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My man enters the designated PvP mode and complains about the people there being good at PvP
SoT, is the kinda game. Where unless you arent a stinky mega sweatlord. You lose hours of progress to people marauding the seas looking to steal loot and kill people. Those people, have chased away a very large portion of the casual gamers who you know, have jobs and a life and stuff.
There are people who would argue thats not true. Let me break it down. If you have 4 hours to game. Thats oftentimes 1-2 larger voyages. Getting it all stolen, and getting nothing for your time playing the game, but toxic grief from mega sweatlords. Pisses people off, and they rage quit.
The jumpie jump double gunning mario bro food munchers who will just board, and wreck entire crews over and over. Spawn camp the crap out of them, and essentially make their hours of work and fun, all disappear in a minute or two.
I looked online, and it said there is SBMM in SoT. But i can tell you with all certainty. There is not enough players usually to keep people from being severely outmatched...often. Like really often.
There is 2 types of players playing this game. And this is i would guess, like 95% of the playerbase. You have your mega sweatlords. And your casuals who keep an eye out and always run, because they've been sunk by the sweatlords enough to know, if you arent watching the horizon, and running. You're probably sinking to the sweatlords.
There is so little interaction in this game, and when you do get it. Its just the sweatlords dunking on you usually, unless you ARE a sweatlord also. I like pvp as much as anyone else, but the mismatching, is extreme. Because they feed people to the wolves on a regular basis, because thats the bulk of the playerbase now.
Why is that? Because after stealing so many hours of peoples lives away leaving them with nothing for their hours of gaming. They eventually quit. And thats why SoT updates, have been so few and far between. So little big content updates. Ect. Because well, the game doesnt have a large playerbase of regular players. Outside of the sweatlords.
And everyone else who plays casually, is just casually grinding for money and stuff. And if any ships come near them they bolt. And rightfully so.
Its 2024 and i got pirate legend last week. Because iv rage quit the game multiple times. Because they always put me against the sweatiest kids iv ever seen in my entire life. And when your friends playing the game all argue and rage quit after it also, then it just becomes a why bother scenario for many players.
Hope this helps to understand how bad off the health of this game is. And why it is the way it is. If you want to enjoy pvp in this game, find people who are trying to run from you. Thats the only players who arent going to be elite. If you're doing voyages and someone blines at you, id say its probably the mega sweats. And this isnt even talking about hourglass. Or the toxic nature of how people are to each other in pvp situations, when hours of your or their work is on the line.
The game in and of itself, is kinda garbage. Because its too much of a time investment for open pvp and loot stealing to stay viable and fun for everybody. So its never been all that popular. And it never will be because of it. And unless you wanna be a mega sweatlord, with the git gud mantra as a staple to people who arent as good as you. So you feel better about being a bully and downing on someone else for not being as good. Then you're better off as a casual grinder who always has 1 person in the crows nest. Watching for these stinky sweats.
Hope this is helpful. I like the game pve, and the ship combat. But the on foot combat, is straight dog water garbage. And sbmm has no effect here whatsoever. So its either git gud, or have no fun and always lose. Because the sbmm is not going to help you have fun, or keep it competitive in any way.
I know this is an epic rant, iv played the game on and off for years. And its never gotten better as far as this goes. There is just too many sweatlords where casual gamers, and non mlg players cant have much fun. And even my buddy, who is a former cod competitor in mlg and is top 1% in the world, rage quit a couple times now. Nobody, and i mean nobody likes losing their huge time investments and getting nothing. Because someone is so sweaty you cant touch them or compete like at all.
Game is only good in 2 ways. Be a mega sweatlord. Or casually do some pve and watch for the sweatlords. There is no in between. And the toxic nature of the game, plus the huge time investment. Makes it a write off for far too many people for it to really thrive and grow. And it never will.
Matches last from a few minutes to hours and its either a battle of one ball luck or attrition. Nothing stops you from farming cursed cannons, wraiths and bone callers like when they made the dupe happen with traps and hourglass was nothing but bone caller spam.
Taking place in the open world lets anyone come and third party if they want to, the rep gain even in 3.5 multiplier on community day feels too slow. It could be more time and rep efficient to just loss farm with how games can last over an hour.
There has not been a single major update to it ever since it has come out and now its becoming what arena was, full of issues being swept aside for the content we are not even getting like this wreck of a season.
We get a few small fixes now and then but when getting free 5 levels from them screwing up rep gain feels more rewarding then actually winning from playing the mode with bonus rep there's something wrong with it.
Still 1000% convinced the ELO system is non existent or that there is simply not enough people playing to where we have a new player encounter a sweat get demolished and never play again. I've encountered loss farmers who claim they get champion opponents multiple times in a row.
It genuinely would be more fun licking a cactus then playing this mode when you win.
That being said, we just started playing hg (we probably have no more than 20 games), and, even though I haven't checked, I'm guessing our winrate is somewhere around 0.3. Of course it's a skill issue, we just started playing and were not expecting to have easy wins, but I'd say 75% of the matches we're matched against the so called sweatlords. My duo is quite a decent cannoneer and I'm quite a decent helm. I learned what to prioritize over what and so we can manage to get solid shots and stay afloat for a long time. Until we get boarded.
Most of the time it goes like this: I hear someone on ladder, call it out, wait for him on top of the ladder and blunderbuss him away. He grabs the stairs again while airborne (I know there are certain angles from which you can prevent them from doing so, but I'm still learning and can't always be on those spots on time). He comes up again before I finish reloading, shotguns me and then immediately snipes me. Then my duo gets it's ass beaten and a match that we was even or in some cases going in our favor suddenly gets lost because of a boarder.
I know the meta is boarding, so I've practiced a lot of melee combat on my own while doing voyages, forcing fights with other sloops or even brigs while being solo to practice, and I've even sunk a couple of brigs on my own (they were clearly average players, not sweatlords). My duo is not as experienced in cqc, so he's staring to befriend the Ferryman.
I get that it's a pirate game, and so swords and blunderbusses are part of it, but the meta favoring meta so much that it can flip an otherwise lost match in a matter of seconds is kinda odd imo.
A lot of people will say "skill issue" or "get better", and I fully agree, but I'd love to have a chance to get better against a player of my level or slightly better, and not a guy that solos both me and my duo in less than 5 seconds and then proceeds to bucket water out of the ship forcing us to scuttle if we want to keep playing.
You could be someone who plays HG and has 50 lvl of hourglass and you get matched against lvl 150-200(Pretty average for hourglass standard. It is what it is), then the diff in skill and the gap is astronomical. So, in the perspective of the lower rated player, the other person is a sweatlord. This can even be seen by casual gamers against casual gamers in normal high seas. You could have someone whose experiences in game mostly consist of PVE and very little PVP, and then you can have another person who sometimes does pvp and sometimes does fotd/loot steal(Emphasis on sometimes). When these two fight, there's a chance that the lower rated player might've felt like they've totally been dominated and the enemy players are sweatlords, even though it is not at all true and the term itself is kind of a loosey, non defined term due to how massively overused it is. My point is: You truly never know if the other person is a sweat lord or not. It is almost subjective at this point.(Also to point out that not everybody actually sweats or try in this game. Some people just mess around and do weird ♥♥♥♥ for like 40 minutes, like tank practicing, or they're just not trying. People sometimes are just really good because they play casually and they have fun. Don't point and laugh at them.)
"If you want to enjoy pvp in this game, find people who are trying to run from you."
What has been written so far is kind of off topic, but I feel that it is something that should be addressed. Sometimes you are just worse than other people, they may seem like sweatlord, but there's a chance they're exactly like you, just some average Joe Shmoe trying to have fun. Everyone wins and everyone loses(Sweatlords or not included). Be empathetic folks, not everyone are there to ruin your day. (Also pointing out spawn camping is stupid. Yes, it's annoying but it doesn't happen as much as you think it does, unless you're fighting TDMer's or actual toxic people, normal HG players won't spawn camp you.)
Also, having the points made, don't be too harsh on the devs either. It's fun to drag on them and make fun of them for being kinda ♥♥♥♥, but tbh, none of us know what is going on with them either. It's the same case for TF2, you kind of just expect the whole dev team to be just one guy in a basement with like 9 different representatives to show themselves on video. From my point of view, the game just doesn't have enough players because the game isn't designed that way so that it'll be more cost effective. It could be totally and wildly wrong, but it's mere speculation. Idk what's with them and why and how the game is this way
the problem isn't the matchmaking, its the people using it.
or more accurately, the people who aren't. which is almost everyone.
very few people engage with the hourglass mechanic, and the few that do are the people who've put an embarassingly large number of hours into the game's PVP while actually enjoying the PVP for the PVP and not just the satisfaction of knowing someone else is having less fun because you existed. this leaves the matchmaking with an overabundance of high skill players, and almost no lower skill ones just because all of the lower skilled PVPers would rather find a fishing ship that they know won't fight back and just blast them to hell and back instead of actually participating in the PVP.