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Thought I should mention the restrictions that come with safe seas, though; there are certain things that are restricted or disabled in there, such as; (they don't take away from the gaming experience or anything, except for one, which I'll mention in a sec), just something to know about:
-Reduced earnings; you don't earn as much money from loot as in high seas (public servers), but this really isn't an issue, because you can still earn a stack, I still easily earn up to 30-40k gold in any run, in the safe seas.
- Faction level caps; for factions like merchant, gold hoarders, merchant, ect., you can only reach level 40, then it reaches a 'cap,' and, from there, the only way to keep levelling is to go to the public servers (high seas). All of the other restrictions, I can understand, but not this one; I think it's completely unnecessary, because the whole point of a private server was supposed to be a way of getting away from the pvp, while still being able to progress with at least the factions, I don't like that they still force you to have to go back to the pvp environment to keep doing that.
- Reaper's Bones and Athena's reputation is disabled, you can only level up these factions in high seas; kinda makes sense, since these are 2 factions designed for pvp purposes, with the Athena and Reaper factions being in opposition to each other.
- You can't use captained ships; this one isn't really a biggie, just means you can't do things like earning milestones or get commendations for your specific ship, but you can still earn them for your actual pirate, on a normal ship.
-Raising emissary flags of any kind is disabled; another one I find understandable, because the purpose of raising emissaries is that you get increased earnings when selling, but only because of putting yourself at risk by doing so, it's a pvp thing.
But, yeah, aside from those things, safe seas, imo, still gives a far more engaging and rewarding experience than high seas. Pvp encounters in this game just waste too much time, especially when you're just trying to do un-related things to voyages, like tall tales. I would definitely recommend checking it out, it's worth playing in that mode! :)
If chill sessions are what you're after most then I think Safer Seas will deliver.
Regarding High Sea's, is it still very PvP focused? Such as high traffic and you see lots of players frequently and the majority of players will chase you? Since progression is capped on Safe Sea's at some point I will have to give High Sea's another try I guess.
However his "90% of players try to kill you" is just nonsense. On average most will be happy doing their own thing. If you're going to do world events or Fort of the Damned or something, you've got to expect aggressive crews to show up.
Safer Seas is only going to burn you out from the lack of progress you make.
When I raise the flag of the reaper I feel like whole server is coming at me. Today I had 3 player ships in the same location, fighting each other for a treasure I had (which was also stolen from a guy that was there few minutes earlier). Pvp is a big mess. This video proves it in a fun way https://www.youtube.com/watch?v=UjhN62d2kdU
It's not viable at all. You can't run your own ship, you can't fly a flag, you can't get credit past 40 rep and your money is cut by 2/3. It was designed to be not fun to play so that no one would play it.
SoT has a really terrible people on their dev team.
If fast gold/cosmetic progression motivates you, then Safer Seas is a bad choice.
Otherwise, Safer Seas is a viable alternative. Most of the game play (naval, CQB, puzzles, voyages, tall tales, fishing, etc) is available in Safer Seas.
Certain competitive/prestige/commendation aspects are restricted to High Seas. So there is a trade off if these things are important to u.
I estimate 1 in 3 player encounters will be hostile. If you're willing to deal with these villain pirates every now and then, u might stick with High Seas. If you have zero tolerance for this and want a more chill experience, then stick with Safer Seas.
Keep in mind the afk time out still applies in both seas.
I noticed that your profile lists ur location as NA. When I played in NA servers (by joining NA crews through SoT discord), I experienced more hostile pirates. It seemed that NA pirates find it a lot more fun to fight. So I might agree with you - maybe 9 in 10 player encounters in NA servers are hostile.
There can only be a max of 5/6 ships on any given map, including yours. And it's a big map.
There are plenty of strategies you can use to minimize your interactions if it's a concern for you.