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Ilmoita käännösongelmasta
piracy is when one player plunders another players ship or person. it doesn't exist in safer seas. what you're referring to is called no risk treasure hunting. it has nothing to do with piracy. if you don't understand then just go look up the definition of the word piracy. disney movies are not the same thing as piracy. standing around digging treasure with no risk to ever lose it has nothing to do with pirates or piracy. piracy is all about risk and reward. it's all about plundering. SoT is a game for everyone and is a pvpve game where you can only hunt treasure if that's what you prefer. you need to be mature enough to accept that some risk of losing that treasure before you can return to sell it is part of the game. it's also what makes the game have long-term appeal and the normal game is clearly popular having sold tens of millions of copies before safer seas was ever added. you should consider playing on high seas. many new players don't realize how non-punishing and easy the pvp is. you don't lose your gear or ship. you only lose whatever loot your trying to take back and sell so the pvp is really all reward and no risk.
you can learn to play on safer seas. once they learn how to play then they can just move over to the normal server. if they don't they'll eventually get bored of the pve only after having explored the content. pvpve has lasting appeal unlike pve only. after learning how to play it's natural to want some risk involved in the game or to instigate some piracy. some people are just afraid of any sort of risk of pvp and it makes no sense. it doesn't matter if you die in the game. you don't lose anything. you also have the chance to gain loot and prestige every time you engage in pvp. i hope the devs don't spend any more time distracted from improving the normal game by being sidetracked with safer seas. pvpve is what makes the game so appealing along with the graphics and mechanics.
You seem so sure that PvE can have no lasting appeal for anyone and I'm not sure why.
70% punishment as a measurement of how much risk Pvp is worth is a bad calculation.
This game isn't 70% Pvp content. The very design limits player combat from taking place at any speed so unlike REAL Pvp games you never actually have to Pvp.
The fact the game creators and their lackeys here block or delete most Pve related posts and almost anything related to Pve only shows how truly scared of cooperation and teamplay Pvp players are.
You have to Pve in this for loot, otherwise you rely on other players loot and in that case you have nothing to do if no other players have anything.
By default the game is Pve. Pvp only exists IF other players choose to fight you and in this they dont have to. Ever.
This is not a Pvp game. Its very clearly Pve with Pvp aspects and a company you cant give money because they wont listen to their enormous Pve community.
Their loss.
This definition of it having to be another 'player' for it to count as piracy is all in your head.
Also as someone that doesn't enjoy making other players feel bad for losing potentially hours of their time, I will never enjoy attacking another player ship regardless of how much you or the game wants me to, high seas mechanics of this game encourage negative interactions between players and highlights them, that's why the pvp aspect of this game is of no interest to me.
Maybe stop trying to force your gamemode on everyone when it clearly isn't for everyone.
When I want PVP I don't attack the first ship I see I enter Hourglass where the PVP is supposed to be.
If you cant even read the post you should not make a comment on it.
The point of this thread was, that OP can't play the game properly.
But he also overlooks the fact that he likes and plays another aspect of the game.
Ultimately, the PVE part of the game is not the game.
The game is to either make friends or become enemies on the high seas and fight accordingly.
But ultimately it is always the fight with the other players in Sea of Thieves that makes the game.
We would also like a game like Sea of Thieves where we could, for example, create our own ship architectures and then build them and drive and improve them ourselves, but that's just a different game and we shouldn't expect that from Sea of Thieves.
So as long as we don't expect more from Sea of Thieves than what it is, namely a PVP game, we shouldn't be disappointed.
Jokes aside, the post is still about Safer Seas and how to improve it. Nobody is asking for "new" additions, just a better balance or reasonable amount of restrictions as the current ones are unreasonably strict.
Ah yes the "Get Good" argument gotta love it.
One friend had been talking about a reward for one of the tall tales earlier in the day over group text. So, when we logged in, I asked him if he had already completed it. (he had) but he said we’d need to do it three times to unlock the skin.
So, when we set out, we planned to do this tall tale.
After readying the ship, we decided to do the mast quest for Brigsy and the Sirens skull to warm up. After visiting the islands and digging up the key and chest we almost immediately unlock it. There is a sloop roaming the waters near us: Swift End. This ship name struck fear in my heart. One of us joked swift end for us or them (might have been me) So, we head for the destination island and turn in the skull.
At first the sloop seems to take interest in us. But it eventually turns away and we lose sight. We continue on to turn in the skull and claim the 50K gold. Mission accomplished.
One friend noticed a sunken shipwreck on our approach to the turn in for Brigsy. After stripping the island using a supply chest we turn north and head out. As we approach the sunken wreck, we see our old friend “Swift End”, looks like he is at the wreck.
I tell my crew we should see if they want to ally. I leave the wheel and head to the cannon, which I obviously need to unload, but I don’t have room, so I drop a cannon ball into storage, grab some white flares and head back to the cannon, load it up and fire directly up into the sky a single white flare.
As I’m doing this it turns out we are on a collision course, just before the flare goes up and I hear a friend say “we’re going to ram them” I jump back on the wheel to make evasive maneuvers and they fire on us. I could have forgiven that, but my friends could not. They now took this personally. We began naval combat. We traded shots and repairs back and forth, trying to keep correct angles all the while. We land a couple of firebombs on their deck and map room in passing. But no progress is being made. My friend starts shooting chains and I start loading myself into a cannon to fire myself at the ship (my first time attempting this maneuver). I miss 3 times, mermaiding back to the boat each time.
I decide maybe I should try swimming it, so after just one missed attempt I manage to board. The dude is at the wheel, so naturally I start melee and cut him down. I throw firebombs everywhere, I restock from their supply and take anything I can hold. I drop their anchor and raise their sails I wait on the canopy of their map room. (my friends pointed out that I forgot to put bananas on his giddles, and I conceded) He spawns back and we fight again. After much back and forth he gets me. their boat is in bad shape.
For once we are actually doing OK in pvp. Then we realize that it’s just one dude. One dude in a sloop vs 3 in a brig. Then we come to terms with the fact that we still actually suck at pvp.
This guy manages to repair and catches some wind, still engaging us with cannons. We follow , adjusting sails and lose some ground. We see another boat now, a brig named Grandma (something) and Swift End is headed straight for it. They actually crash and a pirate Galleon surfaced just to them. This just turned into a 4-boat battle. We stay locked on Swift End and ignore Grandma and the skeleton ship.
After an epic battle, and a broken mast a flame covered Swift End sinks, and so does Grandma. We still aren’t sure if that was a result of battle or a result of scuttle. We definitely got some good shots in. Maybe grandma was soloing the brig too? Anywho we sink the skeleton galleon and grab all loot we can, including the ships log for Swift End. We don’t find the one for Grandma.
We stop at Steven to sell hunters loots, then we go to reapers hideout to sell the book, then we head to I think spoils of plenty to sell. When we arrive at port there are 2 fresh wrecks right by the dock. And two ships log. I forget the ship names. This time we just sell them to the skeleton monkey in the cage instead of heading back to reapers hideout.
One of us says should we do that tall tale, and we agree. But then we see the red storm world event. And we decide to check it out. We sail for what “seems” like a 10 minutes and eventually make it to the island with this storm. We fight Horatio something or the other (larger skeleton with a glowing ruby in his ribcage). And we defeat him, we take all the loot and sell.
One friend says should we do the tall tale? And we all agree we should. So we set it on the captains table to dive for it. We start the quest, head to the destination island and open the cave. This thing was so much fun , it was like a crazy gauntlet with flames shooting out and swinging hatchets and spikes. We ultimately finished the tall tale (I have no idea what it’s called but you get a red glowy cosmetic if you finish it three times).
All told 11 days at sea, 150kish gold, some blue coins, Athena emissary 2, an assortment of rep, 2 world events, ship wrecks, sunken skeleton ships, and 2 human ships sunk, and a tall tale ….we call it a night. Boat never sank.
Tldr. Sounds like a boring game.
Also wrong thread.
Did you post in the wrong thread accidentally? You can delete your own post.
Did you even read the OP or did you just do a strawman argument?
The OP wants "My own ship, Buy deccorations, sell treasure and gold the same."
These are PvE aspects of the game.
The OP does NOT want non-PVE aspects of the game.
This thread is made for discussing SS restrictions.
If you can't discuss SS restrictions, then this thread isn't made for you.
This thread is about Safer Seas restrictions,
not about whether this is a PvP or PvE or PvPvE game.