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My point is that this can be great, Cal being a padwan during the republic can tie him to everything and who knows might even fill the starkiller role in canon.
p. s. that all being said, I understand even less why you'd want someone to meddle with the existing IP instead of making entirely new one. Star Wars has a massive timeline and boring hack'n'slash can fit it anywhere just as much as this fitted in. no need to make apples into pears
I also think the patience souls-like challenge instills is a lot more conducive of a Jedi, over the chaotic spectacle of hack’n’slash.
Dying genre? no. GOW is still sony's big gun. DMC is back on top within capcom, Square enix has turned FF into a turn based and hack'n'slash hybrid. There are multiple upcoming high budget games like Nier, hellblade and Granblue fantasy. Theses a lot more, its definitely doing better than souls like games for that matter.
The term "Souls-like" is a bit misused, really people are just referring to an ARPG where skill and challenge are emphasized in the gameplay design over style and spectacle.
ARPGs are also a generic term used mostly for diablo like games, for some reason. That is why its insane to get into genre labelling arguments. If i say soulslike, beatemups, hacknslash, its already understood, people know what they are talking about, no need to press it further.
fighting is simplistic with several methods that are unlocked as you level up.
Fully upgraded, there are a few good combos and power moves. enemies are okay with a number of sub-types.
Not darksouls, not a hack and slash but closer to a H&S than dark. good platformer.
It is a game that should not exist...there were to be lootboxes and i think a store planned but after the terrible battlefront2 issue and the authorities looking into if looboxes were legal they stripped this game back to a nice full story with good basic game mechanics..
The maps are fun and quite hard.
TFU games were leagues of fun ahead of this game at least.
The entire problem, though, is that Disney won't allow human dismemberment. Not in their games, and not in their movies. Lightsaber combat should be like the fight between Count Dooku, Obi-Wan, and Anakin in Attack of the Clones. The first person to make a mistake loses a limb, the fight, and would generally end up dead at that moment without some external influence changing the outcome. That's how a lightsaber duel should be.
A fight against the grunts of an army should be like what we see in Phantom Menace when Qui-gon and Obi-wan are hacking battle droids to pieces on the Trade Federation ship.
Disney is the problem. Just look at what they did to lightsaber combat in their awful sequel trilogy. Rey slashed Kylo across the head with a lightsaber and all it did was leave a rash. That strike clearly should have cut half his face clean off. Same with what Kylo did to Finn... Finn should have ended up like Maul, in two pieces. Disney neutered lightsabers and made them no more deadly than any other steel sword.
Fallen Order's lightsaber combat could do it perfectly. The timed parrying, blocking, and dodging is how it should be... but the boss duels should be over at the first mistake.
There was dismemberment in Season 7, in the Maul corridor scene, so it all depends on whos in charge. Even Luke's rescue of Grogu was pure hack n slash with no hesitation or fear. Even without it, this game lacks the technical quality and feedback of the basic lightsaber combat. I didnt realise it at first, but i went and played Tsushima and came back for a NG+, realised its inferior in so many ways for 2020. Even DMC5 has timed parrys, timed blocking and timed dodges, theses a lot going on in those games thats so hard to master. So its not about these mechanics, but the core design thats flawed.
Original trilogy was in the 70s, Hollywood didnt even understand what martial arts was. Most of weapon based choreography was like the old samurai movies. I dont think they even still do, they hired Dinnie fk Yen for Rogue One and gave him a silly role, they shouldve made him a full Jedi and go up against Vader just to establish in live action once and for all how strong Anakin is even without his physical prowess. But after the Prequels, theyve adopted a more theatrical approach thats been the norm in all starwars media. The old republic cutscenes by Blur studios have done the best duels imo. So since EP1, all combat have been all about theatrical choreography. Sequels were designed to cater OT wannabe elitists, ah even thinking about the sequels pisses me off.
It makes no sense for Jedi/Sith game to have souls like combat, because that style instils fear, survival and fight like youre inferior to all your opponents and one mistake can kill you, even a level 1 trooper. Only way it would work is if you put an untrained padawan on Korriban and tell him survive all the sith. It should be a fast paced lightsaber flurry mixing force powers and environment with confidence, building killstreaks with the most imaginative ways. that makes it fun.