STAR WARS Jedi: Fallen Order™

STAR WARS Jedi: Fallen Order™

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Soulslike?
Who sets Soulslike in an "normal" RPG? I've clicked for deleting this Tag.
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Showing 1-6 of 6 comments
space Mar 15 @ 12:03pm 
it has soulslike elements
Have you played the game? Its combat is nearly a direct rip of souls games with star wars elements added to it lol
Stj.Srex Mar 19 @ 11:52am 
It have souls like gameplay, but its not souls-like game since you can choose difficulty.
Blade Mar 19 @ 2:53pm 
It's closer to games like Nioh, Sekiro, and Rise of the Ronin in terms of game play. This isn't really souls like, but it does have a couple elements of it like the meditation system being similar to bonfires. The game play is closer to those other three games though with more emphasis on parries and fighting more aggressively up close in personal, although nowhere near as difficult. There are difficulty settings that adjust enemy aggression, damage output, etc and on the easiest difficulty most enemies take one hit to drop and just stand there looking at you with little to no sense of self-preservation. Not to mention the parry timing is ridiculously forgiving, you can press LB to parry almost 3 seconds too early and still get it.

There are some areas that may prove challenging and take a few attempts to over-come but nothing too scary and it shouldn't make you frustrated or discouraged. I grew up in the 90's with games like Gradius III on the SNES which is an arcade port meant to drain your quarters so I broke an snes controller back in the day a couple times but most games these days are designed for accessibility so anyone can play them, Fallen Order is a perfect example.
>it has soulslike elements

What exactly ARE these soulslike elements?

Losing something upon death?
Obscure storytelling told through item descriptions?
A dark setting with moody piano music?
A ruin kingdom explored after disaster?
Respawning enemies at a bonfire?
Additional challenge?
Using R1/L1 as attack buttons?

ALL of these are considered "soulslike" elements and almost none of them have to do with the game's genre. Just because a game has some small element from another game does not mean the game's genre magically changes.

This is an action/adventure title. Having a souls element does not change this from being an action/adventure title. People do this same lazy ♥♥♥♥ with labels like "RPG." Just having one aspect from a genre does not change the whole f***ing genre. This is NOT a soulslike by any definition.

>It's closer to games like Nioh, Sekiro, and Rise of the Ronin in terms of game play.

Why isn't it closer to God of War, Bayonetta, Devil May Cry and other such action titles? Gameplay is most certainly closer to those games, especially with how you can jump and have more mobility. Why do we immediately default to very restricted battle systems for your comparison when this is anything but that? Souls game did not invent action titles. Stop defaulting to Souls game when comparing anything that has action. This is so f***ing lazy.
ijsman Apr 5 @ 9:52am 
Originally posted by space:
it has soulslike elements
Enemies respawning after death and a bonfire like system. That's it. It's an action adventure game.
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