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But even in safer seas you are using a portion of a server somewhere that would otherwise not be drawing as much energy , or be used by someone else.
It’s unrealistic to ask that a server run somewhere for 30 or 60 minutes for no reason.
And there is absolutely no way that a live multiplayer server will “pause” on your command. That’s just not how it works for a great number of reasons.
Don’t shoot the messenger
And for decent people, that should be enough.
But if for some reason that isn't enough, I can from off the top of my head think of some examples for wanting or needing to AFK:
Assume that these situation arise while the player feels that quitting would lose them a lot of progress.
That's incorrect on several levels, I'm starting to assume you don't know a lot about how games actually work. So unless SoT has gone with a very weird design, it most certainly should be possible.
There're several games with similar multiplayer lobby style as SoT where you can pause if you play solo, first that comes to mind is Monster Hunter: Rise.
Corporations are not decent people.
The main driving reason is: $$$
Pretty sure the only way to change this situation would be to allow you to run the gameworld locally, but they say that they didn't make the game that way and constantly claim that it can't be run locally. Unless they move on that, it's apparently a no-go.
I'd suggest the same to you. A game that was built to run on a host server may not be able to be refactored to support local play or pausing. I don't know how Monster Hunter is designed (is solo play local to the computer? are sessions peer-to-peer connections?), but Sea of Thieves is run from the Rare servers no matter which mode you play on. (That's why some people weren't even able to play Safer Seas when it first came out, because people flooded the servers and there weren't enough open for people to use.)
Basically, imagine Safer Seas servers to be like instanced content in other MMOs. You may be alone or in a small group, but the game is still being run on a host server, not your client device. So if that server is idle, that's one less server that other people can play on. Therefore, it's in Rare's best interest to end idle sessions in order to let other people play. (Similar to how FFXIV instances are always time-limited.)
Personally, I feel like the idle timeout is a bit too short anyway, so it would be nice if Safer Seas extended it a bit. But acting like a company should completely refactor a game "just because" is ignorant at best and obscene at worst.
I’m not going to debate the subject with you.
Edit: Even that might not work as they are possibly checking for character input which would involve running some form of auto-script which is most likely against ToS... So basically don't expect to AFK more than 10 min.
The message is that Safer Seas is a game mode where players can play at their own pace, either solo or with friends. And parents have a mode where they don't have to worry about other players harassing their kids.
The closest it comes is suggesting that it can be used as a stepping stone before going into High Seas, but the general message is the opportunity to play at a slow pace if they so desire.
also, safer seas is not an extended tutorial. it is a very mediocre solo group session. i am glad it exists, but as it is in its current state i've just been completely put off from the game. there are MANY people who play this game simply for the enjoyment of the many activities one can do that require no interaction with other players, hence why the servers were filled to bursting on day one of safer seas.
Man you have tons of time before game kicks you, I have taken my dogs outside to do there thing had a smoke, come back I am still good. MY wife is like laundry is done come fold clothes, done that still came back and good.
How much time do you want so your not stressed? Like a day?
In any case, what works for you (doubtful) does not apply to everyone.
Nobody tells me when to evacuate me bowels, ARRRR!
But there's ways to trick the timer with activity and if you are playing with friends you can rejoin the session and the game even remembers what items you had so unless they are selling the loot you can always return on time.
Also, one of the biggest issues with the server being local is that would allow cheaters to spawn items and inflate their reputation and gold maybe even without having to grab and sell it, just have the hacked server tell the main server that they sold stuff just like the money cheats in GTA V.