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But its a solid Star Wars Game, no microtransactions, its fun and atmospheric.
I agree that most of the game is just running around not fighting anyone but I feel
You definitely got a point. The only redeeming quality this game has for me is that it's set in SW univirse.
Beyond that, there are lots of others games (even within SW franchise) that do all the thigs I've mentioned much better.
And while it is a good thing that the game doesn't have microtransactions, giving a credit to a singleplayer game for this is like saying "he doesn't eat newborn babies". Oh, how low the industry has fallen.
IF EA would've set the original retail price of $3 for standard edition and $5 for deluxe edition, I wouldn't have any complaints at all.
But the way it is, unless you have infinite money, paying $40 for 12hrs just leaves a bad taste in my mouth, when I can pay $15-30 and get from 20-100 hrs of fun. Or even over 500hrs, when it comes to stuff like Pathfinder games
As I've mentioned, this game is mediocre and overpriced at best. And I still don't understand why so many people liked it
It may have all this and that, but its still a solid star wars game. Now that you can grab it for $5 its a steal. All in all its still a fun game.
To push sales, Valve allows only bad or pos reviews. And this game isn't BAD, so people pick positive. Doesn't mean it is 10 / 10.
You are at Steam, my friend
you can't disregard sales
I think a rating system of A, B, C, D, F with + or - would be much better. I would rate this game excellent but almost merely just good, which would be an A-.
There's plenty of value to this game - a well done rendition of being a Jedi. The story is decent enough to go along with it - you are free to disagree but you gave just opinion.
The scripted 1 on 1 interactions sometimes contradict the feeling of the current state of the story and should have been tweaked better to not make them available at certain times.
Felt decent on the main villain. Malicos was actually intimidating when you knew you'd have to fight him. Trilla was evil and should have paid for all the innocents she callously just slaughtered - her 'turning' is not an excuse.
The ninth sister was interesting enough and the first time you defeat it it was a great sense of accomplishment since at first without getting help in advance from videos, you die many times trying to figure out what works and how to counter.
There was plenty of setup for the break-in. They took the holocron and they needed to get it back. It wasn't just "an artifact" - it had the location of all the force-sensitive children on it. You were not aware of this? And Cere knew where they'd take it - and she went there for some redemption as well. Seeing her take down that room of men was cool.
Fighting Trilla was also a fun fight to eventually figure out.
Again, the random 1 on 1 interactions would seem out of place if you tried them at the moment the holocron was missing.
The dialogue is not boring if you're looking for more character development - but you ignore them and then complain about a lack of character development.
Please give an example of what would NOT be "boring" dialogue for a random click on another creature during a random moment.
Not every NPC character is designed to get you visibly excited.
The gameplay is terribly confused if you just treat it like a souls game, get a hit then double dodge to roll away, then repeat.
If instead you practice using blocks (that do NOT take any of your block meter down, hence timing needed), evades, micro-evades, evasive moves (with or without the kick), and counter at the right times, the fighting becomes amazing, especially verses the 9th sister, malicos, 2nd sister. This is the approach I've taken that makes the game fun to play. I refuse to just 'roll away' instead of finding some other way to stand toe-to-toe and come out on top.
Enemies do attack you more than once at a time - I've die many times defending one attacker while another one in the process of attacking then hits.
The protagonist is not weak even at the start - the weakness is the player not (yet) knowing how to properly play the game (and some people never bothering to learn how to properly fight). For example, when you fight Oggdo Bogdo in the first area with almost no skills unlocked, even videos of people 'beating' it involve a lot of hit, then double dodge rolling away. But you can go toe-to-toe with him with ease if you've learn to use evades, dodges (not rolling away), counters, blocks that timed well use NONE of your block meter and so on. That's satisfying. Doing the attack and dodge away like they do in souls game would be boring.
Losing in a cutscene? You mean the bounty hunters that take you to the arena? Given that you only played it once, I doubt you were 'kicking his butt'.
There's faster travel: it's unlocking shortcuts. Once you learn the areas it doesn't take long to get around with shortcuts. Not knowing the areas, and going back longer ways, your reaction would make sense, but this is because you've barely played the game.
Crates: I'm glad I didn't have to re-open them on new play throughs - they were a "meh" to me.
Puzzles in such a game don't have to be designed to take hours and genius level discernment. If puzzles get too annoying in any game, you end up watching a video to "skip" it, while many not doing so get stuck and just quick the game to come back later.
"If you want to play SW games, you're better off playing KOTOR series (including SWTOR), Jedi Academy Series or even Battlefront Series. They all captured the atmosphere of the universe way better. And don't have THAT MUCH of a stupidity in one place."
It seems that the motivation of your post was to advertise for other games, because much of what you claim is not accurate and is based on you barely playing it.
Game are designed for the masses, not for a few individuals with their unique demands. If 89% of those who played it like the game, then they clearly did something right.
And I would. Both KOTORs and EVEN Jedi Academy did much greater job.
The former, because it is an actual RPG made in gold era of RPGs.
The second, because it didn't took the story too seriously, knew what it wanted and had a decent gameplay to back everything up. Not only did you lear to play the game better, but every time you completed the mission, you felt like the PC also became stronger with you.
Malicos was a cliche that didn't have enough time for a character development, even with all the sound-logs. Just old, crazy and deranged lunatic, who tried to appear normal.
Trilla didn't have any character at all. I mean, all she did during the entire game is taunting you. Then, had a sudden change of heart after hearing "I'm sorry" before being stabbed to death.
Basically, what I'm trying to say is you know some things about her, but not her. If that makes sense.
Honestly, I played on Jedi master difficulty (or which difficulty it is that has everything at 50%) and it might've give me any sense of accomplishment, if she wasn't completely incompetent. I mean, just try and remember how that whole sequence starts. She fires at you from her starship and can't hit you for over 5 mins.
I'm also not so sure about "die many times" things, since I didn't have any problems with her at all. She died even faster than the whole ship-sequence ended.
Besides that, in an era where so few people have lightsabers, EA & Respawn should've given more character development the the 9th sister. As it stands now, she appears and then dies.
At least, that's pretty good example of how this game handles writting character.
Yeah, and that set-up is full of stupidity.
The comms already were hacked several times. Why not try and change the encryption before going for that super important artifact. Or, you know, scout the planet and nearby locations. Or even have Cere and the nightsister with you in case something happens.
But as it stands, when Cal started tripping on Trilla's lightsaber, nothing actually stopped her from killing him. Yet she didn't, because that was convenient to the plot. Just as the whole set up. It's driven by plot-convenient, not logic or good script.
Also, when you get back to the ship, the first thing Cal says is "Oh, my poor Cere. Now I know the pain you've gone through. I'm so sorry and I really feel you". And only after that "hearthbreaking" dialogue does he even mention the holocron
Sure, at the very end. But all the fights before (aside from the very first one) is complete BS, since you're kicking her ass, then you're loosing in a cutscene.
I didn't. I was referring to "Oh my poor Cere" moment.
I'm looking for character development for the sake of a character or plot, rather than plot convenience. I mean, Cal just said a couple of words to Cere or the pilot and bam - they're "evolving" to the next stage of their character development.
I can give you LOTS of examples of "fun" dialogues when you took THE ENTIRE GAME into considiration. This game made me sit through all of its dialogues, so your nitpick (if you can even call it that) isn't fair and out of place.
True. But I call it terrible character design, when you're expected to look at Cere and her eyes that are about to fall out, for the vast majority of ship-dialogues/story cutscenes.
To be honest, I don't really like souls game. The only souls-like game I completed (and got more than 1hr) is Elden ring. When I say it's a bad soul-game, I mean that it doesn't have any variety.
In most of soul-games you have a large variety of styles that are viable. Here you won't feel a difference between Cal-magic force user and Cal-lightsaber user.
Fallen Order also has an awfully small amount of combos for a fighting game, that doens't have any difference in styles.
Speaking of timing, I'm pretty sure, Sekiro did everything better. The only reason to play SW:JFO is "it's Star Wars". Which is enough for me, I'm a little bit ashamed of that, but it is what it is.
1) You're missing the point.
2) That's complete BS.
1) For 70% of the game he's getting his powers back. The thing is, they're not fun and in most games where you can play jedi. these powers are considered basics of basics.
2) The story the game is going with is that protagonist is weak. If Cal is so strong, why he's always getting his ass kicked in any cutscene, even after winning the actual fight gameplay-wise?
You're saying this as if the game is difficult or difficult to figure out for someone other than old people or young kids.
And yes. Although, this BH ecounter - techincally speaking - is more of a scripted loss due to stun grenade, instead of having a cutscene where your ass is getting handed to you, after you almost killed the boss.
The areas are pretty easy to navigate, I'm not a child, thank you. All this fast-travelles system does is making the game longer. Why? For people, who like to run around WITHOUT cool force power in a jedi game?
Or for people who like to run an obstacle course?
The game simply wastes your time and it serves no purpose at all MOST of the time, other than to make the game feel longer. Because it lacks in content so much.
Game even has DarkSouls bonfires (which don't make any sense in SW, btw), so it could at least be a decent sport and steal FT sytstem from there.
Yes, they shouldn't. The one time I actually had to stop and think (be it for about 5 sec) was during in the thomb where you have to throw the fire egg into a vine that hold giant ball of steel. And that was, because the dropping watter looked like you should be able to "push' the egg through it.
But my point is:
The puzzles are so brain dead, so I just gotta ask: At this point, why even bother with them?
Main motivation of my post was my frustratin with this game. KOTOR and Jedi Acedemy are great and old games that don't really need any advertising.
And just out of curiousity, if "completed the game" means "barely played it" for you, then how many runthroughs should I have, before stockholm syndrome will finally take me over?
I wouldn't say my demands are "unique". It's just that "masses" have pretty low standards of quality.
And it just feels sad.
Not because I pity people who never played truly good games, but because by supporting low-quality games they let companies off with putting less and less efforts into games, and charing more and more every year.