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"getting rewards VS getting reduce rewards VS getting crumbs"
Right now its 100% vs 30%, but that only base value nerf, you are also denied of any emissary, which as i said in other topics : are additive bonus reward, its a +150% base value
and its already a mechanic of "risk/reward"
Meaning you shouldn't put such restriction when higher seas can potentially get 250% of base value from treasures versus the miserable 30% on safer seas
i feel like right now safer seas are used only/mostly for tales, as tales already give negligible rewards outside of cosmetics locked behind assignements
Back to OP/main subject : Would be hard to code some kind of "can't friendly fire", notably with canon shots, plus where's the difference between doing alliance with everyone on higher seas server and inviting more than 3 friends in safer seas? so i agree trying to put more than one crew in safer seas is either pointless or overkill
What would give a bit more life to the safer seas and possibly fairly rewards players would be to add more patrolling skelly ships, or even "skelly alliance" in each sea area (one skelly alliance at the shores of plenty, another for wild seas, another for ancient sea, etc)
Which would simulate other crews without having them to actively seek you and sink you at all cost, you could avoid them, but take time and deny yourself of possible rewards
- give emissaries regardless
- lesser gold / reward
Yes, you get more money, but Safer seas are not for making money, its mode for players to playing without any risk and enjoy it, this is what everyone wants so dont whine about money, Money in sot are useless, its about glory..
You can do every of this in High sea, you dont have to fight everytime, you can be 10h stacking fort for no reason and nobody will attack you, you saying like its 100% change players will fight you, no its not.
- Being able to level up to max level in all factions, including the Athenas and Reapers (but not being able to raise emissary flags, which I agree should only be restricted to high seas, because the whole point of doing this means risking being a target for players, for better money). It's wrong to force people just wanting to do pve to go back to the high seas to get the rest of the levels up, just because of an unnecessary cap being over the levels. A lot of people have said it before, and I'm gonna say it again, it's really like a slap in the face of everyone who prefers the pve in this game, because it makes safe seas completely pointless.
- Being able to use captained ships, and earn commendations for it, just like in high seas. There's literally no reason why they should have restricted this one. It's not like the emissary flag, which is clearly meant for making yourself a target, as I said, to earn better money, so it makes no sense to me that they disabled this. It also makes selling things a lot more cumbersome, like not being able to sell at the Sovereigns, who allow you to sell everything in one place.
- The amount of money earned should be exactly the same as in high seas. I don't find this one that bad, because you can still earn a lot, but it's still annoying to have to deal with, cause I could have been purchasing stuff much faster.
Noone forcing you into play PvP, you can do same things, its just mode only for enjoy playing as you wanted, you wanted PvE only experience, you got it.
Its not slap into faces, you play 30% of this game, you get 30% of rewards what you deserve.
Emissary is for playing with players, creating aliance with same company, to be shown to reapers on map, to see other ships as reaper, there is 0 reason why should be emiss in High Sea.
It should not, bcs you risking something in HS, you need to be carefull what are you doing all time, moneys are good like this, bcs if you know how to play in HS you can make milion in 2h in High Sea when you risking your life.
PvE only its just boring and you will bored in 30h of playing PvE only without any risk.
You wanted PvE, you got PvE and now you want full rewards when you playing 30% of this game, its just joke.