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The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.
Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.
This is not only useful for new players but families, players with accessibility needs - the whole game suddenly become available in a way it hasn't before, letting them naturally progress to High Seas and being a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.
The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.
I will also point out that if you choose the option "closed crew", it prevents random people from joining your crew uninvited.
Nearly all of those are available in Safer Seas.
Exception being Fort of Fortune and Fort of the Damned.
Fort of Fortune due to Athena loot, and Fort of the Damned because it isn't possible to get all required flames without dying to a player from a different crew.
Gameplay wise, Fort of Fortune plays basically like your regular skull fort (which is available) but with an Ashen Lord at the end instead of a regular boss mob. The Ashen Lord is available as its own standalone world event though, so you can still experience a fight against that.
Fort of the Damned, yeah is bit of a shame, it's fun to do and I love the atmosphere of the Fort of the Damned.
Honestly, for the longest time since this game had been out, PvP was the only way to play. I'm sure that just like how they changed their minds about always-PvP to also allowing a PvE only way, they may also tinker with the current limitations at some point.
I'd argue you arent really missing all that much that feels like would actually matter.
Oh yeah also, the Siren Call, something competitive voyage, I forgot what it was called, that one you cant do either, but that is one that specifically requires multiple crews to partake in it as its all about PvP.
Having that said. You should give High Seas a shot, OP. I'm pretty new to the game, but I tried out high seas because I wanted the full gold rewards, and I've only had one interaction with anybody. If someone starts griefing or harassing you you can simply leave and change servers. You can disable all communications with other crews at the touch of a button, there's an option for it in the keybinds.
I deal with a lot of social anxiety myself, but I wouldn't have had a chance to interact with people even if I wanted one. Almost everyone just steers clear of each other in my experience so far. I had one interaction, and of course it was a micspamming griefer, but I just hit the 'mute other crews' button and then we hopped servers.
If you can't handle it and stick to safer seas then that's fine of course, but if PvP is your specific concern it doesn't seem to happen all that much unless you go seeking it.
Best of luck either way, OP.
Feel free to give it a go, but I wouldn't want you to risk ruining an evening over a video game. You know you better than we do.
I hope the developers find a way to make the experience more enjoyable for you :)
You can play this game as pure PvP with full rewards but asking for a more balanced PvE experience is apperantly too much. Its a wonder this post is not locked yet given how much the mods hate SS and PvE posts.
Cryptic does make a good point. If you've bought the game recently and not played much, you may be eligible for a refund.
I don't get how SS needs to filter players into HS to keep numbers healthy (according to the mods themselves) but also it's the way everyone wants to play in the first place and anyone who doesn't is the 'minority.' If that were true why would those people need to be made to join HS and keep numbers healthy? Isn't it what everyone wants to do already?
SoT way never designed to be a single-player adventure, it is a sandbox with up to 4 other crews to contend with at any one time. You can choose to get a bit paranoid watching the horizon, fight for what you find, steal what you can take, or play safer seas & enjoy the content geared towards single player.
Going to your point how of you can play pure PvP with full rewards...yea, because PvP is a big part of how the game works. It's not balanced around PvE and would require fundamentally changing the entire game to fit balancing PvE only. PvE'ers don't seem to understand this. it's not meant to be a PvE single player/co-op sandbox game. You can make it that way sure by forming alliances with other crews, but it's not made for a PvE experience nor was it ever made to be a PvE experience.
actually you can play pvp. you're just limiting yourself. you could for example join a galleon crew and focus on doing repairs and manning cannons. if you can play the pve then that's not even as difficult as the pve. you also can't expect the devs to change the game to suit the needs of one person who has a complete aversion to pvp while the majority of people who play want the high seas to be how the game works.