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Yea, you have to go back to Zeffo after Kashyyyk too for yet another puzzle.
I could definitely do without the puzzles and having to back track through maps tbh.
Yes there were some areas where I got lost but quickly found my way out. It's not really all that hard. If you find yourself returning to the same spot, it's not because your lost, it's because the path leads you some place else later.
Then on Kashyyyk i try to find obj when returning there and i end up at a locked door so i go all the way back to start to to get to correct path. Then there the terrible ball puzzles and lantern/candle puzzles where i actually quit and started playing for months where i would play a bit, get stuck and forget game. Then i come back, get unstuck and get stuck again.
Like its good in a mix of jank combat (Mostly with big enemies being jank) and jank map design.
Yeah. it's pretty bad.
That's part of what bothered me about this game. the levels make no sense unless this is first and foremost a puzzle and platforming game (which I guess it is). it seems like everything is secondary to that.
Instead of being in a level that makes sense in context with the story and world you dropped in a maze/puzzle hybrid and expected to spend a lot time exploring every little path just to progress a bit. it's tedious.
it's also annoying that backtracking is essentially a mechanic here and baked into the every level. and considering there's no fast travel... ugh