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I agree that it is usually an overused, annoying, and useless effect that I usually try to turn off... but unfortunately some games use it to give you information (like I think in Destiny 2 it was used to show when you were getting hit/low life, and if you turned it off you wouldn't know)
No clue yet how it functions in this game.
Edit: it is not related in any way to reflections, shaders, or bump mapping, so it doesn't have anything to do with rocks looking shiny or wet..
Yeah, these are good examples. Basically it's a visual effect where the colors can't be focused into the same focal plane, so they appear as separate images oddly layered over top of each other. As seen in those screenshots, the effect can be rather harsh on the eyes. I too disable it in every game that has the setting.
But Todd, we were told it just works.