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回報翻譯問題
You are the only one sounding mad here, both for claiming safe seas is a tutorial but also calling people that are playing it mad just because they don't care for pvp...
Also threads like this usually ends in git gud and learn vs i don't have to git gud, game needs to have private servers kind of argument.
Maybe for the people creating the thread it makes sense to complain about the same over and over for years, but for people moderating knowing that it allways ends up the same, by people breaking the forum rules and solving nothing for the people that only wanted pve then it's faster to close them than letting them do the pvp they don't do in game but in the forum.
I don't think that theory of "losing money so we do pve servers" makes sense, keep in mind they added the monkey island thing spending a lot money in the licenses and characters and skins and whatever just for their own pleasure as a big chunk of the playerbase doesn't even know what monkey island is. If someone has money to burn just to have a piece of their childhood in their game then good for them, that sounds far from "losing money so we do pve".
Now the pve mode is here dunno why people still persecute the devs it almost feels as they would sue them if they could because the game wasn't created specifically for their own needs and that hurted them.
I have a genuine question for you and people with this argument. Please clarify any points of misunderstanding on my part, I'm speaking from what I'm understanding and asking with genuine curiosity.
Safe Seas really is marketed as a PvE experience.
"You can now sail on Safer Seas! This new mode lets up to four players venture out on a private game server to enjoy Sea of Thieves at their own pace. From narrative Tall Tales to fishing, and plenty more besides, we hope this helps even more pirates find adventure on our shores."
While some features are unavailable in Safer Seas and the rate of progression is limited to balance the lower jeopardy, it provides an ideal way for newer pirates to learn the ropes, for story-seekers to thread their way through Tall Tales uninterrupted, or for a hand-picked crew to explore the world and encounter only its natural dangers.
New people are seeing that, buying the game to play co-op in a controlled environment, and then learning about the fine print that you can't complete the game or have access to even all of the paid features. "Limited progression" does not communicate a chunk of the game missing. Hunt and MS Flight aren't doing that (I don't think so, do correct me if I'm wrong). You actively have to search to learn that Safer Seas is not the full game (I agree that more in-depth research should be done before any purchase but a good number of people don't) and I can see how people feel penalized after paying the same amount of money as everyone else for not wanting to be forced into a play mode that they were never interested in.
The argument as I understand it is that if Safer Seas was made into a full game mode where people can share the seas with their only friends, PvP players won't have as many people to play with. My question is, is there an assumption that PvE players would even play with you whether or not they were given the choice? Because I think many agree that Safer Seas was a marketing decision, made purely to attract more players. The issue now is that these new players want nothing to do with you and players like you that are demanding that they go to High Seas if they want the full game or cut their losses and leave altogether.
Many PvE players are hearing that, airing their grievances, getting as far as they can in Safer Seas, then taking your advice and quitting. No, they don't have the games best interest at heart because they feel penalized, shamed and railroaded; they feel that their interests are being punished. Tolerated, but not welcomed. Doesn't that mean that with or without Safer Seas, PvP players still aren't getting many more players that actually want to engage with them? People are still choosing how they want to play and while there may be a jump in revenue now, isn't it going to peter off once others realize that Safer Seas is not the full game? From a financial standpoint, doesn't that hurt the game more than not?
Also, to circumvent PvP on High Seas, alliance servers are a pretty big thing that people are doing. Communities form around creating servers on the High Seas that don't have the risk that is being emphasized as an essential part of the experience and that is allowed. So that's even less people for PvPers to interact with, isn't it? Is it better for PvEers that purchase the game to join with these communities rather than have Safer Seas be a full game experience?
That's his point. This game was not designed or meant for just pve and as an actual fan, not a fly by one(like some people) that he clearly is, is concerned about the game's prime features being on the wayside cause some one was emotional/mentally scarred in the past over a pvp experience and denies it with projection, unable to play games without that safe space(sea?).
I am not saying this is you and in fact I am not saying this at all. This is just something I heard from some one and just sharing it.
They just need to learn to agree to disagree and second they need to go and get laid or eat chocolate or whatever you're into or play the damn game instead of writing essays on the community hub on how you're psychologically scarred by how some chav took your athena chest and called you a booboo or how Rare are in a conspiracy with Microsoft to sabotage PVP by pandering to chill players and turn us all into pansies so we won't fight their army or robots they use to take over the world.
It's not a big dev, it's just a bunch of nerds who love pirates, leave 'em alone. some feedback is fine but If you don't like the game then play something else, leave a bad review if you have to. This whole PVP vs PVE debate is over, let it go. And any sane person knows an army of robots running Windows is not going to take over anything.
There is plenty of fun and adventuring to be had even without pvp, so why not also allow players that see that as enough to just enjoy it? That's why I'm glad they finally added safe seas.
That's your own assumption on why people don't care for pvp.
I just don't have the time to waste fake fighting with other players and rather focus on exploring the game contents at my own pace with friends instead.
And if that sounds boring to you, well then just don't play safe seas.
But what i can tell is that you being banned is also a very strong sign that you had a point there.
Careful or you will get a warning or ban with the reasoning: "please refrain of spreading misinformation" :D
Well i can only say that IN MY OPINION (important to state here that is only my opinion and not a fact, or you get a da-da from the admin) it wasn't up to rare that we got safer seas.
I THINK this was a place where the publisher stepped in. Considering the circumstances of state of the playerbase and as someone wrote above, it could also be that they are trying to squeze out everything from the game they can. Who knows if not the devs or the publisher. But that is my strong GUESS!
Means: Not even your friends will be able to see your profile, or you can't share a screenshot with your friends. And you won't be able to interact with your friends neither.
Which is why i think community profile bans should NEVER be tied to steam profile community privilegues. If a community forum admin wants to ban you 2-3-4 times or even permanently, they should totally be able to do so legitimately. But without any negative consequences on your other community capabilities. Till the game community forum warnings and bans are tied to your general steam profile privileges, i thing every steam user should also be able to report admins for misusing their privileges.
But this is a heavy offtopic discussion here. Is just a thought of mine.
Also most of the things you say there are not even true, but i won't bother with details or sharing experiences about steam profile bans because it has literally nothing to do with this thread.
When you get banned. You get a message with a button down the bottom that says "If you think this is a mistake press this to talk to valve blah blah" anyway if you press it and speak to valve they always say they can't do anything about it and it's up to the people who run that particular forum and that they are powerless, it's a pointless button, if you then complain to valve that it has no use they just say "thanks for your feedback" like a corporate robot. Valve need to sort it, people have spends hundreds of dollarpounds on their accounts and it shouldn't be up to 3 entitled devs/publishers how your account stands.
Train? That SoT is driving?
SoT's average online playerbase on Steamcharts averages 20k.
That's not a train. That's not even a fast car.
Absolutely no triple-A company would see 20k player peaks as a train to chase. Trains are 100k+ players. Lost Ark still peaks 50k+. Dota2 800k+. PUBG 600k+.
Lethal Company? 200k+.
Even Baldur's Gate 3 is still peaking 300k+ players and it's a mostly single-player game.
Sea of Thieves is not a train. Payday 2 still manages 50k+ player peaks.
Do you know what kind of game SoT's average peak daily players competes with?
Conan Exiles, 18k. Age of Empires IV, 26k. Bloons TD 6, 16k. WH40K: Darktide, 18k.
SoT is not driving a train. It's got a playerbase the size of either a very old niche game, or a bad recent game.
Which, it has been trending slightly up lately. Of course, it always does in December and January, followed by a drop in February. We'll see how that goes this year.
https://steamcharts.com/app/1172620#1y
It's numbers might not seem all that impressive on Steam, but I'm hard pressed to think of another multiplayer pirate game that has more players or is as well known. If there's a pirate game train, I'd say SoT is driving it.
lol i don't understand how it hurts you pvpers or the game, if a person buys the game only now that it has a pve only area that they can enjoy without you lot giving them a hard time when they would never have bought it otherwise
you aren't losing any easy prey because they wouldn't have played high seas or bought the game anyway and developers get cash from the game, all the season passes an cosmetic purchases, players like you get harder targets to deal with in high seas instead of steam rolling people that are just minding their own business
there are plenty of games out there that have pve an pvp stuff seperate an they do just fine, gta online, conan exiles, division 1&2 and destiny 2 and so on they have no issue catering to both sides just seems you like to complain because you wont get your easy kills anymore
pve only servers will bring in more people an more money it's as simple as that
Considering the developers stance is "The game design and intent for Sea of Thieves is a shared world adventure, and it always will be." - this line of debate is completely irrelevant. As has been repeated time and time again - there are no plans on implementing a full access PvE mode.