STAR WARS Jedi: Fallen Order™

STAR WARS Jedi: Fallen Order™

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HopeJesus4evs Dec 18, 2022 @ 4:40pm
3
This game doesn't even worth $5
Without a discount this game costs $40, so I'm going look at it as if I spent $40.

The game looks pretty (and pretty blurry, even after disabling it), but there's nothing of real interesting - or even of value - under the pretty facade.

The story is bland, uniteresting and feels rushed. Everything that happens, happens because of stupidity - be it the protagonist's or NPC's. It feels like a bunch of SW & movie cliches thrown together, without any thoughts on how everything should tie together or even on its own work.

The main cast is bland and lacks any charisma.
One minute the alien-pilot is being an ass, the other - he's now heavily invested in you.
Cere is a one-note character, who has a lot of time yet she doesn't do anything significant.
The night sister looks hot, does useful things and has about 3 minutes of character development.

All attempts at giving the main Villain of the story any character feel really rushed. You get about 10-sec glimpse into her past, several dialogues where she's taunting you and sudden change of heart at the end, after which she suddenly dies.

The other inquisitor is even less fleshed-out. You can't even call her a character! I mean, in an era where force users are rare you kinda have to build up your lightsaber-wielding opponents, not just throw them on your head (literally) and call it done.

The final break-in high-stake mission feels anything but that. Partly because I didn't care about the story and characters, partly because all this idiocy could've been easily prevented, and partly because there was no proper set up.
Even characters felt that the need to talk about their feelings was much more greater, than to mention you've lost an artifact to an enemy.

Most of the dialogues are boring. The worst part is - you can't skip them.

Character design is mostly terrible as well. Cere looks even worse than "my face is tired" Andromeda woman.
While there are good looking characters, you barely see them. On the other hand, you stuck with "my eyes are going to fall out!" Cere for the whole game. I'm not sure who thought it was a good idea, but I hope he(or she) will be forced to print out Cere's face and have it with them everywhere they go.

The gameplay feels terrible confused:
On one hand, it tries to be action-packed arcade Tomb Rider spectacle, with you gliding down the ice, starship shooting at you, all set in SW universe.
On the other hand, when it comes to combat, it tries to emulate Dark Souls.

Well, the one thing they did to "fix" the situation is lobotomized all enemies. Without mods, they shoot at you once in a blue moon with their very slow lasers. Plus, only one enemy can attack you at a time (without mods).

They also made the protagonist extremely weak, but in the wrong way. For about 70% of the game, you feel like your hands are tied behind your back. It doesn't add "challenge", just frustration. And every time you get "new cool ability", it feels more like you're getting back the things that should've been there from the start (or at least past the tutorial area).

Oh, and another "genius" idea the game brings to the table is kicking opponent's ass during the fight and then loosing in a cutscene. What makes this even more frustrating, it does that more than once (and even twice!).

Speaking of frustration, the game expected you to backtrack a lot. There is no fast travel. You always expected to navigate the obstacle course to reach your destination. Which makes the game longer, but again, for the wrong reasons.

At least, all the crates (some of which you can't access from the start) are for cosmetic items-only. Which is a plus, I guess.

Puzzles take a noticeable part of the game and are no challenge at all. I'm not a fan of puzzle games, but the puzzles here are so dumb, it feels like they were made either for a 3 y.o or to waste your time. Neither is good, btw.

The only thing they didn't half-assed in this game is Darth Vader. I mean, he appears, says his iconic "you've failed me", kills the inquisitor, throws the Cere into lava with a wave of his hand (it looks terribly comedic and kills all the tone for the encounter though. They even didn't add wilhelm scream for hell's sake) and looks like a badass you can't even fight.

All in all, it took me about 11hrs to go through the game, about an hour to set up mods & fix crashes related to them, and 5 more hours to play around with mods, trying to milk the game for the fun that it so sorely lacks(Vader scene aside).

So if I would've bought the game for $40 (or pre-ordered it for how much was it back then?), I'd felt like I was robbed out of my money. I mean, $40 for 12hrs drawn-out with backtracking?! Are you kidding me, EA?!

I got this game on a sale for less than $5, but I still feel like the fair price should be around $3.
The game is terribly short (despite all the backtracking and time-wasting puzzles), has boring story and confused gameplay.

It's a bad Tomb Rider game.
It's a bad Souls-like game.
It's a bad Star War game.

If you want to play SW games, you're better off playing KOTOR series (including SWTOR), Jedi Academy Series or even Battlefront Series. They all captured the atmosphere of the universe way better. And don't have THAT MUCH of a stupidity in one place.

So what does this game does so good to warrant so many positive reviews?
Last edited by HopeJesus4evs; Dec 22, 2022 @ 12:01pm
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Showing 1-15 of 28 comments
The game may be broken, have pacing issues, and whatever else you found...
But its a solid Star Wars Game, no microtransactions, its fun and atmospheric.
I agree that most of the game is just running around not fighting anyone but I feel
ThisGuyOverHere Dec 18, 2022 @ 8:43pm 
That's your opinion. That's why.
KongGK Dec 19, 2022 @ 4:32am 
did you stop to think that maybe this game just isn't for you? for $5 you complained this much.
HopeJesus4evs Dec 19, 2022 @ 6:18am 
Originally posted by Minecraft Jesus Gaming YT:
The game may be broken, have pacing issues, and whatever else you found...
But its a solid Star Wars Game, no microtransactions, its fun and atmospheric.
I agree that most of the game is just running around not fighting anyone but I feel

You definitely got a point. The only redeeming quality this game has for me is that it's set in SW univirse.

Beyond that, there are lots of others games (even within SW franchise) that do all the thigs I've mentioned much better.

And while it is a good thing that the game doesn't have microtransactions, giving a credit to a singleplayer game for this is like saying "he doesn't eat newborn babies". Oh, how low the industry has fallen.
HopeJesus4evs Dec 19, 2022 @ 6:24am 
Originally posted by KongGK:
did you stop to think that maybe this game just isn't for you? for $5 you complained this much.
As I've mentioned, I looked at it as if it would've costed my $40 - that's the real price of the game and it should be reviewed with that in mind.

IF EA would've set the original retail price of $3 for standard edition and $5 for deluxe edition, I wouldn't have any complaints at all.

But the way it is, unless you have infinite money, paying $40 for 12hrs just leaves a bad taste in my mouth, when I can pay $15-30 and get from 20-100 hrs of fun. Or even over 500hrs, when it comes to stuff like Pathfinder games

As I've mentioned, this game is mediocre and overpriced at best. And I still don't understand why so many people liked it
Last edited by HopeJesus4evs; Dec 19, 2022 @ 6:25am
jeslan Dec 19, 2022 @ 7:48am 
Honestly i think its a great game combat might be a copy of Dark Souls but that doesn't mean its bad, the same as every other thing you mentioned just because a game copies a specific thing from another game doesn't automatically make it bad, story is also great if you're a fan of Star Wars, I agree with the other guy who said the game might just not be for you.
good game... i enjoyed it.
Charlie Brown Dec 19, 2022 @ 8:38am 
for 4.99 Its alright
JizyaCollector Dec 19, 2022 @ 9:56am 
Originally posted by HopeJesus4evs:
Without a discount this game costs $40, so I'm going look at it as if I spent $40.

The game looks pretty (and pretty blurry, even after disabling it), but there's nothing of real interesting - or even of value - under the pretty facade.

The story is bland, uniteresting and feels rushed. Everything that happens, happens because of stupidity - be it the protagonist's or NPC's. It feels like a bunch of SW & movie cliches thrown together, without any thoughts on how everything should tie together or even on its own work.

The main cast is bland and lacks any charisma.
One minute the alien-pilot is being an ass, the other - he's now heavily invested in you.
Cere is a one-note character, who has a lot of time yet she doesn't do anything significant.
The night sister looks hot, does useful things and has about 3 minutes of character development.

All attempts at giving the main Villain of the story any character feel really rushed. You get about 10-sec glimpse into her past, several dialogues where she's taunting you and sudden change of heart at the end, after which she suddenly dies.

The other inquisitor is even less fleshed-out. You can't even call her a character! I mean, in an era where force users are rare you kinda have to build up your lightsaber-wielding opponents, not just throw them on your head (literally) and call it done.

The final break-in high-stake mission feels anything but that. Partly because I didn't care about the story and characters, partly because all this idiocy could've been easily prevented, and partly because there was no proper set up.
Even characters felt that the need to talk about their feelings was much more greater, than to mention you've lost an artifact to an enemy.

Most of the dialogues are boring. The worst part is - you can't skip them.

Character design is mostly terrible as well. Cere looks even worse than "my face is tired" Andromeda woman.
While there are good looking characters, you barely see them. On the other hand, you stuck with "my eyes are going to fall out!" Cere for the whole game. I'm not sure who thought it was a good idea, but I hope he(or she) will be forced to print out Cere's face and have it with them everywhere they go.

The gameplay feels terrible confused:
On one hand, it tries to be action-packed arcade Tomb Rider spectacle, with you gliding down the ice, starship shooting at you, all set in SW universe.
On the other hand, when it comes to combat, it tries to emulate Dark Souls.

Well, the one thing they did to "fix" the situation is lobotomized all enemies. Without mods, they shoot at you once in a blue moon with their very slow lasers. Plus, only one enemy can attack you at a time (without mods).

They also made the protagonist extremely weak, but in the wrong way. For about 70% of the game, you feel like your hands are tied behind your back. It doesn't add "challenge", just frustration. And every time you get "new cool ability", it feels more like you're getting back the things that should've been there from the start (or at least past the tutorial area).

Oh, and another "genius" idea the game brings to the table is kicking opponent's ass during the fight and then loosing in a cutscene. What makes this even more frustrating, it does that more than once (and even twice!).

Speaking of frustration, the game expected you to backtrack a lot. There is no fast travel. You always expected to navigate the obstacle course to reach your destination. Which makes the game longer, but again, for the wrong reasons.

At least, all the crates (some of which you can't access from the start) are for cosmetic items-only. Which is a plus, I guess.

Puzzles take a noticeable part of the game and are no challenge at all. I'm not a fan of puzzle games, but the puzzles here are so dumb, it feels like they were made either for a 3 y.o or to waste your time. Neither is good, btw.

The only thing they didn't half-assed in this game is Darth Vader. I mean, he appears, says his iconic "you've failed me", kills the inquisitor, throws the Cere into lava with a wave of his hand (it looks terribly comedic and kills all the tone for the encounter though. They even didn't add wilhelm scream for hell's sake) and looks like a badass you can't even fight.

All in all, it took me about 11hrs to go through the game, about an hour to set up mods & fix crashes related to them, and 5 more hours to play around with mods, trying to milk the game for the fun that it so sorely lacks(Vader scene aside).

So if I would've bought the game for $40 (or pre-ordered it for how much was it back then?), I'd felt like I was robbed out of my money. I mean, $40 for 12hrs drawn-out with backtracking?! Are you kidding me, EA?!

I got this game on a sale for less than $5, but I still feel like the fair price should be around $3.
The game is terribly short (despite all the backtracking and time-wasting puzzles), has boring story and confused gameplay.

It's a bad Tomb Rider game.
It's a bad Souls-like game.
It's a bad Star War game.

If you want to play SW games, you're better off playing KOTOR series (including SWTOR), Jedi Academy Series or even Battlefront Series. They all captured the atmosphere of the universe way better. And don't have THAT MUCH of a stupidity in one place.

So what does this game does so good to warrant so many positive reviews?

It may have all this and that, but its still a solid star wars game. Now that you can grab it for $5 its a steal. All in all its still a fun game.
leon Dec 19, 2022 @ 10:49am 
Because alot of people liked it, you may not like it doesnt mean other people feel the same
T9 Dec 19, 2022 @ 10:58am 
"Why does this game has so many positive reviews?"

To push sales, Valve allows only bad or pos reviews. And this game isn't BAD, so people pick positive. Doesn't mean it is 10 / 10.
Pirilampo Dec 19, 2022 @ 11:16am 
" Without a discount this game costs $40, so I'm going look at it as if I spent $40. "

You are at Steam, my friend
you can't disregard sales
Frost Dec 19, 2022 @ 12:03pm 
There are only two options: positive, or not-positive. So the majority felt it's positive, myself included.

I think a rating system of A, B, C, D, F with + or - would be much better. I would rate this game excellent but almost merely just good, which would be an A-.

There's plenty of value to this game - a well done rendition of being a Jedi. The story is decent enough to go along with it - you are free to disagree but you gave just opinion.

The scripted 1 on 1 interactions sometimes contradict the feeling of the current state of the story and should have been tweaked better to not make them available at certain times.

Felt decent on the main villain. Malicos was actually intimidating when you knew you'd have to fight him. Trilla was evil and should have paid for all the innocents she callously just slaughtered - her 'turning' is not an excuse.

The ninth sister was interesting enough and the first time you defeat it it was a great sense of accomplishment since at first without getting help in advance from videos, you die many times trying to figure out what works and how to counter.

There was plenty of setup for the break-in. They took the holocron and they needed to get it back. It wasn't just "an artifact" - it had the location of all the force-sensitive children on it. You were not aware of this? And Cere knew where they'd take it - and she went there for some redemption as well. Seeing her take down that room of men was cool.

Fighting Trilla was also a fun fight to eventually figure out.

Again, the random 1 on 1 interactions would seem out of place if you tried them at the moment the holocron was missing.

The dialogue is not boring if you're looking for more character development - but you ignore them and then complain about a lack of character development.

Please give an example of what would NOT be "boring" dialogue for a random click on another creature during a random moment.

Not every NPC character is designed to get you visibly excited.

The gameplay is terribly confused if you just treat it like a souls game, get a hit then double dodge to roll away, then repeat.

If instead you practice using blocks (that do NOT take any of your block meter down, hence timing needed), evades, micro-evades, evasive moves (with or without the kick), and counter at the right times, the fighting becomes amazing, especially verses the 9th sister, malicos, 2nd sister. This is the approach I've taken that makes the game fun to play. I refuse to just 'roll away' instead of finding some other way to stand toe-to-toe and come out on top.

Enemies do attack you more than once at a time - I've die many times defending one attacker while another one in the process of attacking then hits.

The protagonist is not weak even at the start - the weakness is the player not (yet) knowing how to properly play the game (and some people never bothering to learn how to properly fight). For example, when you fight Oggdo Bogdo in the first area with almost no skills unlocked, even videos of people 'beating' it involve a lot of hit, then double dodge rolling away. But you can go toe-to-toe with him with ease if you've learn to use evades, dodges (not rolling away), counters, blocks that timed well use NONE of your block meter and so on. That's satisfying. Doing the attack and dodge away like they do in souls game would be boring.

Losing in a cutscene? You mean the bounty hunters that take you to the arena? Given that you only played it once, I doubt you were 'kicking his butt'.

There's faster travel: it's unlocking shortcuts. Once you learn the areas it doesn't take long to get around with shortcuts. Not knowing the areas, and going back longer ways, your reaction would make sense, but this is because you've barely played the game.

Crates: I'm glad I didn't have to re-open them on new play throughs - they were a "meh" to me.

Puzzles in such a game don't have to be designed to take hours and genius level discernment. If puzzles get too annoying in any game, you end up watching a video to "skip" it, while many not doing so get stuck and just quick the game to come back later.

"If you want to play SW games, you're better off playing KOTOR series (including SWTOR), Jedi Academy Series or even Battlefront Series. They all captured the atmosphere of the universe way better. And don't have THAT MUCH of a stupidity in one place."

It seems that the motivation of your post was to advertise for other games, because much of what you claim is not accurate and is based on you barely playing it.

Game are designed for the masses, not for a few individuals with their unique demands. If 89% of those who played it like the game, then they clearly did something right.
Somnia Dec 19, 2022 @ 12:09pm 
it was fun for 5 $ wich many people got it for.
HopeJesus4evs Dec 19, 2022 @ 3:22pm 
Originally posted by 76561198027897342:
There are only two options: positive, or not-positive. So the majority felt it's positive, myself included.

I think a rating system of A, B, C, D, F with + or - would be much better. I would rate this game excellent but almost merely just good, which would be an A-.

There's plenty of value to this game - a well done rendition of being a Jedi. The story is decent enough to go along with it - you are free to disagree but you gave just opinion.

And I would. Both KOTORs and EVEN Jedi Academy did much greater job.
The former, because it is an actual RPG made in gold era of RPGs.
The second, because it didn't took the story too seriously, knew what it wanted and had a decent gameplay to back everything up. Not only did you lear to play the game better, but every time you completed the mission, you felt like the PC also became stronger with you.


Originally posted by 76561198027897342:
Felt decent on the main villain. Malicos was actually intimidating when you knew you'd have to fight him. Trilla was evil and should have paid for all the innocents she callously just slaughtered - her 'turning' is not an excuse.

Malicos was a cliche that didn't have enough time for a character development, even with all the sound-logs. Just old, crazy and deranged lunatic, who tried to appear normal.

Trilla didn't have any character at all. I mean, all she did during the entire game is taunting you. Then, had a sudden change of heart after hearing "I'm sorry" before being stabbed to death.
Basically, what I'm trying to say is you know some things about her, but not her. If that makes sense.

Originally posted by 76561198027897342:
The ninth sister was interesting enough and the first time you defeat it it was a great sense of accomplishment since at first without getting help in advance from videos, you die many times trying to figure out what works and how to counter.

Honestly, I played on Jedi master difficulty (or which difficulty it is that has everything at 50%) and it might've give me any sense of accomplishment, if she wasn't completely incompetent. I mean, just try and remember how that whole sequence starts. She fires at you from her starship and can't hit you for over 5 mins.

I'm also not so sure about "die many times" things, since I didn't have any problems with her at all. She died even faster than the whole ship-sequence ended.

Besides that, in an era where so few people have lightsabers, EA & Respawn should've given more character development the the 9th sister. As it stands now, she appears and then dies.

At least, that's pretty good example of how this game handles writting character.

Originally posted by 76561198027897342:
There was plenty of setup for the break-in. They took the holocron and they needed to get it back. It wasn't just "an artifact" - it had the location of all the force-sensitive children on it. You were not aware of this? And Cere knew where they'd take it - and she went there for some redemption as well. Seeing her take down that room of men was cool.

Yeah, and that set-up is full of stupidity.
The comms already were hacked several times. Why not try and change the encryption before going for that super important artifact. Or, you know, scout the planet and nearby locations. Or even have Cere and the nightsister with you in case something happens.

But as it stands, when Cal started tripping on Trilla's lightsaber, nothing actually stopped her from killing him. Yet she didn't, because that was convenient to the plot. Just as the whole set up. It's driven by plot-convenient, not logic or good script.

Also, when you get back to the ship, the first thing Cal says is "Oh, my poor Cere. Now I know the pain you've gone through. I'm so sorry and I really feel you". And only after that "hearthbreaking" dialogue does he even mention the holocron

Originally posted by 76561198027897342:
Fighting Trilla was also a fun fight to eventually figure out.
Sure, at the very end. But all the fights before (aside from the very first one) is complete BS, since you're kicking her ass, then you're loosing in a cutscene.

Originally posted by 76561198027897342:
Again, the random 1 on 1 interactions would seem out of place if you tried them at the moment the holocron was missing.

I didn't. I was referring to "Oh my poor Cere" moment.

Originally posted by 76561198027897342:
The dialogue is not boring if you're looking for more character development - but you ignore them and then complain about a lack of character development.
Please give an example of what would NOT be "boring" dialogue for a random click on another creature during a random moment.

I'm looking for character development for the sake of a character or plot, rather than plot convenience. I mean, Cal just said a couple of words to Cere or the pilot and bam - they're "evolving" to the next stage of their character development.

I can give you LOTS of examples of "fun" dialogues when you took THE ENTIRE GAME into considiration. This game made me sit through all of its dialogues, so your nitpick (if you can even call it that) isn't fair and out of place.


Originally posted by 76561198027897342:
Not every NPC character is designed to get you visibly excited.

True. But I call it terrible character design, when you're expected to look at Cere and her eyes that are about to fall out, for the vast majority of ship-dialogues/story cutscenes.

Originally posted by 76561198027897342:
The gameplay is terribly confused if you just treat it like a souls game, get a hit then double dodge to roll away, then repeat.

If instead you practice using blocks (that do NOT take any of your block meter down, hence timing needed), evades, micro-evades, evasive moves (with or without the kick), and counter at the right times, the fighting becomes amazing, especially verses the 9th sister, malicos, 2nd sister. This is the approach I've taken that makes the game fun to play. I refuse to just 'roll away' instead of finding some other way to stand toe-to-toe and come out on top.

Enemies do attack you more than once at a time - I've die many times defending one attacker while another one in the process of attacking then hits.

To be honest, I don't really like souls game. The only souls-like game I completed (and got more than 1hr) is Elden ring. When I say it's a bad soul-game, I mean that it doesn't have any variety.

In most of soul-games you have a large variety of styles that are viable. Here you won't feel a difference between Cal-magic force user and Cal-lightsaber user.

Fallen Order also has an awfully small amount of combos for a fighting game, that doens't have any difference in styles.

Speaking of timing, I'm pretty sure, Sekiro did everything better. The only reason to play SW:JFO is "it's Star Wars". Which is enough for me, I'm a little bit ashamed of that, but it is what it is.


Originally posted by 76561198027897342:
The protagonist is not weak even at the start - the weakness is the player not (yet) knowing how to properly play the game (and some people never bothering to learn how to properly fight). For example, when you fight Oggdo Bogdo in the first area with almost no skills unlocked, even videos of people 'beating' it involve a lot of hit, then double dodge rolling away. But you can go toe-to-toe with him with ease if you've learn to use evades, dodges (not rolling away), counters, blocks that timed well use NONE of your block meter and so on. That's satisfying. Doing the attack and dodge away like they do in souls game would be boring.

1) You're missing the point.
2) That's complete BS.

1) For 70% of the game he's getting his powers back. The thing is, they're not fun and in most games where you can play jedi. these powers are considered basics of basics.

2) The story the game is going with is that protagonist is weak. If Cal is so strong, why he's always getting his ass kicked in any cutscene, even after winning the actual fight gameplay-wise?


Originally posted by 76561198027897342:
Losing in a cutscene? You mean the bounty hunters that take you to the arena? Given that you only played it once, I doubt you were 'kicking his butt'.

You're saying this as if the game is difficult or difficult to figure out for someone other than old people or young kids.

And yes. Although, this BH ecounter - techincally speaking - is more of a scripted loss due to stun grenade, instead of having a cutscene where your ass is getting handed to you, after you almost killed the boss.

Originally posted by 76561198027897342:
There's faster travel: it's unlocking shortcuts. Once you learn the areas it doesn't take long to get around with shortcuts. Not knowing the areas, and going back longer ways, your reaction would make sense, but this is because you've barely played the game.

The areas are pretty easy to navigate, I'm not a child, thank you. All this fast-travelles system does is making the game longer. Why? For people, who like to run around WITHOUT cool force power in a jedi game?
Or for people who like to run an obstacle course?

The game simply wastes your time and it serves no purpose at all MOST of the time, other than to make the game feel longer. Because it lacks in content so much.
Game even has DarkSouls bonfires (which don't make any sense in SW, btw), so it could at least be a decent sport and steal FT sytstem from there.

Originally posted by 76561198027897342:
Puzzles in such a game don't have to be designed to take hours and genius level discernment. If puzzles get too annoying in any game, you end up watching a video to "skip" it, while many not doing so get stuck and just quick the game to come back later.

Yes, they shouldn't. The one time I actually had to stop and think (be it for about 5 sec) was during in the thomb where you have to throw the fire egg into a vine that hold giant ball of steel. And that was, because the dropping watter looked like you should be able to "push' the egg through it.

But my point is:
The puzzles are so brain dead, so I just gotta ask: At this point, why even bother with them?

Originally posted by 76561198027897342:
"If you want to play SW games, you're better off playing KOTOR series (including SWTOR), Jedi Academy Series or even Battlefront Series. They all captured the atmosphere of the universe way better. And don't have THAT MUCH of a stupidity in one place."

It seems that the motivation of your post was to advertise for other games, because much of what you claim is not accurate and is based on you barely playing it.

Main motivation of my post was my frustratin with this game. KOTOR and Jedi Acedemy are great and old games that don't really need any advertising.

And just out of curiousity, if "completed the game" means "barely played it" for you, then how many runthroughs should I have, before stockholm syndrome will finally take me over?

Originally posted by 76561198027897342:
Game are designed for the masses, not for a few individuals with their unique demands. If 89% of those who played it like the game, then they clearly did something right.

I wouldn't say my demands are "unique". It's just that "masses" have pretty low standards of quality.

And it just feels sad.

Not because I pity people who never played truly good games, but because by supporting low-quality games they let companies off with putting less and less efforts into games, and charing more and more every year.
Last edited by HopeJesus4evs; Dec 19, 2022 @ 3:28pm
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Date Posted: Dec 18, 2022 @ 4:40pm
Posts: 27