Sea of Thieves

Sea of Thieves

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Safer Seas - Sovereign
Safer seas seems pretty good from what I've seen for more casual sessions, but there's really no reason that you can't use your own captained ships and therefore the sovereigns.
Gold earned is already lowered to a tiny 30%, meaning only the absolute most valuable things are worth bothering to sell but without the sovereigns it takes ♥♥♥♥♥♥♥ forever to sell anything.

I don't really care about money, I have bought everything I want and if I want to buy supplies or a crate I can do that no problem. But the whole point of the game is being a pirate and one of the best things about being a pirate is going out to get a whole bunch of treasure and then selling it all, that just isn't fun when you have to take everything to their respective merchant. Can't even keep rowboats stored because you don't have your own captained ship.

Safer seas is meant to be more about the fun of the game but it's just not that fun when selling loot is such a chore, regardless of how much you earn either way.
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Showing 1-14 of 14 comments
Zero Jan 26, 2024 @ 4:56pm 
There is a reason behind it:
Captaincy which is locked to high seas, also comes with the Sovereign vendors.
if they allowed Captaincy on the Safer Seas, and Sovereigns with them it would just end up being a money sink, as repairs for the ship + saving any customization made to the ship would heavily impact how much gold you would earn.

while you don't worry about how much gold, newer players whom safer seas is technically designed for might.
Flailsnail Jan 26, 2024 @ 5:02pm 
As Zero said - the Sovereigns are tied to captaincy. They exist as a faction to allow players to sell loot faster in the pvp environment. Without the danger of loot being stolen, there's really no reason for them to exist in Safer Seas. It would be convenient, yes, but not to the point that Rare is ever likely to change their minds on adding them. At this point things like Guilds, Captaincy, the Sovereigns..they're perks for the Higher Seas base game, and are an added reason to participate in that game from time to time.
FeatheryBacon Jan 26, 2024 @ 5:04pm 
Originally posted by Zero:
There is a reason behind it:
Captaincy which is locked to high seas, also comes with the Sovereign vendors.
if they allowed Captaincy on the Safer Seas, and Sovereigns with them it would just end up being a money sink, as repairs for the ship + saving any customization made to the ship would heavily impact how much gold you would earn.

while you don't worry about how much gold, newer players whom safer seas is technically designed for might.

No ♥♥♥♥ captaincy comes with the sovereigns, that's what this whole post is about.

Besides that, everything you said is flawed and a pointless argument.
1. Saving ship customisations for captained ship is free now and has been for a while
2. Repairs are visual only and not that expensive and it's unlikely you would take much damage in safer seas anyway
3. Captaincy costs a lot of gold in the first place, and newer players would not be able to afford that especially if they are playing safer seas with the 30% gold

Having captained ships in safer seas only benefits people who have already played the game a good bit, not new players. And it only servers as a quality of life improvement, nothing else.
It's absurd that the sovereigns are not available in safer seas, the reduction in gold earned is fine as it is but having to take every item to their respective traders is just ridiculous and makes it a massive waste of time and effort to sell anything at all, at which point what is the point in playing besides completing tall tales.
FeatheryBacon Jan 26, 2024 @ 5:09pm 
Originally posted by Flailsnail:
As Zero said - the Sovereigns are tied to captaincy. They exist as a faction to allow players to sell loot faster in the pvp environment. Without the danger of loot being stolen, there's really no reason for them to exist in Safer Seas. It would be convenient, yes, but not to the point that Rare is ever likely to change their minds on adding them. At this point things like Guilds, Captaincy, the Sovereigns..they're perks for the Higher Seas base game, and are an added reason to participate in that game from time to time.
That is a terrible argument. The convenience of being able to sell at one spot is exactly why it must be part of safer seas.
All gold earned is already reduced to 30%, which is a huge decrease. By having to take every item to the right company trader, you waste a massive amount of time and effort to the point that it is simply not worth it in the slightest.

Safer seas is meant to be not just for new players, but for players who want to play a bit more casually and/or have limited time and as it stands right now there is far too much time wasted selling things that are already basically worthless.

Only the most valuable items, things that have a base value of at least 5,000, are even remotely worth selling without the sovereigns purely for the time it takes. And at that point not even those items are worth selling because there's no point going to an outpost just to sell one or a few of the rarest items.
Zero Jan 26, 2024 @ 5:10pm 
Originally posted by FeatheryBacon:
Originally posted by Zero:
There is a reason behind it:
Captaincy which is locked to high seas, also comes with the Sovereign vendors.
if they allowed Captaincy on the Safer Seas, and Sovereigns with them it would just end up being a money sink, as repairs for the ship + saving any customization made to the ship would heavily impact how much gold you would earn.

while you don't worry about how much gold, newer players whom safer seas is technically designed for might.

No ♥♥♥♥ captaincy comes with the sovereigns, that's what this whole post is about.

Besides that, everything you said is flawed and a pointless argument.
1. Saving ship customisations for captained ship is free now and has been for a while
2. Repairs are visual only and not that expensive and it's unlikely you would take much damage in safer seas anyway
3. Captaincy costs a lot of gold in the first place, and newer players would not be able to afford that especially if they are playing safer seas with the 30% gold

Having captained ships in safer seas only benefits people who have already played the game a good bit, not new players. And it only servers as a quality of life improvement, nothing else.
It's absurd that the sovereigns are not available in safer seas, the reduction in gold earned is fine as it is but having to take every item to their respective traders is just ridiculous and makes it a massive waste of time and effort to sell anything at all, at which point what is the point in playing besides completing tall tales.

and they aren't going to change it. hell the developers don't even read this forum anymore.
FeatheryBacon Jan 26, 2024 @ 5:11pm 
Originally posted by Zero:
Originally posted by FeatheryBacon:

No ♥♥♥♥ captaincy comes with the sovereigns, that's what this whole post is about.

Besides that, everything you said is flawed and a pointless argument.
1. Saving ship customisations for captained ship is free now and has been for a while
2. Repairs are visual only and not that expensive and it's unlikely you would take much damage in safer seas anyway
3. Captaincy costs a lot of gold in the first place, and newer players would not be able to afford that especially if they are playing safer seas with the 30% gold

Having captained ships in safer seas only benefits people who have already played the game a good bit, not new players. And it only servers as a quality of life improvement, nothing else.
It's absurd that the sovereigns are not available in safer seas, the reduction in gold earned is fine as it is but having to take every item to their respective traders is just ridiculous and makes it a massive waste of time and effort to sell anything at all, at which point what is the point in playing besides completing tall tales.

and they aren't going to change it. hell the developers don't even read this forum anymore.
I'm well aware that the developers don't read this, or probably anything. Rare is a really ♥♥♥♥♥♥ company.
That doesn't mean I won't still say it.
Silver Salvation Jan 26, 2024 @ 8:44pm 
This topic has been brought up many times now and i have not seen a single person come up with a reasonable argument that justifies this restriction.
Some people simply defend this obviously bad and unreasonable game design with made up nonsense like it being a PvP feature or that PvE players dont deserve to have QoL features which is just wrong and makes no sense. I assume a lot of people just blindly hate everything related to SS and want to keep it as bad as possible to feel supirior to the people who actually play the mode.
Its also a wonder how this forum has not been censored and every SS post locked like usual for a few days now. Maybe the mods are on vacation or finally allow feedback and discussion.
Dakota Jan 26, 2024 @ 9:16pm 
Originally posted by GamerLuc:
This topic has been brought up many times now and i have not seen a single person come up with a reasonable argument that justifies this restriction.
Some people simply defend this obviously bad and unreasonable game design with made up nonsense like it being a PvP feature or that PvE players dont deserve to have QoL features which is just wrong and makes no sense. I assume a lot of people just blindly hate everything related to SS and want to keep it as bad as possible to feel supirior to the people who actually play the mode.
Its also a wonder how this forum has not been censored and every SS post locked like usual for a few days now. Maybe the mods are on vacation or finally allow feedback and discussion.

captaincy is a progression unlock and since they really only want newer players using safer seas as a tutorial before getting into the high seas it really doesn't make sense for them to put it into safer seas (which is annoying) since it seem from their point of view you really aren't supposed to be progressing in safer seas
Popfuse Jan 26, 2024 @ 9:33pm 
Yeah, I do not believe they added sovereigns for increased interactions. If so they would have kept it so you had to take a long ass time to sell to encourage ambushes at outposts. And fighting over treasure till the last possible second! Yar Har pirate game, or whatever pvp purists say. I believe they added sovereigns because selling loot is boring as sin it breaks up the flow of the game. It grinds the entire experience to a screeching halt. This is true in PvP and PvE
Raft Jan 26, 2024 @ 9:39pm 
Last I remember, captaincy and everything included with it (sovereigns, decorations, milestones) are perks/privileges of playing in the High Seas. These features were not in the base game when it was first released. It was only added in Season 7. And the full base game was playable without them. So it's reasonable to keep them as a High Seas perk.

At the same time, in view that some players (highly-pvp-averse players, especially parents and children) might never venture into High Seas, I hope they would eventually let Safer Seas players enjoy Captaincy features as well. Perhaps not anytime soon, but sometime in future. Doing this will enrich Safer Seas players' gameplay experience (with beautiful decor) and reduce the dull gameplay (as sovereigns speed up deliveries) and enable more ways to gain a sense of progress (with milestones).

Would it dilute the value of milestones (that were High Seas exclusive) if you can gain progress in them within Safer Seas? Yes. But I don't think it's a big issue.

I think captaincy in safer seas will happen when Rare starts selling trinkets and decorations in the emporium. Parents with money and persuasive children who want specific trinkets - would be a good customer base by then.

Also, agree or disagree, let's avoid being antagonistic or rude.
Last edited by Raft; Jan 26, 2024 @ 9:47pm
Silver Salvation Jan 26, 2024 @ 9:52pm 
Originally posted by Raft:
Last I remember, captaincy and everything included with it (sovereigns, decorations, milestones) are perks/privileges of playing in the High Seas. These features were not in the base game. And the full base game was playable without them. So it's reasonable to keep them as a High Seas perk.
Respectfully, I dont see how that makes sense. By that logic SS should be the release version of the game with no updates at all since the game was "playable" in 2018 too.

Also i dont think anyone cares about ship milestones or would be mad that for example a SS player has more bananas eaten on their ship than a HS player. Most normal commendations are already in SS too and they matter at least a bit more than meaningless ship milestones.
Last edited by Silver Salvation; Jan 26, 2024 @ 9:53pm
Raft Jan 26, 2024 @ 10:00pm 
GamerLuc, can you affirm or agree with anything I've said? Do you have to only pick on things that you disagree with?
Last edited by Raft; Jan 26, 2024 @ 10:03pm
Silver Salvation Jan 27, 2024 @ 8:06am 
Originally posted by Raft:
GamerLuc, can you affirm or agree with anything I've said? Do you have to only pick on things that you disagree with?
I see that you also want the mode to get better and i simply wanted to point out how the reasoning in your first sentence why captaincy is locked doesnt make much sense. I agree with lifting the restrictions but didnt comment on that part of your reply because i have nothing to add to it.
Vic89SM Jan 27, 2024 @ 8:28am 
Yeah, I think safer seas is a step in right direction, but the limitations are too much, so it's not worth bothering with that game mode, and I will continue to ghost this game until they implement a proper way to enjoy it. And I have some words for the developers and that is if I want to play some pvp I will fire up some battlefield 2042 not sea of thieves so get over with FFS.
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Date Posted: Jan 26, 2024 @ 1:58pm
Posts: 14