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Captaincy which is locked to high seas, also comes with the Sovereign vendors.
if they allowed Captaincy on the Safer Seas, and Sovereigns with them it would just end up being a money sink, as repairs for the ship + saving any customization made to the ship would heavily impact how much gold you would earn.
while you don't worry about how much gold, newer players whom safer seas is technically designed for might.
No ♥♥♥♥ captaincy comes with the sovereigns, that's what this whole post is about.
Besides that, everything you said is flawed and a pointless argument.
1. Saving ship customisations for captained ship is free now and has been for a while
2. Repairs are visual only and not that expensive and it's unlikely you would take much damage in safer seas anyway
3. Captaincy costs a lot of gold in the first place, and newer players would not be able to afford that especially if they are playing safer seas with the 30% gold
Having captained ships in safer seas only benefits people who have already played the game a good bit, not new players. And it only servers as a quality of life improvement, nothing else.
It's absurd that the sovereigns are not available in safer seas, the reduction in gold earned is fine as it is but having to take every item to their respective traders is just ridiculous and makes it a massive waste of time and effort to sell anything at all, at which point what is the point in playing besides completing tall tales.
All gold earned is already reduced to 30%, which is a huge decrease. By having to take every item to the right company trader, you waste a massive amount of time and effort to the point that it is simply not worth it in the slightest.
Safer seas is meant to be not just for new players, but for players who want to play a bit more casually and/or have limited time and as it stands right now there is far too much time wasted selling things that are already basically worthless.
Only the most valuable items, things that have a base value of at least 5,000, are even remotely worth selling without the sovereigns purely for the time it takes. And at that point not even those items are worth selling because there's no point going to an outpost just to sell one or a few of the rarest items.
and they aren't going to change it. hell the developers don't even read this forum anymore.
That doesn't mean I won't still say it.
Some people simply defend this obviously bad and unreasonable game design with made up nonsense like it being a PvP feature or that PvE players dont deserve to have QoL features which is just wrong and makes no sense. I assume a lot of people just blindly hate everything related to SS and want to keep it as bad as possible to feel supirior to the people who actually play the mode.
Its also a wonder how this forum has not been censored and every SS post locked like usual for a few days now. Maybe the mods are on vacation or finally allow feedback and discussion.
captaincy is a progression unlock and since they really only want newer players using safer seas as a tutorial before getting into the high seas it really doesn't make sense for them to put it into safer seas (which is annoying) since it seem from their point of view you really aren't supposed to be progressing in safer seas
At the same time, in view that some players (highly-pvp-averse players, especially parents and children) might never venture into High Seas, I hope they would eventually let Safer Seas players enjoy Captaincy features as well. Perhaps not anytime soon, but sometime in future. Doing this will enrich Safer Seas players' gameplay experience (with beautiful decor) and reduce the dull gameplay (as sovereigns speed up deliveries) and enable more ways to gain a sense of progress (with milestones).
Would it dilute the value of milestones (that were High Seas exclusive) if you can gain progress in them within Safer Seas? Yes. But I don't think it's a big issue.
I think captaincy in safer seas will happen when Rare starts selling trinkets and decorations in the emporium. Parents with money and persuasive children who want specific trinkets - would be a good customer base by then.
Also, agree or disagree, let's avoid being antagonistic or rude.
Also i dont think anyone cares about ship milestones or would be mad that for example a SS player has more bananas eaten on their ship than a HS player. Most normal commendations are already in SS too and they matter at least a bit more than meaningless ship milestones.