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Well....not entirely. There's other options.
But yes. They're gonna need to downscale and compress ♥♥♥♥. Usually, though, this can be done without sacrificing noticeable quality. But even if it somehow can't in this case then that's just what they need to do.
120 is too much for some people to download
Like. In order to justify THAT much storage space, it'd need to be ♥♥♥♥♥♥♥ Dwarf Fortress with HD 3D models. Anything less than that cannot possibly justify that much storage space.
And it ♥♥♥♥♥♥♥ sucks, because the game IS good! But I have friends who at this point literally cannot install the game anymore because it just takes up too much ♥♥♥♥♥♥♥ space!
It's good we're out of the era of games having to be optimized to fit within a few dozen mb, but optimization shouldn't have been completely abandoned like it has been. Studio execs need to give devs time to actually ♥♥♥♥♥♥♥ optimize games again.
Yeah, I hate this too. It's like each water polygon is 1mb or something. There's no good excuse for the game to be as massive as it is
I recently installed Grounded - it's like 12 gigs.
Sea of Thieves is practically on par with Red Dead Redemption file size wise.
Starfield - an arguably much bigger game - sits at around 132 gigs.
I just can't really understand how this game is as big as it is, and its double bad for Insiders who have the game installed twice. I had to get a second SSD just for games because they are just too big to really fit onto my main drive now, since I also have a sizeable amount of personal files and various project files, making it kinda hard to have 240 gigs worth of JUST SEA OF THIEVES on my drive.
Especially bad when I was only able to sometimes get around to playing, depending on when people had time, and its too big to just quickly reinstall if need be. There's a few games I have that are like that so really no way around other than to get a lot of extra storage.
If you consider the biome tilesets for the islands, island prop assets and monster textures, it's clear that's not where the filesize is being eaten up.
It's the cosmetics.
- Tons of high-resolution skins for every ship and even unused skins for player outfits
(^These are insanely high resolution, knocked down only by mip maps)
- Uncompressed sound-files
- Very high polycount cosmetics and weapons
(^This will only get worse because Rare gets their continued revenue from the in-game shop; Old items stay in the game files even if they're unobtainable now, and new stuff will be added forever)
This is more-or-less a snowball running down a mountain, building mass and filesize with every update.
- Monetarily this is good for Rare, it means they can keep making money.
- Functionally this is bad for Players, it means you'll have to uninstall other games to make space for this one in the future.
Idk man, maybe I just think people should like. Actually be allowed to install more than 10 games at once if they have a 1tb drive. Especially when the game STARTED well under 120GB, back when 512gb was acceptable!
People shouldn't have to buy new hard drives just to continue to fit the games they already bought and installed on that drive onto it.
Also, the ♥♥♥♥♥♥♥ download times end up atrocious even if you had infinite storage space.
- big boat event
- few more recycled forts
- recycled tornado
- mixed event of recycled tall tale tornado with ghost fleet
- few types of weapons
- bunch of recolored and non pirate themed skins
They really think players care about skins when game loop is repeatable of recycled activities, especially new players who will never see a half of all of these skinsA good chunk of skins are locked behind Twitch Drops as well, or events that have long passed. Cosmetic exclusivity seems to be a big thing for Sea of Thieves but I dunno man, game seems pretty bloated now with so much content you won't see.
I'm willing to bet all the files for the time limited Adventures are still in the game too, further adding to the bloat.