be interesting to see.
(also, thanks for the LOLs for the various people trying to claim that putting the Role Playing Game tag at the end is what makes the difference between server population limits. The logic behind that argument is downright mind boggling. In what world does "Role Playing Game" refer to the number of concurrent players, yet "Massively Multiplayer" does not. Just... What? lol)
Massively Multiplayer Online Role Playing Game (MMORPG) is a game with a massive number of same-world players.
Massively Multiplayer Online game (MMO) is a game with any number of same-world players, massive or small.
That tracks. The difference obviously isn't that one is a Role Playing game and one is not. That would be crazy.
yea i won't call star trek online an mmo either, more like a loading simulator & instances. i'm a life time sub on star trek online, i'v never seen 100 peeps on one place. even if you look at Earth Space Dock, i see 50 instances of 24 ish players. so sorry can't call that an MMO. (not even going into the lootbox hell that game has, ho boy)
Boast about being old and implie he is more knowledgable than other...
Proceed to show that he does not even understand the definition of the word massive...
In an MMO that maximum Playernumbers you get in this games are just the waiting queue to get in a real MMO.
No hate against Conan and Ark. I played them. Had fun there. But they are all but massive.
People don't get married in MMOs.
Survival craft is not Role Playing.
anarchy online is hardly short lived.... it's been going for 20 years...
You explained why such games arent RPG,s.
Alright,great.
Fair point.
But you didnt explain why they would be mmo,s(which they are not,just multiplayer survival games)
I dont know when exactly it started,but for years already developers are trying really hard to change the meaning of,,mmo''.
Today its supposed to describe 3 things:
1-GaMeS aS a SeRvIcE
2-Survival games
3-Basically every multiplayer game ever
Mmo,s as we knew them,with 1 huge world where everyone played together without the overuse of channels,phasing or letting people host private servers,are dying out.
Its sad,really.
Today,people think the difference between mmo,s and mmorpg,s is not the roleplaying aspect,but the PLAYERCOUNT per world.
Twisting the meaning of mmo,s like that,makes it even harder to find,,real''mmos now.
If you look up the mmo tag on steam,most of the games listed there arent even mmo,s.
Like,i could have sworn i saw,,FIFA''listed as an mmo there.
I think it's a valid question what the devs mean when they say "MMO". Age of Conan, Ark etc. all consider themself to be MMOs even though they allow less than 100 players per server. You quote a lot of fancy words from the description, but what we need are numbers. Is the "large scale" world the equivalent of 5*5 km or 40*40 km? Does MMO mean "less than 100 players per server" or "more than 2.000"? We need numbers and not fancy words.
PS:
"Shared by thousands of players". Again! Are we talking about the same server or the game as a whole?