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Zgłoś problem z tłumaczeniem
I have no clue who Rare are ignoring and who they're not. And honestly, neither does anyone else not on their board meetings.
Nor do I really care, until they cater to those that wont take no for an answer; those that learned that tucking parents sleeve, repeating the wish in the hope that the parent cave in will work.
That sort of bad behaviour should have been left in childhood and should never be seen working in the game industry, amongst many other places. Not unless it's the vast majority of the players tucking that sleeve, which clearly is not the case with SoE.
A 30 day average on 30,162.4 daily players testify to that.
The 20K players I mention are the huge silent majority that just likes the game as it is, and plays it.
On top of them you have around another 2-10K players that i didn't count in, just to leave room for those that, for whatever weird reason, play the game although they ONLY like the PvE parts of it, and those that are just trying it out.
Lets be honest; if the majority wanted PvE servers, as some claims, there would have been in the ten of thousands of posts about it. There's not. Not even remotely close.
And I guess that's because the huge silent majority enjoys the game as it is.
You think anyone who passes by this game and thinks 'I would like this if it had PvE servers' comes into the forums to make a post about it?
You don't think that comments such as your own, focused on belittling those who are asking for PvE, are discouraging people from trying this game?
You have no idea what the 'silent majority' thinks, precisely because they are silent. If we take the forums as a sample, then I'd say the community is fairly evenly split on PvE servers. For every person that's against them, there's a person in favour of them.
Additionally, I don't think people would keep asking if there was any valid ground for rejection of the proposal. So far, every reason presented is either a really bad one, or doesn't fly to begin with.
No I don't.
That, as I wrote, is why I left "another 2-10K players that i didn't count in"
I thought that was pretty clear in the rest of the sentence.
Didn't you read it?
Again, if you take my words as they stand, and do not add to them stuff I didn't write, it's pretty clear that the only ones I'm belittling, are those that keeps asking for something until they get their wish fulfilled, when their parents already said no.
I'll stand by that any day; that's simply bad behaviour, that should have been left in childhood..
Do you disagree on that ?
If I deter such people from playing the game, I honestly couldn't care less. Or care at all for that matter.
The only part that where directed at anyone only into PvE, is the " for those that, for whatever weird reason, play the game although they ONLY like the PvE parts of it". a thing which I honestly find weird; why buy a PvPvE game, that from the very start was advertised as such, when there's like a fantazillion good PvE games out there? I do not get it. I'm not into PvP, I'm only doing PvE myself, but i really likes that PvP part of the game, gives it an edge that no current AI could provide.
Also, if I discouraged anyone looking for PvE only in SoT from buying the game with my comment(s), I'd think I helped them save some money better spend on other games that cater to their wishes, and loads of disappointment.
I do no KNOW what the 'silent majority' thinks.
No one does. However, the fact that the game 4 years after its first release holds a 30K daily player avg. speaks for itself. That gives me an IDEA of what theu think anout the game in its current state
Thinking that 15K (read; ½ the playerbase) would play a game 4 years after first release, if they didn't like the ever present risk posed by other players, is beyond me and something I have a hard time believing.
But you're right, it's a belief, I don't know, and neither do you.
Furthermore I don't belief in taking the active users of a forum as a representative of the player base, just like the silent majority is in no way representative for the vocal minority in any organisation; they're just taking a ride as long that they mostly agree with the decisions being made, and leave if they don't.
How about if Rare came out with an official statement that it's not going to happen? Would that be it, or do you think they, as the creators of the game, owed PvE-only players an valid explanation, or should people then take No for an answer?
I believe(pls. note; i do not claim to know) that if Rare saw PvE servers fitting their vision for the game, they'd implemented it a looong time ago.Why wouldn't they have?
That's the typical viewpoint of a politician on any subject whom they truly disagree with. I won't really dive into that, except for one thing; my standpoint.
I'm into PvE. I only do PvP, if forced upon me, at least so far. And when it is, I train to escape, since 90% of the time, I play solo, due to the time constraints most working adults face.
As I stated earlier, this game provides me with a rather rare opportunity to have that experience, due the PvP aspect of the game; the randomness of player encounters and how they pan out. I currently have had only 25 encounters, just less than 1 per hour that I've had in game, and only 2 of those attacked.
But I don't know if the remaining 23 would have acted, If I hadn't steered clear of them. Maybe they didn't see me, maybe they did. Maybe they where out there doing quests of their own.
That's the beauty of it; non-scripted encounters, that obviously can't be precisely predicted.
It gives the game an edge that would certainly not be found an a PvE-only server, and an unpredictability that would be close to completely gone on a PvPvE server, that had the PvE option right next to it.
You specifically mention those that play the game, not those that come across this thing in their discovery queue, or refund it.
As a matter of fact, I do. At least on a 'one size fits all' basis. Because people can be wrong, and people can be stubborn. Unquestioningly accepting whatever people tell you is a stupid idea and really bad behaviour. Pushing back against what people say is sometimes a good thing, sometimes an important thing, and sometimes it's only good in moderation.
There's lots of people that don't enjoy the stress of PvP. Not that weird.
And how many are using this kind of setting, with graphics like this? Not to mention that what little I did get to play included a textual quest that reminded me of some of the best stuff of the Secret World MMO, which is pretty much non-existent in any multiplayer game.
It's not that hard for me to believe. I absolutely loathed the PvP in Dark Souls 3, but still played the game for a good long time because I enjoyed the other aspects. I can see others just bearing the problem for the time being. Doesn't mean the game wouldn't be better with PvE.
'We said so' is the absolute worst possible reason you can come up with. And while they are not obligated to give a proper reason, if they want the discussion to have any kind of conclusion, they will have to come up with one. People will keep asking for PvE until it's shown why it cannot happen.
Well, let me illustrate my position then. These are the arguments I've seen:
'If people can progress on PvE servers, that will invalidate the effort associated with that progress' - This doesn't fly, however, since the progress is based on loot that can be stolen, sometimes without effort. The very nature of SoT's PvP uncouple effort and reward, which is the exact problem with it. There's nothing holy about progress in a system where it can be stolen.
'If people can play on PvE servers, there won't be any PvP left' - This basically indicates that PvP players aren't actually interested in PvP, just in cheapskating their way through the game by stealing loot. If you want PvP, you can visit PvP servers or play the PvP exclusive gamemode. If you claim that the PvPvE servers as they are now require PvE players to function, then you're admitting that the PvE players are the product being sold, not the customer. And there's no way you can justify any pricetag that doesn't have a minus in front of it with that argument.
Your argument is the first to actually hold water, but it still falls apart because PvE servers would be an additional option, not a replacement for what is currently there. So if you want the PvPvE experience, you can just play on a normal server, and nothing would be different for you.
Unless you think that almost all of the playerbase will migrate to PvE servers, in which case I guess we can say they're more popular than people are letting on.
I get that the devs have supposedly made a decision, but part of the feedback process is that sometimes people will come in to say 'Your decision sucks, and here's why'. They'll have to deal with that.
I thought the sentence " and those that are just trying it out." was sufficient to cover those. Apparently not. My bad.
I agree with you an a on a 'one size fits all' basis.
But when it turns into No! Yes !No! Yes!No! etc.; that just gets childish, regardless of the subject matter, and I always oppose that.
And in a business, if those who managed to sell you something, from your perspective are stubborn, wrong, etc., but there's no legal/morally wrong(they didn't sell you an exploding tnt cigar, poison you, etc.), then you move on.
You don't linger around, angrily stomping the ground, until you manage to impose your will, without just sporting bad behaviour.
In other areas and walks of life, I 100% agree that unquestioningly accepting whatever people tell you is a stupid idea and really bad behaviour. But no adult can to question anything in a childish manner and get away with it, less even get their will.
I never said that weren't a lot of people that don't enjoy the stress of PvP, nor that it was weird.
But you grap that out of SoT context, which is a PvPvE game; hell, it doesn't even have PvE in its description, this sentence is even part of the intro: "Whether you’re voyaging as a group or sailing solo, you’re bound to encounter other crews in this shared world adventure – but will they be friends or foes, and how will you respond?"
And this is what I meant with finding PvE-only players even buying this game weird. It makes no sense. why buy it in the first place, if you do not like the PvP aspect?
Furthermore, I do not always like the stress of POTENTIAL PvP either(I would never play a 100% game like RUST); when that's how I feel, I load up another game, e PvE game.
It works way better than to spend time trying to make a gaming company bend to my will, just because I bought a game that didn't suit me 24/7. I'm playing a game afterall, not looking for a second life.
To that specific description; I do no t know. The setting is of lesser meaning to me, so I wasn't thinking in those terms. I was more thinking of awesome PvE games in general, regardless of setting.
As a PvE-only game, not looking at the setting/game style, I think I would find SoT lackluster and somewhat repetitive quite fast, especially with all the other deeper games out there.
In regards to textual quests reminds one of some of the best stuff of the Secret World MMO, which is pretty much non-existent in any multiplayer game. I agree that it's, afaik, scarcely seen, but if that's what you were hoping for I believe its safe to say you'd never have found that in SoE; The Secret World is quite unique in that regard, at least on the scale that game takes it to.
Now you mention it, that's one of those that I load up, when not in the mood for potential pvp and the alertness it demands not to get owned. TSW is Awesome!!
You might be right about ½ the playerbase, we'll never know.
Personally, if I loathe a significant part of a games description, I would never buy it, regardless of the setting or anything else, and if I did anyway, I would't complain about the part I loathed afterwards. I don't think I'll ever grasp why anyone do that.
And lets be honest; PvP must seem as a significant part of the game for those players that call for PvE servers, otherwise they wouldn't bother.
But I've learned not to assume that others view the world like i do, the same goes for their view on games.
But to each, their own.
Ok, correct me if I'm wrong; what you're essentially saying is, that if a game company holds true to their vision, and let the playerbase know that XYZ wont happen, because it would not be the vision for game they intended to make, it's not good enough?
Also, I've never said "'We said so' sas a possible reason for anything anywhere, nor did the devs. Nor did I say that I think that Rare wants a conclusion for some forum discussions. I don't know and neither do you.
Perhaps they don't care about forum discussions, perhaps the have an employee to do nothing but monitoring forum discussions and take notes. Only Rare employees would know.
People can ask all they want. If they don't get an answer, they hopefully find more meaningful and important things in live, than whether a game gets PvE servers or not. On that note, I'll shortly be of to do the dishes.
Frankly, and this might come across arrogant, but so be it; I do not really care much for all those arguments pro/con PvE server that I never made.
They weren't made by me, hence I will not be hold to them.
And for the most part I do not agree with them, since it often ends up quite polarized.
This is one of them.
But don't live under the illusion that getting rich by Pirating other players in SoT is effortless. And when it is, the "victim" usually makes it so, not the attacker. Unless the attacker is überskilled.
I agree with you, that arguement seem rubbish; all the PvP'ers would be there to PvP.
'If people can play on PvE servers, there won't be the same amount of truly random outcomes of player interaction left' seems a bit more to the point.
"admitting that the PvE players are the product being sold, not the customer" You mean "not the product" right? I mena PvE players are customers too.. :D I know I am.
I do claim that PvPvE needs PvE palyers, to function as the game was advertised and sold to me.
Otherwise, as I stated elsewhere, you'd know that every player encounter would be hostile. That's certainly not the case in its present state.
The PvE players are not the product being sold; they are, along with the PvP'rs and the whole scripted part of the game, the product that are being advertised and sold.
Which is why I bought it.
PvPvE experience as it is now, where you do not know whether other players are friendly or not, would change to a point, where there would be more aggressive player, than there is now, and hence you would expect players to be aggressive more often. So my normal server would not be what it is now, however small an amount of players that trickled to another kind of server. For each additional option, regardless of what form they take, they minimise the players at the normal server. Which I have a hard time seeing as good.
I can only guess, and that would be no, not for long, at least; I find the PvE aspects of this game to be way to little, and for a big part way to easy, to keep anyone occupied for long.
My problem, besides those I mentioned already, is that it would be an utter waste of resources on Rare's behalf. That being said, I'm not into any technical stuff and it might be easier that I think.
Imagine instead resources being put into new parts of the map, perhaps even a part that were "Redcoat" or "trade alliance" controlled, some sort of law enforced on players by die-really-hard NPC's that serves as a somewhat safe haven, for people to get comfortable with the game, and that you could choose to start your game in such map part, and decide for yourself how far you would take the adventure.
Furthermore, such such law enforcing faction could occupy some of the existing islands, and set up some sort of shop there, for PvE'rs to aim for, when turning in some loot.
Imo waaay more interesting than jsut making a PvE server.
In all honesty, I tried to find an official statement and failed. Might just be lack of google-justu on my behalf. And yes they would have to deal with that, one way or another.
So it's basically like playing Skyrim for 5 hours and forgetting to save, but this time it's a feature!
I think there will be no real pve service on this game because the "community" dosnt come to a point and noone will except the real reason why the opposite part want pve or not want pve...
This hole discussion is so stubborn. And i am just tired of it.
How ever they will decide... pve server or not... costum server or not - f*** this
Me, my friends and my Community just keep playing this game in a group of 10-20 people with a server of 5 ships every week and we are fine. We have so much fun without pvp and we realy enjoy the hole 12-20 hours we are playing at saturdays without pvp.
Whatever comes around with this hole pvp and pve blubbering - i decide to stop care now!
See ya - but not in sea of thieves ;)
Awesome to see someone solving their issue with the cards they're dealt. Well done!