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Activate the button to turn on the magnetism then climb up and grab a lamp and throw it in the magnetic field. It will get stuck on the wall. Then you can jump back down and grab it again to burn it from the other side of the water.
Per the mural on the bottom-most floor: only when the sphere reaches maximum height does it then become 'imbued.' Think about that image, and it will make sense. That's how I figured it out, anyway.
Use the terminal near the block to activate the magnetic resonance devices; chuck an orb or two across into the magnetic field with force pull -> force push. Cross over to the other side, connect the pully to the dock and you'll see that it's stuck. The rest is pretty straightforward.