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And the very good explanation as to why they destroyed the Holocron was not good enough for you either?
I feel no matter what this game did, it wouldn't appease you.
I love this game but the OP has a point. The ending feels very rushed, I feel that Vader ruins the final scene between Cere and Trilla, and the final "fight" with Vader is just shock and spectacle, much like his scene in Rogue One.
The explanation for destroying the Holocron is not that good either. It is just convenient. On the other hand, even if I didn't like much the ending (I thought Cal and company would die tragically at the end), I'm glad they did it because it leaves the door open for more sequels.
And you already saw the potential outcome in the force warning on bogana where the empire kills the padawans and cal turns to the dark side.
*****MASSIVE SPOILERS BELOW*****
You just weren't paying attention to the development of this outcome then. When Nightsister Merrin decides to join you, she begins telling you that the plan to "save the children" may not be the best plan--almost like a "who do you think YOU are that you need to do the saving?". These are the seeds that eventually develop into what the ending was. Cal had the realization of "Who am I to think that I (1) am even capable of saving them and (2) even should".
It was a childish plan from the start because the empire is very much in full effect and just the fact that Trill and Vader wanted the holocron so bad means that the children are already rather safe as a collective entity. All Cal's attempt to go around "saving them" would have done is led the empire to the very same children they were looking for anyways--essentially making possession of the holocron irrelevant. They'd just need to follow Cal. Besides, what were they really doing to do when they went around the galaxy "saving the children"? There was no refuge or infrastructure in place to bring them to safety....
I like the transition into destroying the holocron because saving the children was a childish, romanticized idea of saving the world and then reality hits and you see their initial approach through the first 2/3rd's of the game was never even feasible.
Honestly, I felt like the game was more about Cere's and Trill's redemption/closure, Cal's development into a Jedi Knight, and inspiring other planets that Jedi were still in the fight than it ever was about saving the younglings.
More spoilers upcomming: Not only all of this, but I want to touch on the reality that they never stood a chance against the empire. I feel the encounter with Darth Vader was a hard reality that showed Cal he would not be able to protect them--even if he DID find them.
Going up against the most powerful sith in the galaxy, second only to Darth Sidius himself, is no joke. And for all of his growth and training, Cal still couldn't hold even a candle to Darth Vader. Almost getting killed, watching Trilla fall just before her redemption, seeing how all he could even hope to accomplish was literally to survive long enough to flee...It was a wake-up call for Cal.
Cal at this point realized that even IF he had the holocron...then what? Darth Vader himself could show up at any given child's residence and he would not stand a sliver of a hope of a chance. HE would lead the empire, and very likely (after killing the 9th sister, nearly turning the 2nd sister back to the light, AND upsetting the empire's goals across several planets) only draw Darth Vader's attention to them and to himself.
The ending was fine. I think after such superficial gaming from the industry for such a large percentage of games, people are starting to not be able to appreciate endings like this. I hope THIS trend of great endings that make sense actually continues.
LOL yeah. They just wanted a star wars game that could also sell comics books and toys really. I thought the game felt like they didn't really put any effort or thought into it at all. Somebody just thought people would buy it because it's star wars brand. And they were right....
Beyond that it was lackluster.
Upon further reflection, I guess my biggest problem is it didn't feel organic. There needed to be more character development to reach that decision. At the start of the mission the only indication Cal might have doubts about the plan was one conversation with Merrin. He didn't seem to reflect upon that at all. His experiences with the Second Sister and Vader were certainly traumatic, but I didn't see that transformation in the ending.
It might have worked better if Cal was faced with an imminent threat of the holocron falling into the Empire's hands again. Or perhaps if he found a more sage being (like Yoda) that convinced him it was too dangerous to keep around. Heck, I would have liked it better if Cal and Cere sat down, discussed it, and then came to the decision together. The way it all resolved just felt very capricious.
Maybe I've played too many RPG's and expected too much from this game studio. I play most games for the stories.
I think Jedi Fallen Order is very good. I'd like to see a lot more of Merrin. I'd be happy if some quality DLC came along so I could continue my journeys aboard the Mantis. The only thing that keeps me from rating this as a great game is that ending. It just barely missed the mark.
During most of the game the ultimate goal seemed a bit nebulous, but not out of line. Finding a bunch of force-sensitives and hoping to gather them all up without the Empire knowing about it seems like a slim hope, but it was a hope and kept the quest going. But then seeing the future in which Cal betrays the force-sensitives convincing Cal that the holocron needs to be destroyed makes sense, and in any case it needed to be retrieved from the hands of the second sister.
The last level definitely felt like the last level to me as I chose the planet to fly to. It seemed like a culmination, either getting the holocron or die trying. And then finally to get his hands on it and begin to sway Trilla, only to have that smash-stomped by the Dark One himself was very dramatic (if you didn't read spoilers). There is no fighting Him, and the escapes were very well done.
I'm looking forward to a sequel!