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回報翻譯問題
Thus PvE people are less and absent on the high seas, and PvP players left in groves as hourglass is a ♥♥♥♥♥♥♥♥ and regular high seas are either empty or people dive into the water the moment they spot a threat.
Make PvP fun and numbers will rise again.
Ah, if only this were true I'd still have this game installed and be playing it and buying every battle pass. Instead PvE players got an extremely watered down, very poorly executed version of the game in safer seas. You can't even have your own ship or sell to the special faction. It's just plain bad, not even considering the massive pay cut you take playing it. Safer seas is an insult cloaked as a gift to PvE players.
Safer Seas was never supposed to be a "gift to PvE players." This is not a PvE game. Safer Seas is for people to learn the game and by the time they hit the cap they should be ready to take the training wheels off.
It's whatever kind of game they make it. Even HS is typically more PvE than PvP (unless you're actively seeking pvp / hourglass) so that's a bold statement; and for people who play exclusively in SS it is strictly a PvE game.
Anyway, the game must adapt or die. Rare has chosen die, but I guess they are making some tiny attempts to get some PvE players back with the upcoming gold increase. I won't play again without emissary and sovereign access in SS along with uncapped reputations, but perhaps I have a lower tolerance for Rare abuse toward casual PvE players than others.
It's not even that, that problem was solved with SS, and will be even more irrelevant when they remove the money malus. No, PvP's problem is in it's fundamentals. The fact that a single pirate can scoop an entire galleon that looks like a cheese wheel, that boarding is a more important job than the guy manning the cannons or that sinking a crew as a defender at an event doesn't matter as they'll be back within 5-10 minutes.
There's no incentive to fight as the game insist to treat what was posted as naval epic combat as the clunkiest FPS I've ever played with mecanics that barely make sense.
Tis the same reason I was alway on the fence with a full PvE separation, I don't think the OG model is necessarly bad, but the execution for PvP is just none-existant and that makes me sad.
Just want to point out that safer seas does not affect the chart posted.
Exactly what is the point in this (continuously re-posted) thread?
https://steamdb.info/app/1172620/charts/#max
As for some chart observations, if we ignore the covid period (~till about Aug 2021), the game had a pretty stable Steam player count - hovering around 25k from Sep 2021 to Jul 2024. Since Aug 2024, the player count on Steam seem to be on a downward trend.
SoT's season updates:
https://seaofthieves.wiki.gg/wiki/Seasons
At first I considered comparing the player count trends to the season update content and schedule. The trends would suggest that Season 12-14 aren't as good as prior seasons. But I'd argue Season 13's Burning blade update is good. So, it's hard to say. The effects of a content update aren't immediate.
Player count probably has more to do with sales.
As long as Rare keeps releasing good stable updates, people will revisit the game every now and then.
It does, as it's replayability is lower than high sea and it pulls a portion of the players away from high seas. Essentially, Safer sea is the "seasonal heaven" of SOT, people log in when new stuff drop, play with it for a month or so, then drop it.
Same reason that offline single player game pulls less number (rogues not included), cause once people are done with it, it'll be a while till they play it again. Granted player numbers don't matter in a single player experience, but in SOT's case, Rare isn't giving a lot of reasons for players to come back.
>Talks about high level gameplay
ok
Be real, the player count has nothing to do with removing quickswapping (which only shaved mere milliseconds off of weapon swap times anyway) or with nerfing the blunderbuss (which was so inconsistent at best and combined with hitreg to make 90% of point-blank shots not get a kill anyway).
People play for ages and then take big breaks. Some are waiting for meaningful content that isn't broken on release and stop playing until that happens (unlucky). Some are getting fed up with server stability getting worse, the cheater problem getting worse, hitreg getting worse, random crashes...
Nerfing a gun that barely worked properly in the first place and patching an exploit that was barely worth doing are not gonna be responsible for many people not wanting to play lmao