Sea of Thieves

Sea of Thieves

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WunWun Jun 6, 2024 @ 8:04am
Are there ideas/thougts of giving the Safer Seas option more life?
I mean there are so many players who just want to chill and play the game with little to no risks but still want to enjoy the content like guilds..
The Safer Seas in SoT right now is pointless, restricted too much = No fun.
Am I the only one thinking that way?
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Showing 1-9 of 9 comments
Keyrala Jun 6, 2024 @ 8:20am 
You can host a galleon and invite 3 guild mates.
Norfigrim Jun 6, 2024 @ 9:37am 
Get a guild. Sail together. People are scared AF when they see a galleon.
Mikail (Banned) Jun 6, 2024 @ 9:48am 
Safer Seas is option to play only for PvE and enjoy it, it should not be for rewards, thats what these players like you wanted, now you have it but you wanna rewards for nothing right?
Elikir Jun 6, 2024 @ 11:31am 
Originally posted by Mikail:
Safer Seas is option to play only for PvE and enjoy it, it should not be for rewards, thats what these players like you wanted, now you have it but you wanna rewards for nothing right?
There is a difference between
"getting rewards VS getting reduce rewards VS getting crumbs"

Right now its 100% vs 30%, but that only base value nerf, you are also denied of any emissary, which as i said in other topics : are additive bonus reward, its a +150% base value
and its already a mechanic of "risk/reward"

Meaning you shouldn't put such restriction when higher seas can potentially get 250% of base value from treasures versus the miserable 30% on safer seas

i feel like right now safer seas are used only/mostly for tales, as tales already give negligible rewards outside of cosmetics locked behind assignements

Back to OP/main subject : Would be hard to code some kind of "can't friendly fire", notably with canon shots, plus where's the difference between doing alliance with everyone on higher seas server and inviting more than 3 friends in safer seas? so i agree trying to put more than one crew in safer seas is either pointless or overkill

What would give a bit more life to the safer seas and possibly fairly rewards players would be to add more patrolling skelly ships, or even "skelly alliance" in each sea area (one skelly alliance at the shores of plenty, another for wild seas, another for ancient sea, etc)

Which would simulate other crews without having them to actively seek you and sink you at all cost, you could avoid them, but take time and deny yourself of possible rewards
WunWun Jun 6, 2024 @ 11:34am 
they could still give emissary option for Safer Seas but reduce the rewards, i mean at this stage Safer Seas is boring. Why restrict already existing content/mechanics just only because it is Safer Seas? When you gotta restrict something, give lesser Gold, ok..
- give emissaries regardless
- lesser gold / reward
Mikail (Banned) Jun 6, 2024 @ 11:36am 
Originally posted by Elikir:
Originally posted by Mikail:
Safer Seas is option to play only for PvE and enjoy it, it should not be for rewards, thats what these players like you wanted, now you have it but you wanna rewards for nothing right?
There is a difference between
"getting rewards VS getting reduce rewards VS getting crumbs"

Right now its 100% vs 30%, but that only base value nerf, you are also denied of any emissary, which as i said in other topics : are additive bonus reward, its a +150% base value
and its already a mechanic of "risk/reward"

Meaning you shouldn't put such restriction when higher seas can potentially get 250% of base value from treasures versus the miserable 30% on safer seas

i feel like right now safer seas are used only/mostly for tales, as tales already give negligible rewards outside of cosmetics locked behind assignements

Back to OP/main subject : Would be hard to code some kind of "can't friendly fire", notably with canon shots, plus where's the difference between doing alliance with everyone on higher seas server and inviting more than 3 friends in safer seas? so i agree trying to put more than one crew in safer seas is either pointless or overkill

What would give a bit more life to the safer seas and possibly fairly rewards players would be to add more patrolling skelly ships, or even "skelly alliance" in each sea area (one skelly alliance at the shores of plenty, another for wild seas, another for ancient sea, etc)

Which would simulate other crews without having them to actively seek you and sink you at all cost, you could avoid them, but take time and deny yourself of possible rewards
Emissary is for playing with players to be shown at map for reapers, so its multiplayer thing, thats why its not for safer seas bcs it would lose purpose.

Yes, you get more money, but Safer seas are not for making money, its mode for players to playing without any risk and enjoy it, this is what everyone wants so dont whine about money, Money in sot are useless, its about glory..

You can do every of this in High sea, you dont have to fight everytime, you can be 10h stacking fort for no reason and nobody will attack you, you saying like its 100% change players will fight you, no its not.
Mikail (Banned) Jun 6, 2024 @ 11:37am 
Originally posted by WunWun:
they could still give emissary option for Safer Seas but reduce the rewards, i mean at this stage Safer Seas is boring. Why restrict already existing content/mechanics just only because it is Safer Seas? When you gotta restrict something, give lesser Gold, ok..
- give emissaries regardless
- lesser gold / reward
Emissaries are for showing you on map for other players, thats why they exists and thats why reapers sees these ships, no reaper no reason to have emissary.
PrplGrl Jun 6, 2024 @ 7:37pm 
Yeah, there's lots of things that are restricted in there that really shouldn't be, which they really should change. Safe seas is a mess otherwise:

- Being able to level up to max level in all factions, including the Athenas and Reapers (but not being able to raise emissary flags, which I agree should only be restricted to high seas, because the whole point of doing this means risking being a target for players, for better money). It's wrong to force people just wanting to do pve to go back to the high seas to get the rest of the levels up, just because of an unnecessary cap being over the levels. A lot of people have said it before, and I'm gonna say it again, it's really like a slap in the face of everyone who prefers the pve in this game, because it makes safe seas completely pointless.

- Being able to use captained ships, and earn commendations for it, just like in high seas. There's literally no reason why they should have restricted this one. It's not like the emissary flag, which is clearly meant for making yourself a target, as I said, to earn better money, so it makes no sense to me that they disabled this. It also makes selling things a lot more cumbersome, like not being able to sell at the Sovereigns, who allow you to sell everything in one place.

- The amount of money earned should be exactly the same as in high seas. I don't find this one that bad, because you can still earn a lot, but it's still annoying to have to deal with, cause I could have been purchasing stuff much faster.
Last edited by PrplGrl; Jun 6, 2024 @ 7:39pm
Mikail (Banned) Jun 6, 2024 @ 7:43pm 
Originally posted by PrplGrl:
Yeah, there's lots of things that are restricted in there that really shouldn't be, which they really should change. Safe seas is a mess otherwise:

- Being able to level up to max level in all factions, including the Athenas and Reapers (but not being able to raise emissary flags, which I agree should only be restricted to high seas, because the whole point of doing this means risking being a target for players, for better money). It's wrong to force people just wanting to do pve to go back to the high seas to get the rest of the levels up, just because of an unnecessary cap being over the levels. A lot of people have said it before, and I'm gonna say it again, it's really like a slap in the face of everyone who prefers the pve in this game, because it makes safe seas completely pointless.

- Being able to use captained ships, and earn commendations for it, just like in high seas. There's literally no reason why they should have restricted this one. It's not like the emissary flag, which is clearly meant for making yourself a target, as I said, to earn better money, so it makes no sense to me that they disabled this. It also makes selling things a lot more cumbersome, like not being able to sell at the Sovereigns, who allow to sell everything in one place.

- The amount of money earned should be exactly the same as in high seas. I don't find this one that bad, because you can still earn a lot, but it's still annoying to have to deal with, cause I could have been purchasing stuff much faster.
Athena and reapers are PvP companies, its even in lore they fighting all time.
Noone forcing you into play PvP, you can do same things, its just mode only for enjoy playing as you wanted, you wanted PvE only experience, you got it.
Its not slap into faces, you play 30% of this game, you get 30% of rewards what you deserve.
Emissary is for playing with players, creating aliance with same company, to be shown to reapers on map, to see other ships as reaper, there is 0 reason why should be emiss in High Sea.

It should not, bcs you risking something in HS, you need to be carefull what are you doing all time, moneys are good like this, bcs if you know how to play in HS you can make milion in 2h in High Sea when you risking your life.

PvE only its just boring and you will bored in 30h of playing PvE only without any risk.
You wanted PvE, you got PvE and now you want full rewards when you playing 30% of this game, its just joke.
Last edited by Mikail; Jun 6, 2024 @ 7:47pm
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Date Posted: Jun 6, 2024 @ 8:04am
Posts: 9