Sea of Thieves

Sea of Thieves

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Raft Nov 8, 2024 @ 9:19pm
What triggers a Skeleton Fleet Raid Voyage to fail?
I joined a newbie galleon through open crew. They voted to dive for a skeleton fleet voyage.

Cannonballs were spammed nonstop. No one steered the ship to pick up supplies when the skelly ships scuttled.

After 4 skeleton ships, our ship had zero cannonballs. I thought it's time to leave game for another open crew session.

But the 2 skeleton galleons somehow decided to sail right next to the ship.Since our galleon was filling up with water in the middle deck, I bucketed water directly into the skeleton galleon.

The first skeleton galleon was filled to middle deck. My 2 crew mates jumped over to board it. Then, it moved away.

The second skeleton galleon sailed by to take its place. I bucketed water into it until it sunk.

Then, I get a notification the skeleton fleet raid voyage failed.

What triggered the voyage to fail?

Did some pirate steal the main loot on the other skeleton galleon earlier and sold it?

Edit: Grammar
Last edited by Raft; Nov 9, 2024 @ 4:10am
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Showing 1-11 of 11 comments
Fail Nov 9, 2024 @ 3:44am 
Honestly I had no idea those things could even fail. Maybe because I've never been interrupted while doing them (or more to the point, I sank anyone who did interrupt).

I did a quick google search as this was the first I'd heard of a raid voyage failing... and I couldn't find anything. I'll be interested to see if other players have any insights.

Maybe someone else did sink the flagship and maybe that triggered it O.o
Raft Nov 10, 2024 @ 10:38pm 
Even if the flagship was sunk by other pirates, it should be a completed voyage, right?
Fail Nov 11, 2024 @ 5:25am 
Ye I have no idea... I'd assume so
JHarlequin Nov 11, 2024 @ 12:59pm 
Most likely, the only way they fail is if you sail too far away. So if no one was trying to stay near the ships once they were triggered, then the ship would be far away, and it may try to cancel the voyage.

Otherwise, the only fail is if you sink and it cancels the voyage when you sink. I am not even sure it will cancel it then. Honestly a voyage failure is something that most people do not know about as it just doesn't happen for most voyages.
Raft Nov 11, 2024 @ 7:34pm 
Originally posted by JHarlequin:
...Honestly a voyage failure is something that most people do not know about as it just doesn't happen for most voyages.

Lol. I just had another failed raid voyage already.

I was fighting the crawlers/sirens in Treasury of the Secret Wilds when I was notified that my solo sloop has sunk. I returned to my freshly spawned sloop at Marauder's Arch. I sailed by the treasury to look around for other ships. None could be seen. They either sailed or dived away, and probably looted my old ship's barrels.

I sailed to Dagger Tooth Outpost to re-raise an emissary flag. Then, I sailed back to the Treasury of the Secret Wilds. On my way back to the treasury, I was notified that the raid voyage failed. I don't know if someone else went to finish my raid voyage without their ship around.

Then the seas merged just as I arrived at the treasury yet again. My pirate dived to check the treasury and it reactivated. Don't know if someone stored the treasures in the mermaid and returned to their ship faraway, which would've resetted the treasury.

Anyway, it took quite a long time for the voyage to become "failed", even after sinking. So sinking isn't the direct trigger.
Fail Nov 12, 2024 @ 2:23am 
The plot thickens :O
I don't know if you're on the SoT Discord or not but I'll ask there too and see if anyone has some insights.
Garbl Nov 14, 2024 @ 5:45am 
It seems like the common theme in both of those scenarios is "taking too long to complete" instead of sinking or something like that.

World events such as the skeleton fleet (emergent or otherwise) still cycle through on a timer so if you take too long it will naturally despawn.

In the case of the treasury I haven't had the issue of going back to my ship if it sunk while I was doing the fights. You would have been better off finishing it regardless of what was going on above you instead of of leaving in order to raise an emissary flag. It is likely that having started the fights and then leaving it (time away from the fight + distance away from the treasury itself) could have caused it to "fail".
Fail Nov 14, 2024 @ 5:56am 
Yeah the only answer I got from the Discord was someone suggesting that the treasury one failed because you left the area and ti did a soft reset, wiping the raid treasure and causing it to fail.

Still not sure about the fleet though, as with constant activity within and around it I doubt it would despawn - I've had FoFs last 3 or 4+ hours without despawning due to the constant player activity around it.

Maybe the flagship did a dive to respawn next to one of the player ships and the game wiped the raid loot while doing so... that's the only other thing I can think of o.O
Raft Nov 14, 2024 @ 7:11pm 
Originally posted by Garbl:
It seems like the common theme in both of those scenarios is "taking too long to complete" instead of sinking or something like that.

World events such as the skeleton fleet (emergent or otherwise) still cycle through on a timer so if you take too long it will naturally despawn.

In the case of the treasury I haven't had the issue of going back to my ship if it sunk while I was doing the fights. You would have been better off finishing it regardless of what was going on above you instead of of leaving in order to raise an emissary flag. It is likely that having started the fights and then leaving it (time away from the fight + distance away from the treasury itself) could have caused it to "fail".
Yeah. Next time I'll just finish it off and store treasures in the mermaid before returning to ship. I just rarely do this. So I just whatevered at the time.

Originally posted by Fail:
Yeah the only answer I got from the Discord was someone suggesting that the treasury one failed because you left the area and ti did a soft reset, wiping the raid treasure and causing it to fail.

Still not sure about the fleet though, as with constant activity within and around it I doubt it would despawn - I've had FoFs last 3 or 4+ hours without despawning due to the constant player activity around it.

Maybe the flagship did a dive to respawn next to one of the player ships and the game wiped the raid loot while doing so... that's the only other thing I can think of o.O

Thanks for asking for me.

And yea. I see it's a combination of taking too long and the flagship being far from my ship which allowed it to despawn.
Felix Ashur Nov 14, 2024 @ 9:30pm 
I didn't even know these COULD fail. That's.. Kinda sad that they made that a possibility, tbh.
Fail Nov 15, 2024 @ 2:30am 
Yeah idk what they were thinking when they decided to make that a thing
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Date Posted: Nov 8, 2024 @ 9:19pm
Posts: 11