STAR WARS Jedi: Fallen Order™

STAR WARS Jedi: Fallen Order™

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Why are modern devs so obsessed with blurry graphics?
Just started playing and the game had this latent blurriness which i couldn't pin down. I turned off motion blur but somehow it felt like it was still there and i noticed what looked like some kind of latent depth of field effect popping in and out for no good reason.

So i went over to nexus and found a mod that removed much of it and the game looks SO much better now.

Why do modern devs do this? At least make this stuff optional. Every modern game i play it feels i have to fight against this stuff i don't get it. Do people actually enjoy those effects?
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Showing 1-12 of 12 comments
Probably to disguise the fact that its ps4 level of detail?

They did a pretty good job at it too.
opus132 Feb 10 @ 11:00am 
But the visuals aren't bad, and sharpness makes even subpar graphics look good so i'm not sure i get the logic there. Feels more like it's some kind of aesthetic choice.
Anapoda Feb 11 @ 3:35am 
To be fair, motion blur is nothing new and pretty common in video games so i'm not surprised that it's an option.
BDK Feb 11 @ 3:55am 
In the past it was bloom, MOAR BLOOM!!! MOAR CHROMA!!!! Now it's motion blur. Engines are designed for weak consoles, so in order to hide the crap performance, motion blur was added.
opus132 Feb 13 @ 2:04am 
Originally posted by Anapoda:
To be fair, motion blur is nothing new and pretty common in video games so i'm not surprised that it's an option.

The point is that it's NOT an option if you need a mod to get rid of it. The in game setting doesn't remove all of it.
Last edited by opus132; Feb 13 @ 2:05am
Originally posted by BDK:
In the past it was bloom, MOAR BLOOM!!! MOAR CHROMA!!!! Now it's motion blur. Engines are designed for weak consoles, so in order to hide the crap performance, motion blur was added.
It's not motion blur, it's forced TAA and other temporal "solutions" that ruin game graphics for a couple of years already.
Originally posted by opus132:
But the visuals aren't bad, and sharpness makes even subpar graphics look good so i'm not sure i get the logic there. Feels more like it's some kind of aesthetic choice.
Sharpness sliders do not get rid of the temporal-based blurriness caused by TAA.
opus132 Mar 23 @ 6:19am 
Originally posted by BENNI.RoR:
Originally posted by opus132:
But the visuals aren't bad, and sharpness makes even subpar graphics look good so i'm not sure i get the logic there. Feels more like it's some kind of aesthetic choice.
Sharpness sliders do not get rid of the temporal-based blurriness caused by TAA.

I'm not talking about sharpness effects. God forbid those can make things worse.

I'm talking about turning off the things that cause the blurriness, either through options or mods.
Originally posted by opus132:
Originally posted by BENNI.RoR:
Sharpness sliders do not get rid of the temporal-based blurriness caused by TAA.

I'm not talking about sharpness effects. God forbid those can make things worse.

I'm talking about turning off the things that cause the blurriness, either through options or mods.
That's just how companies roll these days. Motion blur, DOF, chromatic aberration, film grain... these are all "cinematic" effects some devs INSIST on forcing upon us. Combine that with the trend of forced TAA because nearly every game nowadays is created with subsampled textures that basically need TAA to mask the holes and rasterized textures and you have a full-blown blurry mess on your hands. I hate it too and I basically avoid any game that forces TAA without an easy way to disable. It's just anti-consumer. Imagine a game company forcing 8x MSAA in their games without a way to turn off. The performance would absolutely tank. For some reason the industry has decided that forced blurriness and ghosting are okay for us gamers.
Last edited by BENNI.RoR; Mar 23 @ 6:25am
>these are all "cinematic" effects some devs INSIST on forcing upon us.

You could just skip the cutscenes if they're so damn offensive. Give me a break. Everyone wants to act like a f***ing victim about everything.
BENNI.RoR Mar 24 @ 11:30am 
Originally posted by Hotel Security:
>these are all "cinematic" effects some devs INSIST on forcing upon us.

You could just skip the cutscenes if they're so damn offensive. Give me a break. Everyone wants to act like a f***ing victim about everything.
Bro, you are out of your element. Nobody was talking about cutscenes, mate. You've made the effort to quote me (while not even using the proper quote feature) but didn't make the effort to actually comprehend what I was writing.
opus132 Mar 25 @ 7:28am 
A lot of people complain major studio games are too obsessed with "realism" but that is precisely what they are NOT doing.

What they are actually doing is chasing Hollywood trends. Like all the PS3 ere games had those terrible yellow or green filters because movies at the time had them too. A while back i watched this dreadful movie which is a case in point:

https://www.youtube.com/watch?v=-r0ryS4lDzI

Colored filters, depth of field, motion blur, vignetting, chromatic aberration, all this stuff is pure cancer to me. Look at this supposedly ultra "realistic" mod for Cyberpunk:

https://www.youtube.com/watch?v=90oVkISQot8&t

I don't know about you, but in real life my vision doesn't get blurry everywhere except the object i'm looking at, and if this happens to you it is time to get to a doctor.

BTW, this was the mod i used for Fallen Order:

https://www.nexusmods.com/starwarsjedifallenorder/mods/574

Such a simple thing and yet it made the visuals instantly more pleasing to look at.
Last edited by opus132; Mar 25 @ 7:29am
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