Sea of Thieves

Sea of Thieves

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JOHNNY GUEGGU 2024 年 1 月 13 日 上午 8:53
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Safer seas hypocrisy
"Safer Seas mode has made its long-awaited debut in December’s content update, allowing exploration of the Sea of Thieves without the threat of other battle-seeking player-controlled crews on the horizon for the first time." as said here on the official site. [www.seaofthieves.com]

I remember a time where people got banned from their twitter for suggesting this idea.

It was an idea that players had been suggesting since the absolutely disastrous launch in 2018.

In fact, the game's score on metacritic [www.metacritic.com] never recovered from that horrendous launch.

Never the less, this feature was asked for by the community for 6 years, and Rare fought back (hard).

They repeatedly said something along the lines of "getting ganked is a 'fun' and 'core game mechanic".

Now I read the entire Safer Seas article above, but is is not clear to me why Rare - after fighting it's customer base for years - in this very sudden move threw their principles and credibility over board.

Does anybody know why they abandoned their standpoint that they so vigorously fought for for years?

Did the real-money sales in the cash-shop of this full-price game go down?

Or what happened?

After 6 years of fighting your own customers, it surely wasn't a change of heart.

Does somebody know more why the publisher did a 180 on his own core game-principles he alienated customers with for over half a decade?
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目前顯示第 61-75 則留言,共 141
Kuma 2024 年 1 月 14 日 上午 9:13 
引用自 Cryptic Draugr
you bought a PvPvE game that is based around PvPvE and are now mad because it's PvPvE. this is your mindset and the mindset of every PvE player. you will not change my mind on this.
What? I got the game exclusively because of safe seas and that's what I'll be playing as I stated in my previous post.

You are the only one sounding mad here, both for claiming safe seas is a tutorial but also calling people that are playing it mad just because they don't care for pvp...
Keyrala 2024 年 1 月 14 日 上午 9:24 
They used do close threads like this because back then they weren't interested or capable or knew how to make safer seas witouth affecting the real server so it was pointless to have people creating a thread like this every time another player sinks them.
Also threads like this usually ends in git gud and learn vs i don't have to git gud, game needs to have private servers kind of argument.

Maybe for the people creating the thread it makes sense to complain about the same over and over for years, but for people moderating knowing that it allways ends up the same, by people breaking the forum rules and solving nothing for the people that only wanted pve then it's faster to close them than letting them do the pvp they don't do in game but in the forum.

I don't think that theory of "losing money so we do pve servers" makes sense, keep in mind they added the monkey island thing spending a lot money in the licenses and characters and skins and whatever just for their own pleasure as a big chunk of the playerbase doesn't even know what monkey island is. If someone has money to burn just to have a piece of their childhood in their game then good for them, that sounds far from "losing money so we do pve".

Now the pve mode is here dunno why people still persecute the devs it almost feels as they would sue them if they could because the game wasn't created specifically for their own needs and that hurted them.
最後修改者:Keyrala; 2024 年 1 月 14 日 上午 9:24
Cake 2024 年 1 月 14 日 上午 9:27 
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引用自 Cryptic Draugr
引用自 Liz

How do Safe Seas players affect your PvP experience? Play the way you want to on High Seas.
because it decreases the overall player interaction. you realize their is more to the game than PvP right? not every interaction is PvP.

Like I've said in multiple other threads though, I dont have a problem with safer seas, It's a welcome addition to the game that was needed. What I have a problem with is players using it for the wrong reason.

I gave this analogy earlier in this thread. It's like buying MS flight simulator and then getting mad that their is no combat missions like top gun.

Another analogy is like buying Hunt: Showdown and then getting mad because you keep getting killed by other hunters when all you want to do is kill the AI. you bought a PvPvE game that is based around PvPvE and now you're mad because it's PvPvE and demand the devs change the way the game works in order to suit you. Think about this for 1 second and understand how stupid it sounds. You don't buy MS flight simulator to run combat missions like top gun, so what exactly makes SoT any different? what exactly makes the foundation of SoT (being a PvPvE game) any different than what I stated above?

I have a genuine question for you and people with this argument. Please clarify any points of misunderstanding on my part, I'm speaking from what I'm understanding and asking with genuine curiosity.

Safe Seas really is marketed as a PvE experience.

"You can now sail on Safer Seas! This new mode lets up to four players venture out on a private game server to enjoy Sea of Thieves at their own pace. From narrative Tall Tales to fishing, and plenty more besides, we hope this helps even more pirates find adventure on our shores."

While some features are unavailable in Safer Seas and the rate of progression is limited to balance the lower jeopardy, it provides an ideal way for newer pirates to learn the ropes, for story-seekers to thread their way through Tall Tales uninterrupted, or for a hand-picked crew to explore the world and encounter only its natural dangers.

New people are seeing that, buying the game to play co-op in a controlled environment, and then learning about the fine print that you can't complete the game or have access to even all of the paid features. "Limited progression" does not communicate a chunk of the game missing. Hunt and MS Flight aren't doing that (I don't think so, do correct me if I'm wrong). You actively have to search to learn that Safer Seas is not the full game (I agree that more in-depth research should be done before any purchase but a good number of people don't) and I can see how people feel penalized after paying the same amount of money as everyone else for not wanting to be forced into a play mode that they were never interested in.

The argument as I understand it is that if Safer Seas was made into a full game mode where people can share the seas with their only friends, PvP players won't have as many people to play with. My question is, is there an assumption that PvE players would even play with you whether or not they were given the choice? Because I think many agree that Safer Seas was a marketing decision, made purely to attract more players. The issue now is that these new players want nothing to do with you and players like you that are demanding that they go to High Seas if they want the full game or cut their losses and leave altogether.

Many PvE players are hearing that, airing their grievances, getting as far as they can in Safer Seas, then taking your advice and quitting. No, they don't have the games best interest at heart because they feel penalized, shamed and railroaded; they feel that their interests are being punished. Tolerated, but not welcomed. Doesn't that mean that with or without Safer Seas, PvP players still aren't getting many more players that actually want to engage with them? People are still choosing how they want to play and while there may be a jump in revenue now, isn't it going to peter off once others realize that Safer Seas is not the full game? From a financial standpoint, doesn't that hurt the game more than not?

Also, to circumvent PvP on High Seas, alliance servers are a pretty big thing that people are doing. Communities form around creating servers on the High Seas that don't have the risk that is being emphasized as an essential part of the experience and that is allowed. So that's even less people for PvPers to interact with, isn't it? Is it better for PvEers that purchase the game to join with these communities rather than have Safer Seas be a full game experience?
最後修改者:Cake; 2024 年 1 月 14 日 上午 9:28
Sugam 2024 年 1 月 14 日 上午 9:30 
引用自 Kuma
引用自 Cryptic Draugr
you bought a PvPvE game that is based around PvPvE and are now mad because it's PvPvE. this is your mindset and the mindset of every PvE player. you will not change my mind on this.
What? I got the game exclusively because of safe seas and that's what I'll be playing as I stated in my previous post.

You are the only one sounding mad here, both for claiming safe seas is a tutorial but also calling people that are playing it mad just because they don't care for pvp...

That's his point. This game was not designed or meant for just pve and as an actual fan, not a fly by one(like some people) that he clearly is, is concerned about the game's prime features being on the wayside cause some one was emotional/mentally scarred in the past over a pvp experience and denies it with projection, unable to play games without that safe space(sea?).

I am not saying this is you and in fact I am not saying this at all. This is just something I heard from some one and just sharing it.
Chaos 2024 年 1 月 14 日 上午 10:06 
引用自 Keyrala
...dunno why people still persecute the devs it almost feels as they would sue them if they could because the game wasn't created specifically for their own needs and that hurted them.
I think people complain no matter what you do but SoT does seem slightly worse somehow? It's getting to the snark stage, it's always the same: People get their opinion across, find others disagree, say their opinion again a few times, it doesn't go through so they add some snark or sarcasm to it, then it devolves into insults, then it gets locked.

They just need to learn to agree to disagree and second they need to go and get laid or eat chocolate or whatever you're into or play the damn game instead of writing essays on the community hub on how you're psychologically scarred by how some chav took your athena chest and called you a booboo or how Rare are in a conspiracy with Microsoft to sabotage PVP by pandering to chill players and turn us all into pansies so we won't fight their army or robots they use to take over the world.

It's not a big dev, it's just a bunch of nerds who love pirates, leave 'em alone. some feedback is fine but If you don't like the game then play something else, leave a bad review if you have to. This whole PVP vs PVE debate is over, let it go. And any sane person knows an army of robots running Windows is not going to take over anything.
Kuma 2024 年 1 月 14 日 上午 10:20 
引用自 Sugam
That's his point. This game was not designed or meant for just pve
The thing is, this assumption is untrue, and mainly held by players that see pvp as the core of the game or that already got bored with the rest of the game.

There is plenty of fun and adventuring to be had even without pvp, so why not also allow players that see that as enough to just enjoy it? That's why I'm glad they finally added safe seas.
引用自 Sugam
is concerned about the game's prime features being on the wayside cause some one was emotional/mentally scarred in the past over a pvp experience and denies it with projection, unable to play games without that safe space(sea?).
That's your own assumption on why people don't care for pvp.

I just don't have the time to waste fake fighting with other players and rather focus on exploring the game contents at my own pace with friends instead.

And if that sounds boring to you, well then just don't play safe seas.
Nihil (已封鎖) 2024 年 1 月 14 日 上午 10:46 
引用自 Ironside
引用自 mopwielder
There is not a full PvE mode. Safer Seas does not offer level progression past 40, it does not offer Reapers Bones or Athenas Fortune, it does not offer guilds or captained ships, it does not offer emissaries, it does not offer Forts of Fortune nor Fort of the damned (among other things) and the currency gain is 30% of base value.

Rare still have no plans on implementing a full PvE mode.

Reported for abusing your mod privileges. Stop deleting posts that don’t violate Steam user agreements.
Actually agree with you there. And I feel the same. I'm actively monitoring the admin's activity and i have made my fair share of opinions on that one. Which i won't disclose, because that would be a legit reason for the admin to ban me. So i will not.
But what i can tell is that you being banned is also a very strong sign that you had a point there.

引用自 TokusatsuTV
引用自 JOHNNY GUEGGU
"Safer Seas mode has made its long-awaited debut in December’s content update, allowing exploration of the Sea of Thieves without the threat of other battle-seeking player-controlled crews on the horizon for the first time." as said here on the official site. [www.seaofthieves.com]

I remember a time where people got banned from their twitter for suggesting this idea.

It was an idea that players had been suggesting since the absolutely disastrous launch in 2018.

In fact, the game's score on metacritic [www.metacritic.com] never recovered from that horrendous launch.

Never the less, this feature was asked for by the community for 6 years, and Rare fought back (hard).

They repeatedly said something along the lines of "getting ganked is a 'fun' and 'core game mechanic".

Now I read the entire Safer Seas article above, but is is not clear to me why Rare - after fighting it's customer base for years - in this very sudden move threw their principles and credibility over board.

Does anybody know why they abandoned their standpoint that they so vigorously fought for for years?

Did the real-money sales in the cash-shop of this full-price game go down?

Or what happened?

After 6 years of fighting your own customers, it surely wasn't a change of heart.

Does somebody know more why the publisher did a 180 on his own core game-principles he alienated customers with for over half a decade?
probably finishing out the game because sot 2 is rumored for 2024-2025
Careful or you will get a warning or ban with the reasoning: "please refrain of spreading misinformation" :D


引用自 JOHNNY GUEGGU
Yesyes, it is expected to throw a few smokebombs here and there if you do such a 180 degree change of your own opinion.

You must throw a few distractions, really. If people realize what you did, you loose all credibility, that's why the diversion is needed.

Don't get distracted.

The fact of the matter is that there is now a full, safe singleplayer mode, which they categorically refused to provide for over half a decade.

I wonder why there is one, all the sudden.

I'm thinking their cash-shop sales must've shrunk to intolerable levels?
Well i can only say that IN MY OPINION (important to state here that is only my opinion and not a fact, or you get a da-da from the admin) it wasn't up to rare that we got safer seas.
I THINK this was a place where the publisher stepped in. Considering the circumstances of state of the playerbase and as someone wrote above, it could also be that they are trying to squeze out everything from the game they can. Who knows if not the devs or the publisher. But that is my strong GUESS!
Nihil (已封鎖) 2024 年 1 月 14 日 上午 10:53 
引用自 Keyrala
引用自 Snappera

Sorry if this is a bit off topic, but don't the mods/devs control their own space, not steam?

If they wanted, they could implement a rule that we must speak like pirates then ban us if we didn't. Because they 'own' their community hub.

Or am I wrong and they just enforce the steam guidelines?

Again, sorry if it's off topic.

P.S. I hope musicmee responds to this in their pirate voice. It would suit the hypothetical.
Yup, i got banned from another forum because the mod missclicked on me instead of the person that was insulting everybody... The mod didn't wanted to accept their mistake and the steam admins said "oh they might have a special rule in that forum we can do nothing about it". :bb_bald:

Steam doesn't cares, but anyway this kind of thread shouldn't exist anyway. It usually brings random theories of why the devs do this and that leading to random dramas.
Sadly there is a huge issue. If you get banned from any game's community hub 2-3 times already (doesn't even need to be the same comm. hub.) for whatever reason. Could even be something stupid like "not speaking like a pirate "as you mentioned. It has a direct affect on your overall steam profile. Since after about 2 bans, your 3rd one will be a general steam community profile ban. Means, your entire steam profile will be locked out of every...i repeat EVERY community interaction.
Means: Not even your friends will be able to see your profile, or you can't share a screenshot with your friends. And you won't be able to interact with your friends neither.

Which is why i think community profile bans should NEVER be tied to steam profile community privilegues. If a community forum admin wants to ban you 2-3-4 times or even permanently, they should totally be able to do so legitimately. But without any negative consequences on your other community capabilities. Till the game community forum warnings and bans are tied to your general steam profile privileges, i thing every steam user should also be able to report admins for misusing their privileges.
But this is a heavy offtopic discussion here. Is just a thought of mine.
Keyrala 2024 年 1 月 14 日 上午 10:57 
引用自 Nihil
引用自 Keyrala
Yup, i got banned from another forum because the mod missclicked on me instead of the person that was insulting everybody... The mod didn't wanted to accept their mistake and the steam admins said "oh they might have a special rule in that forum we can do nothing about it". :bb_bald:

Steam doesn't cares, but anyway this kind of thread shouldn't exist anyway. It usually brings random theories of why the devs do this and that leading to random dramas.
Sadly there is a huge issue. If you get banned from any game's community hub 2-3 times already (doesn't even need to be the same comm. hub.) for whatever reason. Could even be something stupid like "not speaking like a pirate "as you mentioned. It has a direct affect on your overall steam profile. Since after about 2 bans, your 3rd one will be a general steam community profile ban. Means, your entire steam profile will be locked out of every...i repeat EVERY community interaction.
Means: Not even your friends will be able to see your profile, or you can't share a screenshot with your friends. And you won't be able to interact with your friends neither.

Which is why i think community profile bans should NEVER be tied to steam profile community privilegues. If a community forum admin wants to ban you 2-3-4 times or even permanently, they should totally be able to do so legitimately. But without any negative consequences on your other community capabilities. Till the game community forum warnings and bans are tied to your general steam profile privileges, i thing every steam user should also be able to report admins for misusing their privileges.
But this is a heavy offtopic discussion here. Is just a thought of mine.
How does this has anything to do with the message you quoted from me?.

Also most of the things you say there are not even true, but i won't bother with details or sharing experiences about steam profile bans because it has literally nothing to do with this thread.
Chaos 2024 年 1 月 14 日 上午 11:04 
引用自 Nihil
Sadly there is a huge issue. If you get banned from any game's community hub 2-3 times already (doesn't even need to be the same comm. hub.) for whatever reason. Could even be something stupid like "not speaking like a pirate "as you mentioned. It has a direct affect on your overall steam profile. Since after about 2 bans, your 3rd one will be a general steam community profile ban. Means, your entire steam profile will be locked out of every...i repeat EVERY community interaction.
Means: Not even your friends will be able to see your profile, or you can't share a screenshot with your friends. And you won't be able to interact with your friends neither.

Which is why i think community profile bans should NEVER be tied to steam profile community privilegues. If a community forum admin wants to ban you 2-3-4 times or even permanently, they should totally be able to do so legitimately. But without any negative consequences on your other community capabilities. Till the game community forum warnings and bans are tied to your general steam profile privileges, i thing every steam user should also be able to report admins for misusing their privileges.
But this is a heavy offtopic discussion here. Is just a thought of mine.

When you get banned. You get a message with a button down the bottom that says "If you think this is a mistake press this to talk to valve blah blah" anyway if you press it and speak to valve they always say they can't do anything about it and it's up to the people who run that particular forum and that they are powerless, it's a pointless button, if you then complain to valve that it has no use they just say "thanks for your feedback" like a corporate robot. Valve need to sort it, people have spends hundreds of dollarpounds on their accounts and it shouldn't be up to 3 entitled devs/publishers how your account stands.
Chaos 2024 年 1 月 14 日 上午 11:06 
It's not related but I thought I should let everyone know and if you have a lot of games take care of your account, it's slippery.
Sofia 2024 年 1 月 14 日 上午 11:13 
引用自 Cryptic Draugr
Literally has nothing to do with skull and bones. I played the closed beta for it and it definitely feels dated. skull and bones is just trying to cash in on the pirate train that SoT is driving. The problem is how long Ubisoft took to release it, it's dated af.
LMAO.

Train? That SoT is driving?

SoT's average online playerbase on Steamcharts averages 20k.

That's not a train. That's not even a fast car.

Absolutely no triple-A company would see 20k player peaks as a train to chase. Trains are 100k+ players. Lost Ark still peaks 50k+. Dota2 800k+. PUBG 600k+.

Lethal Company? 200k+.

Even Baldur's Gate 3 is still peaking 300k+ players and it's a mostly single-player game.

Sea of Thieves is not a train. Payday 2 still manages 50k+ player peaks.

Do you know what kind of game SoT's average peak daily players competes with?

Conan Exiles, 18k. Age of Empires IV, 26k. Bloons TD 6, 16k. WH40K: Darktide, 18k.

SoT is not driving a train. It's got a playerbase the size of either a very old niche game, or a bad recent game.
Stizzled 2024 年 1 月 14 日 上午 11:43 
引用自 Sofia
引用自 Cryptic Draugr
Literally has nothing to do with skull and bones. I played the closed beta for it and it definitely feels dated. skull and bones is just trying to cash in on the pirate train that SoT is driving. The problem is how long Ubisoft took to release it, it's dated af.
LMAO.

Train? That SoT is driving?

SoT's average online playerbase on Steamcharts averages 20k.

That's not a train. That's not even a fast car.

Absolutely no triple-A company would see 20k player peaks as a train to chase. Trains are 100k+ players. Lost Ark still peaks 50k+. Dota2 800k+. PUBG 600k+.

Lethal Company? 200k+.

Even Baldur's Gate 3 is still peaking 300k+ players and it's a mostly single-player game.

Sea of Thieves is not a train. Payday 2 still manages 50k+ player peaks.

Do you know what kind of game SoT's average peak daily players competes with?

Conan Exiles, 18k. Age of Empires IV, 26k. Bloons TD 6, 16k. WH40K: Darktide, 18k.

SoT is not driving a train. It's got a playerbase the size of either a very old niche game, or a bad recent game.
The game is also on Game Pass and a lot of PC players use that instead of Steam, not to mention those playing on consoles. We only see part of the numbers when looking at Steam, it's really only useful for tracking trends in the numbers,

Which, it has been trending slightly up lately. Of course, it always does in December and January, followed by a drop in February. We'll see how that goes this year.

https://steamcharts.com/app/1172620#1y

It's numbers might not seem all that impressive on Steam, but I'm hard pressed to think of another multiplayer pirate game that has more players or is as well known. If there's a pirate game train, I'd say SoT is driving it.
Krais 2024 年 1 月 14 日 下午 6:03 
2
引用自 Cryptic Draugr
引用自 Kuma
Well, I would argue that the best thing for most games is to just let people play the way they want to, and that's what safe seas achieved to many regardless of the reason or excuses for it.
Heres the problem with what you just said.

"I would argue that the best thing for most games is to just let people play the way they want to,"

PvE'ers don't want people to play the way they want to play because it kills their experience. If you kill a PvE'ers experience, then they go on the forums and complain they cant play the way they want to play. So it's kinda hard to defend a group of people who don't want others to play the way they want to play if it bothers them in any way, shape, or form.

I would argue the PvE'ers mindset is very much like today's politics in that "oh you can have an opinion on the matter, but only if it coincides with mine. otherwise you're just wrong."

lol i don't understand how it hurts you pvpers or the game, if a person buys the game only now that it has a pve only area that they can enjoy without you lot giving them a hard time when they would never have bought it otherwise

you aren't losing any easy prey because they wouldn't have played high seas or bought the game anyway and developers get cash from the game, all the season passes an cosmetic purchases, players like you get harder targets to deal with in high seas instead of steam rolling people that are just minding their own business

there are plenty of games out there that have pve an pvp stuff seperate an they do just fine, gta online, conan exiles, division 1&2 and destiny 2 and so on they have no issue catering to both sides just seems you like to complain because you wont get your easy kills anymore

pve only servers will bring in more people an more money it's as simple as that
mopwielder 2024 年 1 月 14 日 下午 6:11 
6
2
引用自 Krais
引用自 Cryptic Draugr
Heres the problem with what you just said.

"I would argue that the best thing for most games is to just let people play the way they want to,"

PvE'ers don't want people to play the way they want to play because it kills their experience. If you kill a PvE'ers experience, then they go on the forums and complain they cant play the way they want to play. So it's kinda hard to defend a group of people who don't want others to play the way they want to play if it bothers them in any way, shape, or form.

I would argue the PvE'ers mindset is very much like today's politics in that "oh you can have an opinion on the matter, but only if it coincides with mine. otherwise you're just wrong."

lol i don't understand how it hurts you pvpers or the game, if a person buys the game only now that it has a pve only area that they can enjoy without you lot giving them a hard time when they would never have bought it otherwise

you aren't losing any easy prey because they wouldn't have played high seas or bought the game anyway and developers get cash from the game, all the season passes an cosmetic purchases, players like you get harder targets to deal with in high seas instead of steam rolling people that are just minding their own business

there are plenty of games out there that have pve an pvp stuff seperate an they do just fine, gta online, conan exiles, division 1&2 and destiny 2 and so on they have no issue catering to both sides just seems you like to complain because you wont get your easy kills anymore

pve only servers will bring in more people an more money it's as simple as that

Considering the developers stance is "The game design and intent for Sea of Thieves is a shared world adventure, and it always will be." - this line of debate is completely irrelevant. As has been repeated time and time again - there are no plans on implementing a full access PvE mode.
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張貼日期: 2024 年 1 月 13 日 上午 8:53
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